Jedi Archive
Thread: the final straw
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Diorchas
Sat Aug 28, 2004 12:47 am
#118
Well, this thread has gotten to an impasse. People are no longer listening to what I'm saying and are accusing me of wanting things I don't want. I don't want Jedi to be combat-free. I don't even want them to be PvP-free. I supported the whole Jedi/BH thing. This is about making the Jedi end game ALL ABOUT PvP. How many times do I have to say this?
Well, however many times it might have taken, I won't know. Because I'm done here. I appreciate that most people were civil with me and discussed their opinions with me in a mature way. But I'll never be convinced that the Devs did a good thing with how they've chosen to implement the PvP-only system. No one will convince me that it is best for the game, the community or for the idea of playing a Jedi at all. No one will convince me that any change that includes the possibility of roleplayers actually being able to RP their way to Mastery is impossible. And no one will convince me that SOE has any intention whatsoever of making this game anything more than EQ in space... with crafters. hehehe
And, in the final analysis, that last thing is the most egregious in a long list of Dev betrayals. They've betrayed half of their player base, they've betrayed their own promises about what this game would be about and they've betrayed the very ideas that comprised the Star Wars universe. I wish all of you nothing but the very best and that you enjoy your time in the game. I only wish that there had been a way that I could have joined you and enjoyed myself in the process.
Take care, everyone.
Well, however many times it might have taken, I won't know. Because I'm done here. I appreciate that most people were civil with me and discussed their opinions with me in a mature way. But I'll never be convinced that the Devs did a good thing with how they've chosen to implement the PvP-only system. No one will convince me that it is best for the game, the community or for the idea of playing a Jedi at all. No one will convince me that any change that includes the possibility of roleplayers actually being able to RP their way to Mastery is impossible. And no one will convince me that SOE has any intention whatsoever of making this game anything more than EQ in space... with crafters. hehehe
And, in the final analysis, that last thing is the most egregious in a long list of Dev betrayals. They've betrayed half of their player base, they've betrayed their own promises about what this game would be about and they've betrayed the very ideas that comprised the Star Wars universe. I wish all of you nothing but the very best and that you enjoy your time in the game. I only wish that there had been a way that I could have joined you and enjoyed myself in the process.
Take care, everyone.
PhiGon
Sat Aug 28, 2004 12:52 am
#119
I think that Jedi can be roleplayed but I don't think it would be satisfying to a hard-core roleplayer who wishes to live in a role-play mode 24/7. To me, playing a jedi and roleplaying a jedi is all in how you view the game and the situation you are in.
I enjoy some roleplay every once in a while as it provides some entertainment to interact in a Star Wars atmosphere - especially when others are portraying in kind. It is interesting to see some of the deep thought that has gone into the backgrounds, goals, etc. of roleplayers.
However, if someone wanted to be both Jedi and a Roleplayer in SWG, then I think the player would have to had to bend to the "regular" gameplay of non-roleplayers in order to get there as well as a certain degree of it while in Jedi.
It is all a matter of how you look at the game (as many here have said).
While I was doing my brief stint of holo-grinding, my RP background was geared towards leaving my family profession based on an object I found (holocron). My family was dissappointed in me, my wife and friends thought I was imagining it and had gone crazy. I didn't think of it as grinding but as following a "irrestible path" to freeing a jedi who is trapped looking to be released (my unlocked jedi). My RP goal was to find him and free him. I had a fully developed history that enforced this grind as a roleplayer.
Once you are around other roleplayers, you can switch gears and be the jedi you want and think jedi should be. When facing PVP and bounty hunters, you do what you have to in order to survive. If you run then use that in your roleplay. Spin it however you like.
When it all comes down to it, you are still in control of how you play and what you can achieve. It is all in how you perceive the game and how you can spin it to make it the experience you want it to be.
I enjoy some roleplay every once in a while as it provides some entertainment to interact in a Star Wars atmosphere - especially when others are portraying in kind. It is interesting to see some of the deep thought that has gone into the backgrounds, goals, etc. of roleplayers.
However, if someone wanted to be both Jedi and a Roleplayer in SWG, then I think the player would have to had to bend to the "regular" gameplay of non-roleplayers in order to get there as well as a certain degree of it while in Jedi.
It is all a matter of how you look at the game (as many here have said).
While I was doing my brief stint of holo-grinding, my RP background was geared towards leaving my family profession based on an object I found (holocron). My family was dissappointed in me, my wife and friends thought I was imagining it and had gone crazy. I didn't think of it as grinding but as following a "irrestible path" to freeing a jedi who is trapped looking to be released (my unlocked jedi). My RP goal was to find him and free him. I had a fully developed history that enforced this grind as a roleplayer.
Once you are around other roleplayers, you can switch gears and be the jedi you want and think jedi should be. When facing PVP and bounty hunters, you do what you have to in order to survive. If you run then use that in your roleplay. Spin it however you like.
When it all comes down to it, you are still in control of how you play and what you can achieve. It is all in how you perceive the game and how you can spin it to make it the experience you want it to be.
Axe_Grinder
Tue Jun 21, 2005 7:52 pm
#120
SoE should construct a roleplaying server so all of you who want it easy can go there and shut the hell up.
I liked it hard, its already going to be way easier.
All your "year of hard work" can easily be accomplished in one week of effort. I suggest you do that.
Kiodo
Thu Nov 03, 2005 11:41 pm
#121
i have supported mcdonalds for the last 10 years and pay at least 40 dollars a month supporting their product. they have decided to up and change the type of sauce they use on their burgers without letting myself or their customers know ahead of time so that i / we could say anything in regards to it. please sign my petition so that i can send in a letter to the head boss and get them to change it back or refund the money that i have given them over the last decade.
thank you.
Kiodo
Fri Nov 04, 2005 12:00 am
#123
MikeHeXt wrote:
Was it a twirly straw?
no...it was one of those really thin ones
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