Jedi Archive

Thread: State of the Jedi Profession: NGE Conversion

PumpinDude
Wed Nov 09, 2005 9:23 pm
#118

Thank you Bac, I have played on TC and frankly I'm very unhappy with the NGE. I just hope this time the Devs would listen and cure some of this mess.
alpinestreams
Wed Nov 09, 2005 9:23 pm
#119


kudos Guarr ... and guess which finger I am raising at anyone who posted doubts about your selection ... the saddest part about this is that they are repeating the JTL mistake all over again ... for any of us who had played freelancer or x-wing or basically any single-purpose designed space sim, JTL was a joke ... now they are trying to turn the game into a fps and I'm sorry to say that from my few hours on TC it looks like pretty much any other fps blows this out of the water ... Galaxies WAS original, even unique, and certainly the best game in its genre ... I tried EQ2 and it didnt hold my interest - too simple ... it's as if they opened a 3 michelin hat resteraunt and have suddenly changed the entire menu to mcdonalds hamburgers ... good luck in the battle ahead but the words of a wise old midget 3 fingered Jedi come to mind:


"You must learn to let go of that which you fear to lose."


Cheers guys.





Chewen' the Cloaked Defender


Ezkiel
Wed Nov 09, 2005 9:24 pm
#120






Baciacca wrote:






Ezkiel wrote:

I 100% agree Bac


The way I see it the new jedi isnt balanced. My guess is Devs are gunshy with jedi because int he past Jedi have been powerful, and now they have done the oppisite to us. We are a step above trades combat wize. Lets recap what we have lost in the name of balance


1. any form of innate armor. Our only defense is a cnerter of being that we have to queue up and use instead of a special attack.


There are already forms of TK innate Armor still in the game via skill mods given during Jedi Progression. It can easily be added to the Elder robes or even passed throughout the Jedi skill tiers.


even so, do you think we will get the same armor values as our ranged counterparts who get to actually wear armor. so what if we get 15 points of clothing toughness someplace downt he line? everyone else gets 40 + any clothing toughness they wear in cloths underneath.


2. loss of effective root ability so we cant hold targets in place even for 5 seconds. this means we have to chase them all over h3ll and back to hit them. meanwhile getting kited. we have saber block you say? yes but guess what, if we use it we have to key ti up into our "specials" slot and thus no center of being or special attacks. This means Jedi is dogmeat in any pvp situation


Its pretty hard to hit someone you cannot catch, thats for sure. Espically when trying to heal because we are taking twice as many shots from ranged professions that we can deal out. (Ranged profession can hit 4 times per second, root and snare as well. Melee profession can hit 2 times per second, only snareing along the way, and while trying to catch your target and heal at the same time.)


yep, not good man, not good at all


3. our pearls and crystals we spent months gathering, killing for and speding millions of credits on are now dust. They are equivelent to a good pearl you can loot off a meatlump.


This was hours and hours of time spent hunting these weapon enhancers to have them converted yet again (now 4 times; 200max, 50max, 110/120max,and now 14).


true story. I spent a very long time, killed many krayts and nightsister elders and paid out the wazoo for my flaweless pearls and crystals and now they are the same as a crystal i can loot off of a janta scout. horrible.


4. and lastly our actual wepaon damage. We cant even seem to autofire in this new version so we have to click every single attack. our attacks max speed is 2 attacks per second, while ranged get autoattack of 4 times per second. not to mention a ranged gun is twice the damage of a converted lightsaber. twice damage times twice the speed means the ranged folks will crank out 4 times the damage into our unarmored bodies.


With the lack of roots we will be chasing our opponents down with only the ability to slow them down, not stop them. We will be taking 4 times the amount of damage that we can dish out, and trying to heal while we do it. Where is the balance in this?


exactly. we might as well never go overt. what woudl be the point. BH, commandos, h3ll prolly even traders with CDEFs will be taking us out.


This is the deathknoll for this popular star wars class. When new players come they will find it not onyl difficult to just play, but down right weak. it will be nothing like Kotor, or jedi outcast or any other game involving jedi. For goodness sakes SOE at least balance us. Im not asking to be more powerful, I just want a fighting chance!













wildcat84
Wed Nov 09, 2005 9:25 pm
#121

As my sig says, I would rather see Jedi eliminated, and us allowed to equip robes or a saber in any class we respec to rather than keeping it as a profession AT ALL in this system.



00000000000000000000Feliis "Cat" Domesticus
00000000000000000000Jedi Master
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00000000000000000000Maaraa Jayde
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Elder Doctor/Combat Medic/Dancer
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0Ayala~ Jaackk~ Brurabacca
00000000000000000000Lekula~ Bbob~ Mikael~ Feliis'

00000000000000000000
00000000000000000000"The Duke would kill Chuck Norris
00000000000000000000with his revolver, and he'd never have to reload."
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TerasKMaster
Wed Nov 09, 2005 9:25 pm
#122


This upgrade isheart breaking toour profession.


/agree Bac


I honestly hope something changes for the good, for once.





(gggggggggggggxnnntnnnnnnntnnnxggggggggggggg)


Kaogo Intimidare


Defender of the Old Republic


Kaogo (Level 60 Shadow Priest)




Zalbocca
Wed Nov 09, 2005 9:26 pm
#123

I think we should all cancel day of laucnh then re-activate in a week or so, just to scare SOE pants



But seriosuly it is so diheartning to see this happen to the profession I had for a year and a half. After going through 4/4/4/4 Guardian, to Sentinel in FRS, to a great CU warrior, I now do nto see where my Jedi can go. It seems to me and like many of you, our identity is lost. For me this destroys my legacy. When i quit this game I wanted to leave behind a nice legacy of the first Eclipse Wookiee Jedi and a damn good warrior, but it seems that will all be over...






gggggggggggggggggggggggggggggggg
gZalboccagggWOOKg g g Srotac g
gWOOK Leader gMos Kashyyyk g Jedi g

Ameno
Wed Nov 09, 2005 9:27 pm
#124

seriously.. 31 professions, 34+ million xp, 150million + spent and now all of it gone, this is just plain lame. i honestly have never put this much work into a character in ANY of the MMORPG's i've played.



Name:Tatsu
Master of Combat and the ways of the Force.
-Enlightened 8/12/04-
I am grey. I stand between the candle and the star.
I stand between the darkness and the light.
___________________________________________
?ire rains upon those who stand before me..

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drmidnight
Wed Nov 09, 2005 9:27 pm
#125


It just seems the more and more I read and re-read the new changes, the more and more it seems that the developers, owners, etc are doing EVERYTHING possible to force us to quit. Is this a test of some kind? In 2 months after all the Jedi and their 3 accounts in-active/cancelled, will the remaining "faithful" Jedi be properly rewarded? I don't get it. Why are they treating us like dirt?




________________________________________________
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