Jedi Archive

Thread: Jedi FAQ v5.4

SonGouki
Wed Sep 29, 2004 9:14 pm
#118


Updates (September 30th):


  • Updated the Visibility information. [Section 12]

  • Updated the Bounty Hunter Missions information. [Section 12]

  • Updated the Death Penalty information. [Section 12]

Sorryit took so long to update with this info, I've beena little busy





- SonGouki

"If you strike me down, I shall become more powerful than you can possibly imagine."

ToOW Quests Guide :: NGE Classes Overview :: Kkowir Loot Weapons


Polluxx-Infinity
Fri Oct 01, 2004 9:53 pm
#119

im sure u needed some hours for this



Polluxx
ivossk
Sun Oct 03, 2004 5:02 pm
#120

I had a quick question. You mentioned an area HAM attack that 2 hand sword had. Is that true? My friend said he didn't know of one as a master saber.
Calil
Mon Oct 04, 2004 7:09 am
#121

good info here




07/20/2004 Haden Blackman: Yeah, all the guys who are happy with everything are playing the game. They aren't spending their time sending you guys letters or posting on the forums.
KroniK-LoseR
Wed Oct 06, 2004 4:23 pm
#122


Thanks this helps alot man keep up the good work no 2 become a
BMGundam
Thu Oct 07, 2004 12:04 am
#123



Thriend wrote:


Seshemw wrote:
#
Jedi Toughness effectiveness is reduced when combined with Lightsaber Toughness. For example (from Thriend’s testing):

* 55 LS Tough + 0 Jedi Tough = 55% reduction (which it should be)
* 55 LS Tough + 13 Jedi Tough = 62% reduction (should be 68%)
* 55 LS Tough + 21 Jedi Tough = 67% reduction (should be 76%)
* 55 LS Tough + 45 Jedi Tough = 80% reduction (should be 100%... I can see why not tho)
* 40 LS Tough + 21 Jedi Tough = 60% reduction (should be 61%.... pretty close on this one)
* 40 LS Tough + 45 Jedi Tough = 71.5% reduction (should be 85%)


Misapprehension (and VERY common. Too common). LS toughness and any other toughness (and for that matter, Jedi toughness and any other toughness) are not additive, they're multiplicative.

Example:
40 unarmed toughness (.6*damage)
10 Jedi toughness (.9*damage)
40 unarmed toughness + 10 jedi toughness (.6*.9*damage= .54*damage)
Another example:
40 lightsaber toughness, 13 Jedi toughness, 57 unarmed toughness (0004 lightsaber, 4000 Defender, TKM)
Without lightsaber in hand, JT and UT apply (.43*.87 = .37, or an effective toughness of 63)
Lightsaber in hand, LST and JT apply (.6*.87 = .52, or an effective toughness of 48)
Rifle in hand, JT applies.

The same thing can be seen (and verified) with the combined effects of ForceArmor2 and LST and JT. Multiplicative, not additive. Everything else (like being able to verify the numbers come out consistantly) aside, it would make -no sense- to have them be additive. MLS/MDefend gives you 45 Jedi Toughness, and 55 Lightsaber Toughness. 100 percent toughness? Oh please. No. 76 toughness (.45*.55)? Yes. And thats how the numbers work out. Add in FA2 (for another 45 toughness)? .45*.55*.55 = .14, or 86 effective toughness (with force cost per hit).

(edit: Same thing applies when calculating damage when you combine toughness and armor. Armor rating 1 gives 50% damage reduction(assuming no armor piercing). 80% kinetic is multiplied against what's left (for 80% kinetic resist armor).
Toughness actually comes first. So if you got hit for 400 points by a critter (not too hard to do) with TKM and 80% kinetic resist ubese on, you'd take .43 (UT) * .5 (AR1) * .2 (80% kinetic resist) * 400 = .043*400 = 17 points of damage. not counting melee mitigation 3's effect on the damage range, of course.
A Jedi, not wearing armor, with 0004 lightsaber, 4000 defender, 0400 enhancer, taking the same hit: .6*.87*.55=.287*400 or 114 damage.
Using the above examples, and math (table entries from above in () for tested results:
* 55 LS Tough + 0 Jedi Tough = 55%, .45*x (55%)
* 55 LS Tough + 13 Jedi Tough = 61%, .39*x (62%, close)
* 55 LS Tough + 21 Jedi Tough = 64%, .36*x (67%, close)
* 55 LS Tough + 45 Jedi Tough = 75%, .25*x (80%, close)
* 40 LS Tough + 21 Jedi Tough = 53%, .47*x (60%, enh. close-ish)
* 40 LS Tough + 45 Jedi Tough = 67%, .33*x (71.5%, close)
Close being w/in 5%. I haven't seen the tests provided by the worthy quoted in the FAQ to see sample size or controls.

Oh, sorry about the table unformatting. The bullet points didn't do well cut and paste. End edit)

Message Edited by Seshemw on 07-25-2004 03:55 AM



While the multiplicative theory is nice and makes sense and prolly confirmed for Armor AP, intimidate, etc I think its a reach to assume the two toughness' from jedi/lightsaber are programmed in the same manor.

My tests on tc2 come out "close"r to my theory than his theory. I'm not saying who is right who is wrong, but I would not automatically assume that he is correct off the bat.

The two things that stick out in my mind for why I'm not ready to embrace the multiplicative theory on jedi/ls toughness is:

1. My actual data/test numbers are closer to the "combined toughness over 60 is halfed" theory... This could be margin of error but my margin is closer =p.

2. If it is multiplicative then what was it BEFORE they nerfed the 2 toughness'? There was definitely a noticed difference when Sony decided to tone down the way the 2 act together... The multiplicative theory does not explain or fit into this.
There is no doubt that before the "toning down" of the 2 toughness they were additive. As masterLS masterD I would go to the nightsister stronghold and easily tank 5+ (weavers, etc) NS COMPLETELY UNBUFFED! There was some hard cap, no doubt,cause I would take some damage (prolly 95% but didnt test this) but it was pretty negligible. I'm saying that when they added the "toned" down part they basically lowered that hard cap from 95 to 80 by saying any toughness over 60 was halved, rather than re-programming it to all of a sudden be multiplicative (makes no sense).

Thriend

Message Edited by Thriend on 07-25-2004 10:02 PM

Message Edited by Thriend on 07-25-2004 10:06 PM





I believe the 55% LST + 45% JT = 75% is derived by the following, using 100 damage as a reference:

100 damage * .55 (LST) = 55 damage absorbed by LST leaving 45 damage left over to be absorbed by Jedi Toughness.

45 damage * .45 (JT) = 20.25 damage absorbed by JT and then rounded down to 20. Add the two numbers together and you get:
55 + 20 = 75 damage of the original 100 absorbed by total toughness which equals 75% total reduction.
yobip
Sat Oct 09, 2004 11:36 pm
#124

great post been lookin for how to get knight, close to unlockin so im gettin pretty excited hehe



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Staveeno
Tue Oct 12, 2004 2:54 pm
#125

When are the Lightsaber Specials going to be updated? Do we have this data? Like the Speed Mods for each special. Also, Some specials seem to be missing.




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OsheoMBH
Thu Jun 30, 2005 6:39 pm
#126

yoda yoda i am yoder yoda's lil bro i like to sing abot yoda andmy doll georgellalalalalalalalalalalalala yoda and my doll george, yoda killed jar jar cuase jar jar wouldnt shut up yoda is now in an insane isylum for mad ppl lalalalalalalalalalalalalala i am now on the evil foots side how odd is that isnt it odd
OsheoMBH
Thu Jun 30, 2005 6:48 pm
#127

i am going to shut up for awhile and u guys can talk jedi right after u guys tell me how to find icons to go under my name
mark2442
Fri Jul 01, 2005 1:01 am
#128

Osheo,


Thanks for spamming my inbox.


As a prospective Jedi you are not worth responding to. You lack a knights patience.


Ely






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OsheoMBH
Fri Jul 01, 2005 2:36 pm
#129

any new jedi info
OsheoMBH
Fri Jul 01, 2005 2:38 pm
#130

well ely i am sry i was just bored since i am stuck in mexico with no swg to play i got annoyed sry and i am going to make a good jedi though u may say i amgoing to bea bad one
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