Jedi Archive

Thread: Jedi SAC

DustusNavar
Thu Jul 28, 2005 1:20 pm
#1



It's obvious why they had full action: there weren't doing anything to use action. If you chain head hit-powerattack-body hit, etc. you run out of action really quickly... usually you can take down 1 lvl 78 mob, but that's it.


Default SAC on a newly crafted saber is 135. All saber SACs were set to 100 a few publishes ago, but now to get that cost you have to be MLS and put almost all the exp. points into efficiency.

Message Edited by DustusNavar on 07-28-2005 01:22 PM



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Germanmedic
Thu Jul 28, 2005 1:22 pm
#2






PodgerTheGreat wrote:


default SAC on a post CU-saber is 100 isn't it? all my crafted ones come out at 98 after experimenting... and my pre-CU one's are also 100 sac






they come out at 100 sac if you experimented on efficentcy pre cu which most people did



damn rollback took my damage crafted saber






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Sidalo
Thu Jul 28, 2005 1:23 pm
#3

It depends on how fast they attack as well.


Slow attacks equals action regen covering cost. Fast attacks equal action draining.


Food also come to mind for action regen. You can stack food of the same type again, not sure if this is bug or intended.





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Akel
Thu Jul 28, 2005 1:25 pm
#4

I would be very willing to be they are just using default attacks like saber hit or saber strike which the action regens almost as fast as you use it... if they were doing dervish, power attack or alot of armor breaks, I think you'd see their bar flush like a toilet, I know mine does...





Nagakiwo
Fri Jul 29, 2005 12:22 am
#5

What is up with that? I was in a group the other day with all Jedi (Me being the only non-jedi) and I was carrying on a conversation with em when I noticed. They all have full action and I have none. I asked the SAC cost on there sabers and it was like 125 or something like that, I know that Jedi specials draw from the force pool, but does it not also draw from action? All these people had no foods, spices, any of that and they still had more action then me who was using a 90 SAC cost weapon.



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KurwaMac
Fri Jul 29, 2005 12:23 am
#6

my jedi has mad sac..
KurwaMac
Fri Jul 29, 2005 12:24 am
#7

my pre-cu sabers have pretty low sac, my post-cu ones were 110 I think
cahn-a-licious
Fri Jul 29, 2005 12:25 am
#8

they changed action costs of saber moves....i guess even they fealt jedi should not have to worry about action, mind, and force pools as much as before. no jedi has a max dmg saber of 1200 like a laser rifle that any noob can use.





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I am a SOE customer. Now, if they would only treat me like one...
i used to be 4 accts out of 450k active accts
then 2 accts out of 250k
then 1 out of 200k
now 0 of 175k as of dec 25th....
i am a soe shareholder and do know how many active accts there are.
PodgerTheGreat
Fri Jul 29, 2005 12:27 am
#9


default SAC on a post CU-saber is 100 isn't it? all my crafted ones come out at 98 after experimenting... and my pre-CU one's are also 100 sac



Rurke ustin (Jedi Elder Bunty Hunter Hunter) Pdger (General Lay-about)
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Nagakiwo
Fri Jul 29, 2005 12:27 am
#10

I don't give a care about damage, what I"m askign is why is it that the Jedi lose no action? 7 people can't just be a lucky accident. And no they weren't Pre-CU sabers, all relativly new unlockers.



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Tripbacca
Fri Jul 29, 2005 12:29 am
#11

It was probably because the Jedi were not just spamming attacks trying to do as much damage possible but rather keeping one damage attack on auto... wherein they save force and dont drain their action bars.
KurwaMac
Fri Jul 29, 2005 12:29 am
#12

they fixed the pre-cu sabers?
PodgerTheGreat
Fri Jul 29, 2005 12:29 am
#13

maybe the ham bar displays were borked... or they were "saber striking" with the lowest cost move



Rurke ustin (Jedi Elder Bunty Hunter Hunter) Pdger (General Lay-about)
Terrr f the Chimaera Frums, Lurker f teh GAT, Jedi Extraordinaire & all arund Gd Guy!!!Creatr f the migraine inducing signature! PH34R TEH SIG!!112elevendy
-I support Hammeh's Mum... (and a cool head on the Forums...) kthxbye
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