Jedi Archive
Thread: Focus Thread Force Powers
ummmmmmm what about MLS????
Baciacca wrote:
Force Powers Forcus Thread
**Note**
I know that the community is upset with Force Powers in general. In my previous questions thread I left out Force Powers for the most part forone reason. I feel that Force Powers is in need of its own focus thread. There are two professions that have quite a few issues and deserve there own threads; Force Powers and Force Healer.
Ok guys/gals, this is your chance to tell me what needs to be asked of the Developers Regarding the profession: Force Powers. So lets get right to it, tell me what you all want to know and we will start to build a list together.
Message Edited by Baciacca on 07-09-2005 03:49 PM
Baciacca wrote:
Force Powers Forcus Thread
**Note**
I know that the community is upset with Force Powers in general. In my previous questions thread I left out Force Powers for the most part forone reason. I feel that Force Powers is in need of its own focus thread. There are two professions that have quite a few issues and deserve there own threads; Force Powers and Force Healer.
Ok guys/gals, this is your chance to tell me what needs to be asked of the Developers Regarding the profession: Force Powers. So lets get right to it, tell me what you all want to know and we will start to build a list together.
Message Edited by Baciacca on 07-09-2005 03:49 PM
First it is not a profession. jedi need to stop call each skill tree a profession. Especially the corrispondant.
First what powers isn't. It isn't a replacement for Sabers. It augments the powers of sabers and give jedi range attacks, states and area effects along with one movent skill.
Trying to make it equal to sabers is a mistake, it can't be and it shouldn't be.
What it needs: If we are to stick with the Timers then The offensive moves (lighting , choke) need a heavy increase in damage.
lighting is afinishing move when you have your oppentnet down and almost out it should do enough damage to do the job.
Choke just needs a slight damage boost. It's a dot to help increase damage of other attacks.
State moves need , first to work, longer durations. By the time it is applied and your on to your next move the state is gone.
Intimidate needs either a longer duration, force cost reduction or higher damage reduction factor.
KD. needs choice between the versions
Weaken, needs either increased effect or the addition of an armor break effect.(haven't used it since the last patch so this my already be the case)
Breach needs a choice of buffs it removes. Meaning if nothing is chosen it's random. But the jedi should be able to do a /forcebreach target buff command.
Cloak is fine, 20 is already removing the player target. Npc targeting needs to be removed , other then that no real issue with it.
There's a difference between a box that might be lacking and a TREE that's lacking. IMO Healer lacks more than Powers, but there's more powers people so i guess that's why bac posted it first
GeckoFighter wrote:
ummmmmmm what about MLS????
Baciacca wrote:
Force Powers Forcus Thread
**Note**
I know that the community is upset with Force Powers in general. In my previous questions thread I left out Force Powers for the most part forone reason. I feel that Force Powers is in need of its own focus thread. There are two professions that have quite a few issues and deserve there own threads; Force Powers and Force Healer.
Ok guys/gals, this is your chance to tell me what needs to be asked of the Developers Regarding the profession: Force Powers. So lets get right to it, tell me what you all want to know and we will start to build a list together.
Message Edited by Baciacca on 07-09-2005 03:49 PM
Message Edited by Miffo on 07-10-2005 09:57 AM
As others have mentioned, the greatest threat to Powers is apathy. The Devs simply do not care. The CU is now live and the "balancing pass" has been done. I see no sign of any further care from the Devs here. They have done their job - project file closed.
The Devs must know we are concerned - 17 pages on this thread alone. Sure, some of the suggestions calling for new abilities would require developer/designer time, but the point for me is, that MANY WOULDNT.
There are quick wins the Devs can do - if they wished. Removing the warmup timer on Force Strike is quick and simple commenting out of code. Same with Lightning if they felt that was required. After all, when the CU went live, these 2 moves didnt have warmup timers so it cant be hard to remove them again.
As the Devs never state their "vision" we dont really know if they even see there is an issue here. If they dont feel there is a problem - they do nothing (like now!).
If they do feel there is a problem, some of the fixes are so easy it leads me to conclude that either they dont agree there is a problem - or they cant be bothered with Powers.
Honestly, how is this any different than the feign death of past? I don't have the problem with an "alpha strike" ability as you described it before Tanks, but what's the point is fighting if one of the combatants can leave practically on a whim?
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If you were to do that then there should be no restrictions on when a player can and can not cloak, and there should also be a way for me to strip away all of your defenses with 1 button as well.
Buku
Naritus
Tamianx wrote:
Tanks wrote:
Currently a Powers Jedi using an Advanced Laser Rifle with the basic "Ranged Attack" has a higher DPS than any Force Powers skill. Force Powers is "supposed" to be a vaible alternative to Lightsaber skills. This does not mean it should have the same overall DPS, but using the overall skill set it should be a viable alternative. Currently due to a variety of factors it is NOT.
To Correct This:
- Change Force Weaken to work as Armor Break for Force Powers only, reducing Force Defenses.
- Eliminate zip bars from Force Strike and Force Lightning.
- Make sure that General Ranged Speed and General Ranged Accuracy mods work with Powers attacks.
- Make sure that Force Accuracy CAs/SEAs work for Force Powers.
- Reduce action costs to be more inline with LS action costs for similar attacks.
- Make state attacks really mean something (issue for all professions).
- Increase the range of Powers attacks (45m?). Currently an MLS just using Adv. Saber Throw only can outdamage a Master Powers Jedi. So, where is the advantage of being ranged?
Possible enhancements:
It has been brought up in these forums that MLS should be much much more powerful than Powers due to cost of Lightsabers. Notice that I never said the DPS should be the same.
However, an alternative approach could be to have a Powers Jedi get an added boost to Force Powers by either a Force Amulet (that can work as a container for Pearls/Crystals), or for simplicity's sake from their Saber which can also work as a container for the Pearls/Crystals as they do now.
Pretty f00king sad that the BH Correspondent is responding and the Jedi Cor is not ... /bow Tanks, you keep gaining more and more respect in my eyes.
Tanks has a jedi...
plz make force breach more effective, it should be a dueling changing move, like armor break
plz make choke go thru inate jedi armor, and lightning
Powers definatly should be able to hold its own against other Jedi. This is the Dark Jedi proffesion they are ment to be able to be more independent then your normal Jedi due to the fact there always there fore self gain. Power Definatly not be all support its main focus should be killing other Jedi and dealing dmg should be very close to the affect of master saber atm when it comes to dmg.
- Force Lighting needs major work Alot more dmg needs to be delt I mean yoda got messed up after a lighting hit and its LIGHTING where not throwing cotton at them.
- Force choke I know some jedi that can bring it down to 48 dmg when it hits them really needs to break through force armors alot better then that come on 48 dmg you gotta be kidding me.
- Force breack should braek all Jedis defense abilitys as a form of breaching through there armor. Force Armor, Force aurora , Force Valor, Avoid Incap all defenseive abilitys that are stacked on them. Force run force speed things like that it should not tuch
Other then that I have no problems O yea after 2 yrs + of playing this game I am finaly a Jedi
Represent for Wanderhome!!!!