Jedi Archive
Thread: Update on Cloak Changes from the Devs
Ackehece wrote:
So far, the only command we have in the can-use list for the new hiding/stealth sub-system (of which ForceCloak is now a part of) is the Rifleman ConcealShot. Everything else combat-related (including heals) tends to break you out, at the moment.
I will say this to all those who are complaining about Cloak being an alpha strike with a snare. Please understand that the rifleman ability is an alpha strike as well - with a snare already. We have to crawl everywhere when under cover, We have a 20m detection ring. Rifleman routinely crawl 150-250m under cover to set up ambushs while under cover (say 2-3 mins of crawling). At least your cloak does not break till you are much closer and are not so easily broken out of cloak by a random spawning durni since it would have to spawn much closer and between your stealth score and the detection rating of a durni it would unlikely break.
My question is - what about group members? Is the change that allows cloaked rifleman to not be uncovered by group members going to remain and will this be extended to rangers and Jedi (I hope so)
There's an itty-bitty difference here. You can shoot from 60m away. We can only attack from 32m, or, in most cases, 5m.
So you can crawl into place with your cover, there's no way we can do it with cloak.
Message Edited by Drazharr on 09-21-2005 10:44 AM
and it is a fair question. the above is correct. But the restrictions for the set up are much tighter. Nothing (not even vehicles) within a 20m radius and even a non target moving through that zone breaks cover. Also you are prone, max speed crawl (which is still nearly the slowest snare in the game (unless someone stacks two snares)) The ability to stand and walk while snared and cloaked is a major advantage
Oblox wrote:
Atzo wrote:
whats the maximum attack range with rifleman under cover?
65m standard rifles
80m with cyber arms.
WookieOgre wrote:
Eskie wrote:
Exactly my point - adding a snare prevents getting close to your opponents for an alpha-strike, but does not prevent you from getting away fast and cloaking at 20m. People who use cloak for escaping couldnt care less about a snare because as soon as they are able to cloak, they pretty much already got away. They pretty much could stand at 20m and wouldnt be vulnerable.
And what makes you so sure that while you have FR (which is a buff mind you) on, you won't receive the following message when pressing Cloak "Cannot perform Cover while running"Do you honestly think they are going to allow you to use this as an escape tactic again? Did you not read the explantion of why the skill is being nerfed? People using it to get out of combat to recharge and avoid dying. CAn you imagine when the FRS comes back and Cloak is the I don't lose button? Specially since they claim they are fixing the exploits on tracking/attacking a cloaked Jedi (yeah right, I predict 5 months after it's nerfed they'll have the exploits fixed)
FR is a toggle.
Ackehece wrote:
and it is a fair question. the above is correct. But the restrictions for the set up are much tighter. Nothing (not even vehicles) within a 20m radius and even a non target moving through that zone breaks cover. Also you are prone, max speed crawl (which is still nearly the slowest snare in the game (unless someone stacks two snares)) The ability to stand and walk while snared and cloaked is a major advantage
Oblox wrote:
Atzo wrote:
whats the maximum attack range with rifleman under cover?
65m standard rifles
80m with cyber arms.
Don't forget, there is a food that increase crawl speed. We are not as slow as you think when in cover.
Atzo wrote:
Oblox wrote:
Atzo wrote:
whats the maximum attack range with rifleman under cover?
65m standard rifles
80m with cyber arms.
so you dont actually have to get close to the target for the 'alpha strike'.Last time I looked maximum range for Jedi was 32m. Not tried cyber arm tbh so cant comment if it helps or even works..
No..you don't have to get close. What you do have to do is find a flat area with no obstructions that has no other creatures, bikes, droids, or anything else not in your group within 40m or you can't go under cover. If the target moves out of range you have to crawl after them looking out fo all those above items to make sure your cover isn't blown. If you do manage to get the shot off it isn't even the highest damage shot you can do.
While you are under cover you can't aim, you can't heal (couldn't anywway since you are prone) and you can't move very fast. No one would even dream of using cover to escape anything its obviously a very specialized offensive command.
I'm not defending the nerf, I'm just saying that the rifle cover's usage has always been very limited and very specialzied for a certain task.
Eskie wrote:
WookieOgre wrote:
Eskie wrote:
Exactly my point - adding a snare prevents getting close to your opponents for an alpha-strike, but does not prevent you from getting away fast and cloaking at 20m. People who use cloak for escaping couldnt care less about a snare because as soon as they are able to cloak, they pretty much already got away. They pretty much could stand at 20m and wouldnt be vulnerable.
And what makes you so sure that while you have FR (which is a buff mind you) on, you won't receive the following message when pressing Cloak "Cannot perform Cover while running"
Do you honestly think they are going to allow you to use this as an escape tactic again? Did you not read the explantion of why the skill is being nerfed? People using it to get out of combat to recharge and avoid dying. CAn you imagine when the FRS comes back and Cloak is the I don't lose button? Specially since they claim they are fixing the exploits on tracking/attacking a cloaked Jedi (yeah right, I predict 5 months after it's nerfed they'll have the exploits fixed)
FR is a toggle.
Than what is the point of even having Cloak? Why not just FR away if that is what you plan to do, Run/toggleoff/cloak.....why not just Run.
DocSavag wrote:
Atzo wrote:
Oblox wrote:
Atzo wrote:
whats the maximum attack range with rifleman under cover?
65m standard rifles
80m with cyber arms.
so you dont actually have to get close to the target for the 'alpha strike'.Last time I looked maximum range for Jedi was 32m. Not tried cyber arm tbh so cant comment if it helps or even works..
No..you don't have to get close. What you do have to do is find a flat area with no obstructions that has no other creatures, bikes, droids, or anything else not in your group within 40m or you can't go under cover. If the target moves out of range you have to crawl after them looking out fo all those above items to make sure your cover isn't blown. If you do manage to get the shot off it isn't even the highest damage shot you can do.
While you are under cover you can't aim, you can't heal (couldn't anywway since you are prone) and you can't move very fast. No one would even dream of using cover to escape anything its obviously a very specialized offensive command.
I'm not defending the nerf, I'm just saying that the rifle cover's usage has always been very limited and very specialzied for a certain task.
And even sending out seekers will de-cloak you, so cloaked BH can no longer track you fast enough if they are to slow
Helios_SOE wrote:
So far, the only command we have in the can-use list for the new hiding/stealth sub-system (of which ForceCloak is now a part of) is the Rifleman ConcealShot. Everything else combat-related (including heals) tends to break you out, at the moment.
Baciacca wrote:
Im trying to get a list of what commandsthat can be usedwhile under cloak.
sanct_squadleader wrote:
Bac, we need to know if we will be able to channel force while cloaked, if not then they are screwing us over royaly
Currently an Area Attack that KDs someone will KD a Cloaked Jedi. When they get up it will break the Cloak. Can this be addressed so that KD Recovery isn't affecting cloak or area kd will not work on cloaks?
YAY!!! it was only a matter of time befor cloak was getting the nerf bat. Its ok i had fun with it and now alot of people are getting it. After the next patch chances are i wont use it anymore cause you guys are taking it for what i use it for. How do u expect me to stalk a master enhance with force run 3......Im not a mugger, i dont wait in dark allies. Please Either just make cloak a master ability or take it out of the game. Give powers some defence or make lightning worth having. Powers is a pain to play and theres a reason people dont like it; you have to think out side of the box. If we are going to be pushed back in full boar then do it or take it away. To many times has it changed, too many times have i had to grind out millions and millions of xp when i finaly find a template that coinsides with my fighting tactics. But please do, Nerf my only defence from enhancer and defender gank squads. Sorry for the bitterness but please work on something constructive like FRS or mabye gcw type thing like FRS that gives other players a chance to advance past there skills. Juts because a few cloakers camp the DWB and other tough creatures dont ruin it for the master powers that has to work 10 times harder then the rest. And why not help the master healers cause i know thats what im gonna do when you nerf me.... PS i would like to say way to go on the connection(being serious) i havent crashed in months its awsome. But again befor u play big brother with the nerf bat why not consult some people and have a pole or a discussion. We make this game run, and u guys keep it running but we need co-operation from both teams. Heck ill devote 3 hours a week to sit down and discuss stuff with you people. Enough with the ranting lucyan your point has been made.
lucyan deathdealer