Jedi Archive

Thread: Hybrid template stealth nerf : Now With Macros!

Penguinzx
Wed Oct 19, 2005 11:19 am
#1





Well kind of. Looks like all the people claiming that you wouldn't be able to use force powers while weilding anything but a light saber were right. It doesn't work now. I just went out to test and I can no longer use force lightning while weilding my HLR.


However, I still maintain that this was an absolutely useless change. More of an inconvenience than anything. I took a couple of minutes and wrote a macro to unequip my rifle, use whatever force power I choose, and re-equip my rifle. Works perfectly fine. No slow down in combat, I still hit just as quickly while doing this as I did without unequiping the weapon first. The only catch is you'll need to play with the pause timers for some of the specials. I found that you will need about 0.3 second pause between un-equipping and using the special, re-equipping seems to be dependent on the special. Force infusion works fine with just a short puase between un-equipping and using the special, with no pause after infusion to re-equip. Force lightning seems to require a short pause before and after, I presume to accomodate the animation. In any case, the pauses are short enough that even if you're firing at 1 shot per second, you shouldn't see a difference in combat.


I didn't have much time to test, but I'm going to keep refining the macros next time I'm in game to make sure they operate flawlessly, and are as fast as possible.


And a quick note to the Devs, this was a pointless change. It's an inconvenience. It's mildly frustrating, that is all. What bothers me is the fact that you would take the time to try to ruin one of the last remaining creative parts of the game. Just as people are starting to try to get away from FOTM templates and try something new, you throw in achange like this to discourage it. A hybrid template will not be over-powering, it will just be more fun for people trying it. So I'd appreciate it if you'd save me the trouble of writing these macro's and just change it back.


(yeah, yeah, I know they don't care, but I thought I'd add it anyway)



New Section-Macros


In the interest of trying to make this thread partially constructive, and because I've had a few requests for it already, I thought I'd add the macro I'm using for unequipping and re-equipping my weapon to work around this nerf. I'd also welcome any feedback from more experienced macro writers out there as I'm just kind of fumbling along trying to get this to work properly at the moment. Please post any improvements you make, or other macros you use that are helpful in creating a work around.


Keep in mind, I have my rifle equipped by default, so the macro is designed to un-equip first, perform the action, then re-equip. The things in brackets are just explanations and aren't part of the macro.


I have the macro named "flightning" and it is as follows(macro in red):


/ui action toolbarSlot23; (my gun is hotkeyed in the last box of the second row or my
main toolbar, making it slot 23)
/pause 0.3; (not sure why this is necessary, but it won't work without this pause)
/forcelightning; (or whatever the force special you want to use is)
/pause 0.3; (this one is tricky, force lightning seems to like this 0.3 pause, I'm still working

onforce hit though, so you might have to play with each special until you make

themwork.)
/ui action toolbarSlot23; (re-equips the weapon)
/pause 3;(still working on this part, the cooldown timer won't display as part of the macro

so I'm trying to find a work around)
/tell(my name)next(just replace (my name) with yours obviously)


Alternately, and probably preferably, you can add an alarm instead of the tell at the end by replacing the tell command with:


/alarmaddin 0 0 Lightening Ended!


Another option to replace the /tell is the /echo command, which will simply put a message in your chat box without the alarm. This reads as:


/echo Lightning Ended!


I hope this is helpful. I'm as annoyed about this as everyone else, but given the glacial pace the devs seem to move at, we might as well develop our own work-around because it could be a while before we see this fixed.

Message Edited by Penguinzx on 10-19-2005 02:21 PM


Message Edited by Penguinzx on 10-19-2005 02:23 PM


Message Edited by Penguinzx on 10-19-2005 04:01 PM

Message Edited by Penguinzx on 10-19-2005 08:08 PM



penguinzx
{Master Rifleman/Former MCH/Compulsive Interior Decorator}
Corbantis

Propain666
Wed Oct 19, 2005 11:23 am
#2






Penguinzx wrote:

Well kind of. Looks like all the people claiming that you wouldn't be able to use force powers while weilding anything but a light saber were right. It doesn't work now. I just went out to test and I can no longer use force lightning while weilding my HLR.


However, I still maintain that this was an absolutely useless change. More of an inconvenience than anything. I took a couple of minutes and wrote a macro to unequip my rifle, use whatever force power I choose, and re-equip my rifle. Works perfectly fine. No slow down in combat, I still hit just as quickly while doing this as I did without unequiping the weapon first. The only catch is you'll need to play with the pause timers for some of the specials. I found that you will need about 0.3 second pause between un-equipping and using the special, re-equipping seems to be dependent on the special. Force infusion works fine with just a short puase between un-equipping and using the special, with no pause after infusion to re-equip. Force lightning seems to require a short pause before and after, I presume to accomodate the animation. In any case, the pauses are short enough that even if you're firing at 1 shot per second, you shouldn't see a difference in combat.


I didn't have much time to test, but I'm going to keep refining the macros next time I'm in game to make sure they operate flawlessly, and are as fast as possible.


And a quick note to the Devs, this was a pointless change. It's an inconvenience. It's mildly frustrating, that is all. What bothers me is the fact that you would take the time to try to ruin one of the last remaining creative parts of the game. Just as people are starting to try to get away from FOTM templates and try something new, you throw in achange like this to discourage it. A hybrid template will not be over-powering, it will just be more fun for people trying it. So I'd appreciate it if you'd save me the trouble of writing these macro's and just change it back.


(yeah, yeah, I know they don't care, but I thought I'd add it anyway)





Really? Not that I care anymore its just funny if they made this change and didnt put it in the notes. Cowards.



Your Move SOE....
salvestrom
Wed Oct 19, 2005 11:29 am
#3

<-- BH/Jedi hybrid. I think I'm still benfitiing from jedi toughness, and heals still work, but no snare, shock or sap
lariel
Wed Oct 19, 2005 11:31 am
#4

well i guess that's the endof my template idea...unless i can ket my katarn knuckler to equip fast enough




______________pgp
\=======[c]gggg====(ggW *pssht*This weapon is currently DISABLED.

________/ Am i really a Commando?
Nomikan
Wed Oct 19, 2005 11:38 am
#5


F*&^%$^%&* bast#$#$# why the what the this pisses me off



no reason in the world for this crap I would like to know why.....





IGN Nekra

The self hating Jedi
Nomikan
Wed Oct 19, 2005 11:39 am
#6

crap looks like I broke my promise already quess they were right to ban me for eva. I will never change ...

Message Edited by Nomikan on 10-19-2005 11:39 AM



IGN Nekra

The self hating Jedi
Ikict
Wed Oct 19, 2005 1:10 pm
#7



"Basically all Offensive powers have been restricted" Looks like the already overused wielder profession will get more people flocking in.


Has there been a patch were there hasnt been a stealth nerf lately?


Message Edited by Ikict on 10-19-2005 01:11 PM

maverickjones
Wed Oct 19, 2005 1:15 pm
#8

so al the FS NPC's can weild non-LS wep's and use offensive FORCE POWERS, but when we try to emulate them we get ninja f*#@*d and have to learn the hard way that all our innovation and hours grindin is for not. way to blow SOE!!!!



Usar Kuun, Jedi Master(NGE)
Master Rifleman, Master Combat Medic(ret)
Master Carbineer, Master Combat Medic(ret)
Master Carbineer, Master Bounty Hunter(ret)
Master Bounty Hunter, Master Commando(ret)
Master Bounty Hunter, Master Combat Medic(ret)
Master Combat Medic, Master Pistoleer(ret)

MLS, DEF 444x, ENH 3xx2, HEAL 4xxx
Death Squad, Corbantis Dearic, Talus

AndrewAzzameen
Wed Oct 19, 2005 1:16 pm
#9






Penguinzx wrote:


And a quick note to the Devs, this was a pointless change. It's an inconvenience. It's mildly frustrating, that is all. What bothers me is the fact that you would take the time to try to ruin one of the last remaining creative parts of the game. Just as people are starting to try to get away from FOTM templates and try something new, you throw in achange like this to discourage it. A hybrid template will not be over-powering, it will just be more fun for people trying it. So I'd appreciate it if you'd save me the trouble of writing these macro's and just change it back.


(yeah, yeah, I know they don't care, but I thought I'd add it anyway)




/agree




- I support keeping & balancing the original Pre-CU combat system
- I support not buying ToOW...and I was right about it
- I support anyone who stands against the implementation of the NGE
- I support the firing of Julio Torres....out of a cannon....into the sun. QFE-SkyDiverIdaho
KRAKEN666
Wed Oct 19, 2005 1:18 pm
#10

next will be a cooldown timer when un equiping a weapon. as soon as we find a way around it, they will make more drastic consequences.
GetSmart
Wed Oct 19, 2005 1:19 pm
#11

I am master powers/master carbineer and u cant use choke/lighting/deminish while holding carbine..o well back 2 old **edit**zy L S...so much for trying to make game exciting 4 myself.
ahood
Wed Oct 19, 2005 1:28 pm
#12


Its hard not to call the Devs some rather rude names now - but their lack of brains is rather shocking.


A Master Powers/Master Enhancer is pretty weak already and is hardly the FOTM. This change just ruins and already weak build and forces everyone to adopt more FOTM templates.


Not sure what I'll do here, but the cretins running this game sure make it hard to enjoy anymore.


salvestrom
Wed Oct 19, 2005 1:30 pm
#13

Right. So. For no logical reason any offensive Force Powers no longer work unless barehanded or with a saber in hand,but defensive abilites are okay.


Because you can use any ability barehanded it's still possible to be aTKA/jedi hybrid.



Why? Why was this done??


Who were they nerfing, why were they nerfing them? Some explanation would be good at this point. Squad leaders can stack skills and then use Last Ditch on another player for nearly 20k damage, but jedi/hybrids got nerfed?? Do they want us all to become full jedi??
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