Jedi Archive

Thread: Focus Thread: Force Enhancer

Xey
Wed Jul 20, 2005 10:32 pm
#118

Master saber/Master enhancer 4004 healer currently.


Pre cu I was Master saber 4404 enhance 4404 healer. frs ranked.


In enhancer I see a few problems that I think need to be fixed:


1. Speed increased on fr3 and fr2. At the highest level fr3 should be able to go toe to toe with a swoop bike. Ifit is going tokeep the damage reduction at least keep it fast... (make it feel cool) like it used to. Sure there was some double stack bug but none of us really care about that. You reduced the fun factor of a escape tool or transport tool that we liked.


2. Fr1 needs to be a selectable option for a master enhancer. We shouldn't have to only use 1 skill in a tree because we took the advanced skill. This would be nice and go a long way to fixing enhancer.(this is not the only tree where you messed this up, I think powers intimidation has the same problem)


3. Resists states should do what they are said to do. When a rebel npc hits me on the first shot with a stun and I have resist states on it seems like the xx4x line is ridiculous. Do something with this please. I'd rather have some skills that are useful. You don't have to change it. Just make it work.


4. Everything else is fine. Meditate could be a little faster and could be improved but whatever we don't have to have that changed. WE need the core things listed in points 1,2, and 3. I don't personally feel like removing the damage reduction at high speed is necessary but its an either or type thing. Either take away the damage reduction or improve the speed on fr2 and 3 and allow use of fr1 for masters again. Pick one and try to make enhancers secure with the final choice they made.


Thanks.


Dark Jedi Guardian of Lowca.




Unlocked Jedi November 16th 2003
Dark Jedi Guardian

Xey/Xarthos
Goonquad-Lowca
AmeAgep
Thu Jul 21, 2005 12:40 am
#119


1) Improve the Force Resist....it does nothing

2) Give us access to all levels of Force Run....nothing is more frustrating as a Master Enhancer to see a dabbler Enhancer do full damage to me while using FR to run circles around me.

3)Meditate is so slow it is painful. What a waster of the 4th tier skill. Please improve this.

4) An additional skill that acts like Force Absorb that can absorb non-force damage like meleee or ranged.

5) The abilitty to enhancer other players for a short term


Thanks


Ame


Firestorm-Lowca
Thu Jul 21, 2005 2:35 am
#120

I know that personally I've seen many Idea's I Like and am happy to see this much contributing to the topic, I truely hope the devs consider 100% of bwhat is be mentioned here that involves NOT LOW-BALLING enhancer



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Metalsaber
Thu Jul 21, 2005 3:39 am
#121



Bobaku wrote:


Metalsaber wrote:
i support dmg reduction removal. Why do you feel the need to keep it when everyone has some sort of snare/root?

Message Edited by Metalsaber on 07-20-2005 05:22 PM



Because I played when there was no damage reduction on FR and it was so broke it wasn't funny. I have FR2 and I know how easy I would eat anyone up who didn't have FR2 or better if I had not DR on it. Also, the devs have said the nerf is coming on root so that when rooted, if you take damage, root will break. Finally I do not want to see the reduction removed, because someone with FR2/3 will NEVER take force run off, ever. As is, people with fr1 never turn it off.



ummm your theory is flawed. Back then there was no sort of snares and roots. There is now in game. FR2/3 is neutralized with these moves. So your argument is wrong.



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Bobaku
Thu Jul 21, 2005 7:14 am
#122






Metalsaber wrote:





Bobaku wrote:





Metalsaber wrote:
i support dmg reduction removal. Why do you feel the need to keep it when everyone has some sort of snare/root?

Message Edited by Metalsaber on 07-20-200505:22 PM





Because I played when there was no damage reduction on FR and it was so broke it wasn't funny. I have FR2 and I know how easy I would eat anyone up who didn't have FR2 or better if I had not DR on it. Also, the devs have said the nerf is coming on root so that when rooted, if you take damage, root will break. Finally I do not want to see the reduction removed, because someone with FR2/3 will NEVER take force run off, ever. As is, people with fr1 never turn it off.





ummm your theory is flawed. Back then there was no sort of snares and roots. There is now in game. FR2/3 is neutralized with these moves. So your argument is wrong.





I have tried to root a jedi with FR2/3 today (before I went out and got FR3) and it is damn near impossible. They just root you back and wait, if you can catch them. There is no flaw in my point, nor is there in the other 90% of the community that are not for god mode, I win buttons like you.


Snare can NOT be counted on, peroid.Have you ever snared someone with FR2 or FR3? It is like they are not even snared, so snare is POINTLESS and your argument is wrong there. Root is going to get the nerf stick, the devs have addressed this and it is coming. They have said they will make it so root breaks on damage. Therefore changing FR2/FR3 will be JUST like the old days and my argument will be even "more true", making yours even "more wrong".


Ask for something reasonable, ask for FR1 to be seperate. Don't ask for unbalancing god modes.



Bobaku
Master Weaponsmith (Semi Retired)
SalomonXsjado
Thu Jul 21, 2005 8:24 am
#123

Quite a few suggestions....


As a master enhancer I see


-Stasis being /dueled to break (this needs to be addressed) as well I am aware that you can use stims to heal while dazed not sure if this is intended or not?


-resist lines are worthless Jedi form their template around jedi vjedi pvp who cares about being poisoned/diseased? and no one uses bleeds or states now either...would love to see these replaced with some helpful buffs like accuracy or +500health or something useful


-FR speeds are either bugged or slower than they should be. With FR3 I never seem to get away from someone rooting me. With root and server lag its just not fast enough to escape. Cloak which costs less skill points is actually a better method to retreat with.


-Regain Conciousness like many have said is pointless with the force regen debuff....either make this skill useful or get rid of it. Possibly adding some advanced force speed to master or some other superior self buff that distinguishes between masters and dabblers.



Thats all i can think of right now....and as for all you other jedi out there flaming enhancer well try being one for a day. Stasis isnt the end all skill you think it is...even if it lets us escape it clearly isnt an "I win button". There are certain skills that I think are overpowered like aura and cloak but do I have the right to say what happens to them?




Thanks for the good times Eclipse...R.I.P. SWG
Salomon Xsjado...gone to WoW Azshara: Sifika - Alliance
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bekabukk
Thu Jul 21, 2005 9:51 am
#124

just speed fr3 up some like it was (quite a bit faster than a swoop) and give us force run 1 back..... mabye some defenses if your feeling spunky. So i don't have to run from every single person i fight lol



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masselin
Thu Jul 21, 2005 12:06 pm
#125

Wish List

Movethe StateResists to Force Protection and Poison and Disease Resists to Healer. Replace Force Resistance with "Force (omg) Enhancements"


Force Enhancement 1

Buff health 10% 30min duration

Buff action regeneration 10% 30min duration.


Force Enhancement 2

Buff mind regeneration 10% 30min duration

Buff force (yes i said it) regeneration 10% 30min duration


Force Enhancement 3

Buff Health 20% 45min duration

Buff Action regneration 20% 45min duration


Force Enhancement 4

Buff Mind regeneration 20% 45min duration.

Buff Force regeneration 20% 45min duration.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


/CHEER



wT F i'm rOLLin' IN a MaCk tRUck that's stOLen guesS wHat i'm hOLdin aMMo ta BUst my LoAD stILL i'm EASIN' oN dOWN teh yELLow BRIck RoAD....
BountysFear
Thu Jul 21, 2005 12:52 pm
#126



Vash72 wrote:


Baciacca wrote:
Focus Thread: Force Enhancer
Ok Enhancers this is your chance to let me and the rest of the community know what is going on with your profession. I realize that there are certain issues that may or may not be considered exploits that have recently brought up, please send me PMs if you have any questions about this. DONT post them in this thread!

Message Edited by Baciacca on 07-18-2005 07:31 PM



Force Celerity Tree
Bugs-
Force Run Sticks without damage reduction. This is not a highly repeatable bug but when it happens can cause an unfair advantage.
Wish list-
Increase Improved and Advanced Force Run Speeds slightly.
Increase Force Speed to 25 and Advanced Force Speed to 40 (no reason we shouldn't be able to buff the same as a doctor imo)
Force Protection Tree
Bugs-Issues
None that I am aware of.
Wish list
Removal of Force Feedback or Force Absorb. I think Enhancer has enough protection vs our weaker powers counterparts. Force Feedback or Absorb could be replaced by moving the States part of Force Resistance Tree to the protection tree. Honestly does +25 vs states need to have it's own tree? and move the resist poison/disease to the healer profession.
Force Resistance Tree
Bugs-Issues
Hard to tell since most states do not work.
Wish List
Move the State Resists to Force Protection and Poison and Disease Resists to Healer. Replace Force Resistance with "Force (omg) Enhancements"
Force Enhancement 1
Buff health 10% 30min duration
Buff action regeneration 10% 30min duration.
Force Enhancement 2
Buff mind regeneration 10% 30min duration
Buff force (yes i said it) regeneration 10% 30min duration
Force Enhancement 3
Buff Health 20% 45min duration
Buff Action regneration 20% 45min duration
Force Enhancement 4
Buff Mind regeneration 20% 45min duration.
Buff Force regeneration 20% 45min duration.
Force Synergy
Bugs/issues
None that I am aware of.
Wish List
Reduce Force Drain timer a hair. Not enough to make it drain wars again but enough to make it effective vs Avoid Incap.
Allow Force Meditate to heal wounds as the TKM version does.
Master Enhancer
Bugs/Issues
Regain appears to cause a force regeneration debuff. This may be intended but is not listed as part of the skill. Either remove the debuff or add it to the description so players can chose their templates based on more accurate information.
Regain force regeneration Debuff stacks apon multiple uses of the skill. This can lead to a full force regeneration time that can last up to 90minutes without using Channel Force. This stackin of the debuff can last until a server reset in extream cases. More testing on this bug needs to be done.
Stasis. Remove the targets ability to accept duels while delayed (this should be done to all forms of delay that are being exploited)
Stasis. Remove whatever bug causes a KD'd person that is stasised (or any form of delay) from being able to recover after taking inital damage. This is probably due to server lag though.
Wish List
Master Enhancer already has the best Master Skills of all the Jedi Professions. No need to fix anything here. It's just too bad we have to take a whole tree of useless skills (Force Resistance) to become Masters. Seriously, even if states worked or dots were higher damage. +25 resistance is no help at all. If we are forced to keep the Resistance Tree Increase the Resistance to +60 or better. Something that might help.





I crave those buffs. In addition, remove the RC regen debuff...just get rid of it. It's annoying, nothing else. Lastly, FR3 at least as fast as a swoop =) I want a comparable means of transportation. That'll be it.



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Metalsaber
Fri Sep 16, 2005 9:21 am
#127

i just respec out of Master Enhancer to Master Def. Master Enhancer is just pure lame. I have had it since i started grinding. I am glad that i switched. Now i can compete against other jedi.

Thx soe for screwing up a perfectly good prof.



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jeager112
Fri Sep 16, 2005 9:59 am
#128


1. force speed should have the same like Doctor buffs.


2. force Meditate must be faster and should heal wounds like TKM


3. force Armor should not be lose effect from Armor Break


NoviceRangerFlurry
Fri Sep 16, 2005 1:26 pm
#129






jeager112 wrote:


1. force speed should have the same like Doctor buffs.


2. force Meditate must be faster and should heal wounds like TKM


3. force Armor should not be lose effect from Armor Break...Very good point, after all how do you break the force?












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charles999999
Sun Sep 18, 2005 9:44 am
#130

part of the issue with enhancer/defender i think is how ppl see the jedi skills


I think a jedi's template should be decided along the lines of, you should choose one type for defense, something to heal, then another type to attack. this means defense you are either defender or enhancer, you get something in healer, maybe half of it, then you choose powers or sabers. Granted i know powers isn't great right now but neither is LS for new jedi cause of this pearl drop issue.


Rather than picking skills it needs to be thought of as I need defense, I need attack, and i need a way to recover during battle(heals).


Since this is a Enhancer thread though i have one main huge problem with enhancer, however i am one and enjoy it aside from this.


FA needs to either NOT drain force in addition to the force used when turning it on which i think then the timer should be lowered a little, like 10min then improved at 20min. OR keep the force loss as is and raise the innate amount. As is if i turn on FA i survive against a bh but then i cant last in a battle cause he hits so hard that my force drains faster in addition to me trying to channel, attack, and snare. All thesethings together cause my force bar to drain in just a couple minutes.


However, like others have said this could also be assisted if meditate had it's own normal, improved and advanced that allowed higher regen and temporary force buffs at each level.



Now i dont think ALLL of this should be done, the way i see it defender is for pve and enhancer is for pvp. You shouldn't be awsome at both at all times. Good not awsome though. but basically my wish list for enhancer is stop our force bar from draining super fast or allow us to boost/buff our force bar. Either one needs to be done.


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