Jedi Archive

Thread: Fix the cloak agro bug/exploit

tpranger
Sat Sep 10, 2005 1:32 am
#1

and this hurts you in what way? that ppl are able to fly jetpacks now?



mando still be as rare as ever since for the plc you still have to kill em



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cloudwalker1
Sat Sep 10, 2005 3:10 am
#2






AriasImmortal wrote:
It's letting people exploit the DWB by using cloakers to agro every mob on the way to the mines and to the crafting rooms, without said mobs actually attacking the rest of the group. It's making the DWB a trivial dungeon, which is definitely NOT what its supposed to be. With a cloaker in your group, you can run the entire bunker without fighting anything but the key mobs, which is definetly an exploit.

Message Edited by AriasImmortal on 09-10-200501:31 AM






DWB is trival now anyway if u have one good person pulling you wont agro more then 1 or 2 mobs at a time





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huttu
Sat Sep 10, 2005 3:58 am
#3






AriasImmortal wrote:
It's letting people exploit the DWB by using cloakers to agro every mob on the way to the mines and to the crafting rooms, without said mobs actually attacking the rest of the group. It's making the DWB a trivial dungeon, which is definitely NOT what its supposed to be. With a cloaker in your group, you can run the entire bunker without fighting anything but the key mobs, which is definetly an exploit.

Message Edited by AriasImmortal on 09-10-2005 01:31 AM




thanks for tip



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dunsin
Sat Sep 10, 2005 4:08 am
#4

Probably hurting his economy!



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Angamarth
Sat Sep 10, 2005 4:30 am
#5

Nope, just another case of, "I got mine, now stop everyone else from getting them."


Clicky



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magneto2
Sat Sep 10, 2005 4:35 am
#6

arias got pwnd!!!!....rofl




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Jonathon_Blade
Sat Sep 10, 2005 4:36 am
#7



Good find...
girnan
Sat Sep 10, 2005 4:40 am
#8


Is getting the agro on you while cloakedreally abug or was this property implanted as intended cause i used this feature several times if it is a bug i wont use it again





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battledroid01
Sat Sep 10, 2005 5:00 am
#9






AriasImmortal wrote:
It's letting people exploit the DWB by using cloakers to agro every mob on the way to the mines and to the crafting rooms, without said mobs actually attacking the rest of the group. It's making the DWB a trivial dungeon, which is definitely NOT what its supposed to be. With a cloaker in your group, you can run the entire bunker without fighting anything but the key mobs, which is definetly an exploit.

Message Edited by AriasImmortal on 09-10-2005 01:31 AM




agree




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SSHDWS

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S
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MADMAN69UK
Sat Sep 10, 2005 5:03 am
#10






AriasImmortal wrote:
It's letting people exploit the DWB by using cloakers to agro every mob on the way to the mines and to the crafting rooms, without said mobs actually attacking the rest of the group. It's making the DWB a trivial dungeon, which is definitely NOT what its supposed to be. With a cloaker in your group, you can run the entire bunker without fighting anything but the key mobs, which is definetly an exploit.

Message Edited by AriasImmortal on 09-10-2005 01:31 AM





Have you tried this method? It's actually harder than you may think, and requires careful tactics.


Not to mention the force loss the cloaked player gets due to all the NPC's down there.






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Anyaredee
Sat Sep 10, 2005 10:08 am
#11







AriasImmortal wrote:
It's letting people exploit the DWB by using cloakers to agro every mob on the way to the mines and to the crafting rooms, without said mobs actually attacking the rest of the group. It's making the DWB a trivial dungeon, which is definitely NOT what its supposed to be. With a cloaker in your group, you can run the entire bunker without fighting anything but the key mobs, which is definetly an exploit.

Message Edited by AriasImmortal on 09-10-2005 01:31 AM





OMG Arias could you be more of a tool?
MrSledge
Sat Sep 10, 2005 10:42 am
#12






Angamarth wrote:
Nope, just another case of, "I got mine, now stop everyone else from getting them."
Clicky





haha, you are right angamarth... he knows not what he says.. even with a cloaker you need six other people at minimum to make it down to craft, including a level 1 crafter. 7 people sounds like a whole group to me. let me explain to squash the ignorant responses.


1 person - need cloaker


2 persons - need crafter


3 persons - need doctor for rez'ng crafter because he will die


4 persons - second doctor to rez first doctor becuase he will die from healing aggro


5 persons - 1 tanker jedi damage dealer for killing key mob


6 persons - 1 jedi for increased damage on on key mob or cloaker runs out of force before getting key


7 persons - 1 jedi for damager in mines due to action hits, and you must kill mobs beofre entering crafting rooms.


8 persons - try even getting 8 people to get together at once for 2 hours for what ends in a 50/50 chance of living and making your objective.


cloaking is much more dangerous than killling 2 mobs at a time with a group because you end up in a situation where 10+ mobs are pulled together near the group that can easily aggro and kill the group if not handled correctly.


everything is risk reward based, example:


-group killing 2 mobs at a time = safe but time consuming


-group cloaking, dragging tons of aggro = dangerous but less time consuming


unless you have cloaked the DWB, please don't respond in ignorance...

Message Edited by MrSledge on 09-10-2005 01:43 PM

AriasImmortal
Sat Sep 10, 2005 12:29 pm
#13

It's letting people exploit the DWB by using cloakers to agro every mob on the way to the mines and to the crafting rooms, without said mobs actually attacking the rest of the group. It's making the DWB a trivial dungeon, which is definitely NOT what its supposed to be. With a cloaker in your group, you can run the entire bunker without fighting anything but the key mobs, which is definetly an exploit.

Message Edited by AriasImmortal on 09-10-2005 01:31 AM



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