Jedi Archive

Thread: Ranger Revamp

Iseult
Fri Sep 16, 2005 10:25 pm
#118



JoBoFedderish wrote:
Why would rangers wanna make new monkeys?




Because we've discovered that if we have a monkey or two on hand, owen-lars is sure to visit!

Iseult
Master Ranger / Mediocre Carbineer
Bloodfin



_____________________________________________________________

Iseult
Elder Ranger / Respec Moisture Farmer
Bloodfin


Iseult's Adventure Shop - winner, galactic homeshow 1.25.2007
CrimsonCommando
Fri Sep 16, 2005 10:31 pm
#119

OMG yes! If there was no ranger and the name was now Spy or Rogue then it would be ok... but now its ranger... so changed it! now.. or dont do anything at all. I like the ranger profession. I stopped being a Ragner post CU becasue, well I mean nothing had happened to it. And in a game where everything had changed it couldnt be a good profession anymore becasue it was out of date. I begged for a ranger revamp but it never happened. We DO NOT need a spy profession. We already have a roguish profession and that is Smuggler. Please do not ruin the game with this. THIS IS EMBARASSING and a MOCKERY to all rangers out there.... bye bye ranger.... who the heck wants to be a scout? Then they are making scout an elite profession? I mean come on.



"I find your lack of faith disturbing." *Force Choke*
DarkReshi
Fri Sep 16, 2005 10:35 pm
#120

Yeah i agree with ya there, if the changes are this major it should be other then ranger, Dontknow what but Spy/Hunter



----------------------------------------------------------------------------------------------------

Im Sofa King We Tall Did

Now Say that 3 times fast, in your head or out loud.
Phenix1050
Fri Sep 16, 2005 11:14 pm
#121

It's all in how you look at it.


The classical fantasy-themed Ranger ideology clearly isn't present

but....

The older, traditional para-military themed Ranger (U.S. Army Rangers, etc.) fits pretty well in this view. Stealthy, first-strike troops with the ability to place traps for enemies, and the ability to ferret out information without detection. Good things. Though I'm not sure I agree with us being pure military. The outdoorsman ideology was always about being both. Having skills that applied in both aspects of the game. But we haven't seen this in action, so it's hard to say that it won't play out that way. Though I really hope they keep some camps and tracking in Ranger!!!



PHE'NIX ANTARUS
BOTHAN ELDER RANGER
BEST LOOKINGSPY EVER--FOUNDER OF SATGWNIWNU
BURNING H*TPANTS SINCE 2003


This is horrible! I return to find my new title on the forum is "Jedi". What's up with that? If they wanted to confer that I'm rare and learned, they'd make my title RANGER. and then make it camo colored.
CrimsonCommando
Fri Sep 16, 2005 11:36 pm
#122

They wont keep anything in ranger, the devs said tracking and camping would be taken out!.... this is sooooo stupid. First they make Squad Leaders not leaders, then they make Rangers know nothing about nature. Whats next? Make a bounty hunter not able to hunt bounties?



"I find your lack of faith disturbing." *Force Choke*
Dyrwen
Fri Sep 16, 2005 11:45 pm
#123

Camping is moved to scout. You keep the same camps you had in ranger, you just earn them earlier. All you lose is tracking. As a MScout you'll be what a ranger is now, as a ranger you'll be able to take down animals efficiently as well as npcs. It's a more balanced view, theoretically.




000000000000000000Dyrwen Sy-X
000000000000000000
00000000000000000
0
Imperial Master Ranger.
000000000000000000Meat Manager
000000000000000000Hide Heretic.
000000000000000000Bone Busybody.
000000000000000000
00000000000000000
0General PAC Man
000000000000000000Penny Arcade Clan
000000000000000000

LecheHombre
Fri Sep 16, 2005 11:52 pm
#124

Boy, I'm of mixed opinions here. The profession described in the in development section sounds interesting -- not something I particularly want to do, but interesting. It does not sound like ranger to me, but then again maybe this sci-fi rogue/spy fits in better with the Star Wars theme anyhow. Basically, I always thought that when and if ranger got its revamp, I'd definitely be heading back to it after it being my first profession mastery and keeping it for the first 1.25 years or so of live. Now, I can say that assuming this goes through (which I would say is highly likely) that I probably won't be coming back.

Few ponderings:

It said that terrain negotiation would be spread through the ranger trees. Would this still be over-50 crawl-speed TN? That would make more sense for a spy than the current ranger, at least in my opinion, but I dunno.

What happens to the ranger camps? I would like to see them stay in ranger, but only if the theme of ranger supports it, which I don't think the rogue/spy format really does. With that focus, I think it would make more sense to move them to SL, since cramming them all into scout wouldn't really work well.

What happens to current, throw-type traps? I assume that scouts get the ranger traps (works for me). But, how will it be determined what you can land a thrown trap on? Will the +trapping bonuses from ranger move to scout? Will a scout with trapping 4 be able to land traps on stuff of only level 20? On anything around or below their CL? On CL80's? On higher than CL80?

Why completely trash tracking? It can be a useful skill for CH and BH, enough so that a portion of those professions dabble in ranger currently to get it. Heck, make it a module that can be built into droids, and throw DE's a bone while allowing those that want it to be able to get it.



0000101010110000000100111101011011011100
1110100101101110011110101100010000100000 Kitigruqe - Officer
1001110000010011001110111100100000101000
0100110101110101000011001110110100010010 Ikoro - Medic
0111111100000101111010011111011000101111
1111100101100100111101010011100110111010 Kylista - Spy
0010000011111011101010010000110101011011
Elder Creature Handler


MBLAST
Fri Sep 16, 2005 11:53 pm
#125


Wouldn't it be funny if lightsabers were made stealable.



A fun, free, MMOG that you can play while grinding! Click here!
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Dyrwen
Fri Sep 16, 2005 11:54 pm
#126

Supposedly tracking isn't working as intended. So they're removing it at that time for that reason... Works okay for me, but I guess us seeing cloaked Jedi is too much.




000000000000000000Dyrwen Sy-X
000000000000000000
00000000000000000
0
Imperial Master Ranger.
000000000000000000Meat Manager
000000000000000000Hide Heretic.
000000000000000000Bone Busybody.
000000000000000000
00000000000000000
0General PAC Man
000000000000000000Penny Arcade Clan
000000000000000000

Sharky112
Sat Sep 17, 2005 1:37 am
#127


It's pointless post's like these that lead to garbage rumors being spread. Check the Dev tracker on the pvp element of "stealing". Do some reading before posting mindless crap like u have that can get a whole board in a up roar.


Here are facts for anyone that get's themselves worked up over garbage posts like this;



1) "You won't be able to PvP steal from other players when the system launches. It is supported, but content hasn't been created to make us of this capability yet. If/When the content does go in, it will probably be more in the direction of the Bounty-Hunter/Jedi relationship - where someone (a smuggler, just for instance) would consent to carrying a stealable item (some illegal spice, just for instance), knowing another player will get a mission to tryand come steal it from them. It's almost like a game of capture the flag (gotta write that one down!). You won't, however,be able to take anything from anyone's normal inventory.


For now, though - it'sstrictly a PvE ability (with the possibility of a PvP component down the line)."


2) "Currently, Force Cloak is considered to be a mind-trick - hence it cannot be detected by someone trained to see inconsistencies in their surroundings (such as is the case with "Detect Camouflage"). Riflemen, on the other hand, will probably be vulunerable."


3) " Think of each enemyas having, potentially, several "bags" on them. Each bag has one thing in it (you can have this one thing, if you can grasp it). As you make your attempt to steal, you are given a random bag - you reach into the bag and try to grasp what is inside. If you succeed, you get to keep the prize. If you fail... well... Anyway - in either case, the bag you stuck you digits into gets taken away forever (until the enemy is slain). Now you (or someone else) can try again with the remaining bags. Success and failure depends on the camouflage skill of the thief and the detect camouflage skill of the mark (stealing can only be attempted whilst camouflaged/stealthed).

Once an attempt has been made on every bag, that enemy can't be stolen from any more. That way, stealing is just an additional little thing you can to try and get some extra rewards for facing enemies. You won't always get something amazing, but over time it could be fairly rewarding (of course you are also spending more time not killing enemies than you are killing them, so there is some additional tradeoff aside from having to spend skill points to get the ability)"





Venya
Sat Sep 17, 2005 1:41 am
#128






Grunzer wrote:






Meatpuppet1987 wrote:

Heh, they should rename Ranger class to "Ninja", because that's what it's turning into. 'Bout time Rangers got some lovin





"Rogue" class seems more like it.






Exactly my thoughts. Got near the end of the article and after all that information, and then reading the line "Disarm Traps" I said..waahhh! ROGUE! lol


I wonder if I could pick Rebels as my favored enemy and get an attack bonus..I mean Orcs..yeah...ahem



Venya Sil'vre'buug | DFR
SkySpear Industries - Talus, Imperial Outpost -1966, 2704, Just off the Corellian Run in the Core Worlds Sector


nugman
Sat Sep 17, 2005 2:00 am
#129






I agree with LecheHombre. I don't want to knock the work put into the revamp but I can say this revamp don't feel anything like the Ranger prof I've come to know and enjoy. Perhaps it's useful to detail why I originally selected the Ranger profession before continuing my mourn.



Ranger was my first and only profession; I have never dabbled in another. My primary attraction to Ranger was that of being a self-sufficient big-game hunter and explorer. My secondary attraction was in providing organic resources to my guild and crafters. I dig that I can fly off to Dathomir, masksent and walk around killing Rancor or whatever other creature I feel like just to check hide/meat stats (when I don't feel like browsing asiabrothes). If I screw up and the critter gets the best of me, I pitch a tent to heal up and start afresh. I use my superior harvesting skills to earn cash to fund my hunting expeditions and I like that I'm valued for my ability to bring in large quantities of the organics crafters need. I particularly enjoy that I can do this without a Jedi spin group backing me up. I dig soloing Krayts and actually find it relaxing after a hard day in RL. That's what I do with my Ranger toon today and, sad though it may be, that's what I continue to enjoy. Heck I've had the FS tree open for a while now but I refuse to drop Master Ranger to continue filling boxes. If that don't say "I like playing my Ranger toon as is", nothing does. Oyeah, and I still have my respect ticket.


As for the revamp, I'm not terribly excited about it because hunting and resource gathering is demoted to Scout and the actual role Rangers are to play in the game remains unclear to me. Certainly that role is vastly different that our role today with an emphasis on PVP.



If demoting our harvesting bonus to Scout means most PVP templates have sufficient skill points pick up uber harvesting, organics become worthless and hunting expeditions with them. This may be a good thing for the economy and intentional but since hunting/gathering and PVE is what I enjoy doing it kinda sucks for me. On the other hand, if uber harvesting skills require Master Scout, those of us that like playing Ranger today can continue to do so as Master Scouts while remaining valuable to the crafter professions as the go-to-prof for large organic orders. Kind sucks TN is not part of the Scout package but o well.


For those Rangers that like the revamp, I do hope it turns out well. My only request is the devs leave a niche for those of us that don’t want to walk the PVP path in SWG.


--suntzu



Message Edited by nugman on 09-17-2005 02:04 AM


Message Edited by nugman on 09-17-2005 02:08 AM

Message Edited by nugman on 09-17-2005 02:09 AM

tHeRaBiDmOnKeY
Sat Sep 17, 2005 2:10 am
#130






Sharky112 wrote:


It's pointless post's like these that lead to garbage rumors being spread. Check the Dev tracker on the pvp element of "stealing". Do some reading before posting mindless crap like u have that can get a whole board in a up roar.


Here are facts for anyone that get's themselves worked up over garbage posts like this;



1) "You won't be able to PvP steal from other players when the system launches. It is supported, but content hasn't been created to make us of this capability yet. If/When the content does go in, it will probably be more in the direction of the Bounty-Hunter/Jedi relationship - where someone (a smuggler, just for instance) would consent to carrying a stealable item (some illegal spice, just for instance), knowing another player will get a mission to tryand come steal it from them. It's almost like a game of capture the flag (gotta write that one down!). You won't, however,be able to take anything from anyone's normal inventory.


For now, though - it'sstrictly a PvE ability (with the possibility of a PvP component down the line)."


2) "Currently, Force Cloak is considered to be a mind-trick - hence it cannot be detected by someone trained to see inconsistencies in their surroundings (such as is the case with "Detect Camouflage"). Riflemen, on the other hand, will probably be vulunerable."


3) " Think of each enemyas having, potentially, several "bags" on them. Each bag has one thing in it (you can have this one thing, if you can grasp it). As you make your attempt to steal, you are given a random bag - you reach into the bag and try to grasp what is inside. If you succeed, you get to keep the prize. If you fail... well... Anyway - in either case, the bag you stuck you digits into gets taken away forever (until the enemy is slain). Now you (or someone else) can try again with the remaining bags. Success and failure depends on the camouflage skill of the thief and the detect camouflage skill of the mark (stealing can only be attempted whilst camouflaged/stealthed).

Once an attempt has been made on every bag, that enemy can't be stolen from any more. That way, stealing is just an additional little thing you can to try and get some extra rewards for facing enemies. You won't always get something amazing, but over time it could be fairly rewarding (of course you are also spending more time not killing enemies than you are killing them, so there is some additional tradeoff aside from having to spend skill points to get the ability)"










at the time of this post this was not said.



- Kastev (Jedi Scumbag)- [ TNT ]
T o w n o f N e w T h e b e s
-TNT-
Tiker (The Wannabe BH)
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