Jedi Archive
Thread: Electrolyte Drain Discussion
Page 1 of 5
snipaho
Tue Sep 13, 2005 2:23 pm
#1
Electrolyte Drain is a Combat Medic ability, obtained at the xxx1 box in Combat Medic, with an Improved version at xxx3. This move lasts for 2 minutes, costs approximately 10-15% mind to use, and can be stacked indefinitly to permanently snare a melee player for the entire duration of the fight.
I am arguingin the Combat Medic forumsthat this move shouldbe balanced. If you agree, please go here and post your opinion.
MDBangs
Tue Sep 13, 2005 4:48 pm
#3
I can't even post in that thread, it's just stupid for them to think that you can get a +25 speed buff and a -40 debuff. I'm a MDOC and as you can tell I feel as if it's rather useless compared to CM.
MDBangs
Tue Sep 13, 2005 4:57 pm
#5
snipaho wrote:
CM seems to be destined to always be the FotM.![]()
One of the only professions that did not suffer huge nerfs since the CU, it was one of the strognest things then, it is the strongest thing now..
Narut0
Tue Sep 13, 2005 4:57 pm
#6
MDBangs wrote:
I can't even post in that thread, it's just stupid for them to think that you can get a +25 speed buff and a -40 debuff. I'm a MDOC and as you can tell I feel as if it's rather useless compared to CM.
a good thing would be a -25 speed buff, that can be auto canceled if you reapply forcespeed
MDBangs
Tue Sep 13, 2005 4:59 pm
#7
Narut0 wrote:
MDBangs wrote:
I can't even post in that thread, it's just stupid for them to think that you can get a +25 speed buff and a -40 debuff. I'm a MDOC and as you can tell I feel as if it's rather useless compared to CM.
a good thing would be a -25 speed buff, that can be auto canceled if you reapply forcespeed
They're CM's they always need an advantage.
Narut0
Tue Sep 13, 2005 5:03 pm
#8
over advantaged if you ask me
they should be support class not offencive class
they should be support class not offencive class
RebelArchAngel
Tue Sep 13, 2005 5:57 pm
#10
Narut0 wrote:
over advantaged if you ask me
they should be support class not offencive class
they r.... u cannot kill someone with Cm... u can severely inconvenience them... but u cannot kill them first hand with CM
Iawaes
Tue Sep 13, 2005 6:09 pm
#11
I still dont understand why they think ForceRun,Forcearmor, and Force Aura need cooldown/warmup timers???
Jedi are suppost 2 be 1.5 times stronger in all area's and so far those are the only thing were stronger in and with the exception of Force Aura they all have there own hinderances so why do they complain... the only way we can counter the -40 speed buff *which has no warm up timer* is with ForceSpeed 2 and 50+million credits in clothes... why should we have 2 pay all that money just so we can be "balanced"
(this was only posted here because the ppl in the CM forums are lame wanna-be gods)
Whacked
Tue Sep 13, 2005 6:15 pm
#12
MDBangs wrote:
snipaho wrote:
CM seems to be destined to always be the FotM.![]()
One of the only professions that did not suffer huge nerfs since the CU, it was one of the strognest things then, it is the strongest thing now..
I have a sinking suspicious feeling that all the Devs play a MCM/xxx character
Soulcaster
Tue Sep 13, 2005 6:25 pm
#13
/diagree
us combat medics have no weapon profession enhancements. (IE: Master Rifleman or pisoleer with + Accuracy, speed,etc) Leave our medic skills alone please.
Page 1 of 5