Jedi Archive

Thread: Focus Thread Force Powers

GeckoFighter
Sun Jul 10, 2005 6:07 am
#118






Baciacca wrote:


Force Powers Forcus Thread


**Note**

I know that the community is upset with Force Powers in general. In my previous questions thread I left out Force Powers for the most part forone reason. I feel that Force Powers is in need of its own focus thread. There are two professions that have quite a few issues and deserve there own threads; Force Powers and Force Healer.


Ok guys/gals, this is your chance to tell me what needs to be asked of the Developers Regarding the profession: Force Powers. So lets get right to it, tell me what you all want to know and we will start to build a list together.

Message Edited by Baciacca on 07-09-2005 03:49 PM



ummmmmmm what about MLS????





[[Rynne Rossilian]]
[[Jedi Knight]]



Aries1
Sun Jul 10, 2005 7:24 am
#119






Baciacca wrote:


Force Powers Forcus Thread


**Note**

I know that the community is upset with Force Powers in general. In my previous questions thread I left out Force Powers for the most part forone reason. I feel that Force Powers is in need of its own focus thread. There are two professions that have quite a few issues and deserve there own threads; Force Powers and Force Healer.


Ok guys/gals, this is your chance to tell me what needs to be asked of the Developers Regarding the profession: Force Powers. So lets get right to it, tell me what you all want to know and we will start to build a list together.

Message Edited by Baciacca on 07-09-2005 03:49 PM




First it is not a profession. jedi need to stop call each skill tree a profession. Especially the corrispondant.


First what powers isn't. It isn't a replacement for Sabers. It augments the powers of sabers and give jedi range attacks, states and area effects along with one movent skill.


Trying to make it equal to sabers is a mistake, it can't be and it shouldn't be.


What it needs: If we are to stick with the Timers then The offensive moves (lighting , choke) need a heavy increase in damage.


lighting is afinishing move when you have your oppentnet down and almost out it should do enough damage to do the job.


Choke just needs a slight damage boost. It's a dot to help increase damage of other attacks.


State moves need , first to work, longer durations. By the time it is applied and your on to your next move the state is gone.


Intimidate needs either a longer duration, force cost reduction or higher damage reduction factor.


KD. needs choice between the versions


Weaken, needs either increased effect or the addition of an armor break effect.(haven't used it since the last patch so this my already be the case)


Breach needs a choice of buffs it removes. Meaning if nothing is chosen it's random. But the jedi should be able to do a /forcebreach target buff command.


Cloak is fine, 20 is already removing the player target. Npc targeting needs to be removed , other then that no real issue with it.


Edge-of-Darkness
Sun Jul 10, 2005 7:28 am
#120

Even though I'm not a Jedi (yet) I think that ALL The Force Powers should be more powerful, I think many people would like that



Renidaz Drethon-Naritus
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Uninformed
Sun Jul 10, 2005 8:02 am
#121


I am so glad you asked.


Every Jedi template should have the ability to counter others. There should be total balance in any combination situation.


The problem is that all of the Defenses were concentrated in Defender. But there is nothing to be done about that now.


So let's talk about Powers.


Choke - Force Defenses should be hit/miss, not additional mitigation. Either that, or double the damage because a 440 choke is mitigated to under 100 with Defenses and Force Shield.


Weaken - Has to be a Defense Break OR a much longer lasting duration. Here is where we see some unfairness in the nature of Debuffs. Sap is very strong debuff and lasts a minute. Why should Weaken be shorter and less effective? It should really make someone more vulnerable somehow.


Intimidate - same as above. It should be turned into a Debuff so it is not defendable like Sap is. (Gotta be fair right? Why should Sap be indefensible alone? All debuffs should be treated the same).


Lightning and Strike - no windups and increase damage. Just make the cooldowns longer.


KD - add a single attack so its not just AOE.


State attacks should do what is intended (ie Stun and DIzzy)


Action costs should be on par with LS action costs as well. Easy fix for Force Damage is to increase it by 50 or so throughout the trees.


Cloak - move to master so no more dabbling in it.


The goal is parity at some level of any template against any other. Should be a way to win with ANY template, whether Defender based, Powers, LS, Enhancer etc.


If the LS users are upset about the lack of component costs for wielder, let LS modify the Wielder damage up or down depending on the damage of the saber.





General Jheball Sag/Dark Lord Malegant
Leader and Founder of the STORM Brigade
gailon24
Sun Jul 10, 2005 8:14 am
#122






GeckoFighter wrote:





Baciacca wrote:


Force Powers Forcus Thread


**Note**

I know that the community is upset with Force Powers in general. In my previous questions thread I left out Force Powers for the most part forone reason. I feel that Force Powers is in need of its own focus thread. There are two professions that have quite a few issues and deserve there own threads; Force Powers and Force Healer.


Ok guys/gals, this is your chance to tell me what needs to be asked of the Developers Regarding the profession: Force Powers. So lets get right to it, tell me what you all want to know and we will start to build a list together.

Message Edited by Baciacca on 07-09-2005 03:49 PM



ummmmmmm what about MLS????





There's a difference between a box that might be lacking and a TREE that's lacking. IMO Healer lacks more than Powers, but there's more powers people so i guess that's why bac posted it first



Gailon Miles - Master Healer Extraordinaire - Wanderer
Cyban Miles - Friendly Neighborhood Squad Leader Ranger - OpF

Burried 12/7/2005 - Murdered by the NGE, the Scythe of SOE


Miffo
Sun Jul 10, 2005 12:54 pm
#123


Some are such hypocritcal comments, only read itll page 3 but :


- Most people here want mpowers to be as powerfull as a capped Master lightsaber , without charging any1 money

- but they want lower action costs then LS...

- They want to have the enhancer skills in there proff to (while ENhancer and defender are just more defensive skills , they both have no warm up timer because defender can do no damage and the most damaging attack of Enhancer is stasis which does 100-300 damage)

- They wanne be just like LS except have some better moves and same damage outpost (better moves : choke , breach)


Gah when will u guys learn POWERS ISNT AND SHOULDNT BE THE SAME AS LS, ENHANCER,DEFENDER,HEALER





None of the jedi three's are the same thats the whole point. Powers isnt a 100% damage dealer and it shouldnt be. But they are still more powerfull then most people expect, alot of people underestimate the power ofbreach ! and other attacks.


and there alot of people who want Powers to be a dark only proff, then its fair light also get one only. I guess we'd have to choose between healer or Enhancer. No matter what we do , powers will whine then. !


What i think powers should get (as a non powers user )

- Advanced lightning (doing a little bit more damage)

- Intimidate getting a higher chance to stick and duration

- Weaken will add armorbreak, but not a improved armorbreaK... (why , there is no proff in swg thats got a ranged Armorbreak it would be so overpowered)

- Choke will paralyze some1 who does not got anY1 force defenses on. Choke animation. IT will tick 500 Health off eveyr1 5secs but costing the jedi a Rather large amount of FOrce(200 force per 5Secondsor so ) to hold him in this position and when the Choker or Choked gets attacked it brakes! And it should bypass innatte armor to. (not shield etc. )

-

Message Edited by Miffo on 07-10-2005 09:57 AM



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ahood
Wed Sep 14, 2005 8:39 am
#124

As others have mentioned, the greatest threat to Powers is apathy. The Devs simply do not care. The CU is now live and the "balancing pass" has been done. I see no sign of any further care from the Devs here. They have done their job - project file closed.


The Devs must know we are concerned - 17 pages on this thread alone. Sure, some of the suggestions calling for new abilities would require developer/designer time, but the point for me is, that MANY WOULDNT.


There are quick wins the Devs can do - if they wished. Removing the warmup timer on Force Strike is quick and simple commenting out of code. Same with Lightning if they felt that was required. After all, when the CU went live, these 2 moves didnt have warmup timers so it cant be hard to remove them again.


As the Devs never state their "vision" we dont really know if they even see there is an issue here. If they dont feel there is a problem - they do nothing (like now!).


If they do feel there is a problem, some of the fixes are so easy it leads me to conclude that either they dont agree there is a problem - or they cant be bothered with Powers.


BukuJohnson
Wed Sep 14, 2005 9:04 am
#125

Sounds fine... assuming a reasonable way to bring someone out of cloak is also added.

Honestly, how is this any different than the feign death of past? I don't have the problem with an "alpha strike" ability as you described it before Tanks, but what's the point is fighting if one of the combatants can leave practically on a whim?
___________________________________________________________________________________________________________

If you were to do that then there should be no restrictions on when a player can and can not cloak, and there should also be a way for me to strip away all of your defenses with 1 button as well.


Buku
Naritus
Arrogance79
Wed Sep 14, 2005 11:26 am
#126



Tamianx wrote:


Tanks wrote:

Currently a Powers Jedi using an Advanced Laser Rifle with the basic "Ranged Attack" has a higher DPS than any Force Powers skill. Force Powers is "supposed" to be a vaible alternative to Lightsaber skills. This does not mean it should have the same overall DPS, but using the overall skill set it should be a viable alternative. Currently due to a variety of factors it is NOT.

To Correct This:

  • Change Force Weaken to work as Armor Break for Force Powers only, reducing Force Defenses.
  • Eliminate zip bars from Force Strike and Force Lightning.
  • Make sure that General Ranged Speed and General Ranged Accuracy mods work with Powers attacks.
  • Make sure that Force Accuracy CAs/SEAs work for Force Powers.
  • Reduce action costs to be more inline with LS action costs for similar attacks.
  • Make state attacks really mean something (issue for all professions).
  • Increase the range of Powers attacks (45m?). Currently an MLS just using Adv. Saber Throw only can outdamage a Master Powers Jedi. So, where is the advantage of being ranged?

Possible enhancements:

It has been brought up in these forums that MLS should be much much more powerful than Powers due to cost of Lightsabers. Notice that I never said the DPS should be the same.

However, an alternative approach could be to have a Powers Jedi get an added boost to Force Powers by either a Force Amulet (that can work as a container for Pearls/Crystals), or for simplicity's sake from their Saber which can also work as a container for the Pearls/Crystals as they do now.




Pretty f00king sad that the BH Correspondent is responding and the Jedi Cor is not ... /bow Tanks, you keep gaining more and more respect in my eyes.




Tanks has a jedi...



YUKON VR GAURDIAN
FreceValaimian
Tue Sep 27, 2005 3:59 am
#127

I didn't read the whole thread but at the start someone said something about powers being or should be"Darkside" only. What about Gray Jedi? Gray Jedi have not turned to the Dark Side, rather they use both light and dark side powers and view the Force as two pieces of a whole.



Leimrey Nightweld
-Elder Jedi
Blackthorn Nightweld
-Newby McNewbsterism
ToOW Beta tester
magneto2
Tue Sep 27, 2005 4:12 am
#128

plz make force breach more effective, it should be a dueling changing move, like armor break


plz make choke go thru inate jedi armor, and lightning






MaGnEtODark Jeedai "Carebear"
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Eveliddia
Tue Sep 27, 2005 4:14 am
#129

And leave cloak where it is at with out snare and current xploits fixed, mind blast is weak, states rarely stick, lightning is a joke, powers should be an alternative to MLS
StealthII
Tue Sep 27, 2005 4:17 am
#130

Powers definatly should be able to hold its own against other Jedi. This is the Dark Jedi proffesion they are ment to be able to be more independent then your normal Jedi due to the fact there always there fore self gain. Power Definatly not be all support its main focus should be killing other Jedi and dealing dmg should be very close to the affect of master saber atm when it comes to dmg.



  • Force Lighting needs major work Alot more dmg needs to be delt I mean yoda got messed up after a lighting hit and its LIGHTING where not throwing cotton at them.

  • Force choke I know some jedi that can bring it down to 48 dmg when it hits them really needs to break through force armors alot better then that come on 48 dmg you gotta be kidding me.

  • Force breack should braek all Jedis defense abilitys as a form of breaching through there armor. Force Armor, Force aurora , Force Valor, Avoid Incap all defenseive abilitys that are stacked on them. Force run force speed things like that it should not tuch

Other then that I have no problems O yea after 2 yrs + of playing this game I am finaly a Jedi Represent for Wanderhome!!!!





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