Jedi Archive

Thread: Baciacca , a question about force.........

cmreeves
Sat Sep 24, 2005 1:19 pm
#1

I think this is the Dev's way making Jedi have to sit down after 20 minutes of fighting. I do recall the Dev's saying they do not want Jedi to be able to fight non stop without having to sit down to rest. I feel the force draining and slow regen is all conected to the Dev's theory on Jedi having to rest and not be able to fight non stop like the old days.
Whacked
Sat Sep 24, 2005 1:44 pm
#2

So now as a result its the jedi that is holding the group up in hunts.
Anyone else notice this? the rest of the group is ready to rock but the jedi pips up and says to wait a minute, need to regen force?

So a jedi has to sit for several minutes to regen force
normal professions have to sit for a few seconds to regen action/mind

Guess if you work for SOE you can see that logic



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delanstarrunner
Sat Sep 24, 2005 2:09 pm
#3

I agree that there are some double-taxing costs for our abilities, but I want to point out that Force regen is broken ATM, there is supposedly a fix coming with Publish 24.



You can find it here, scroll down to Jedi profession.



Profession: Jedi



  • Jedi Force Regeneration should be working correctly in conjunction with enhancement items.

Message Edited by delanstarrunner on 09-24-2005 03:11 PM



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Delan StArRunNer


___________________________AZZHAT TEH NOUN______


See Star Wars Galaxies pictures here!


VexxVipre
Sat Sep 24, 2005 3:49 pm
#4






delanstarrunner wrote:

I agree that there are some double-taxing costs for our abilities, but I want to point out that Force regen is broken ATM, there is supposedly a fix coming with Publish 24.



You can find it here, scroll down to Jedi profession.



Profession: Jedi



  • Jedi Force Regeneration should be working correctly in conjunction with enhancement items.


Message Edited by delanstarrunner on 09-24-2005 03:11 PM





"In conjunction with Enhancment Items"


Meaning the Robes mod's are goin to work"be fixed"giving us +10 to Regen. The Main Force Regen isnt broke.


Message Edited by VexxVipre on 09-24-2005 03:49 PM



You can support the NGE all you want, even the captain of the Titanic felt his ship was unsinkable.
sanct_squadleader
Sat Sep 24, 2005 3:53 pm
#5

u know what would be cool implemenation to add to our force pool? Like a meter that showed how in touch we were with the force at the moment, Like if we started taking alot of dmg we would lose our touch with the force and all our specials would take a lot of our force pool, but we would have this special ability that you hit when that happens and it helps you focus and regain control of the force but with a good amoung of action or mind cost. On the other hand when we are in touch with the force our force pool wouldnt go down at all, or it would go down depending on how in touch with the force we were atm.



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MDBangs
Sat Sep 24, 2005 4:03 pm
#6

The force bar was something they forgot with the CU. It was needed to limit the power of jedi (force armor, AI and so on..) I still think it is there so people can run AI constatnly, or cloak, or any other things like that. Now with the Heavy action-mind costs on them there is no reason to have it. The only problem is changing things like channel, drain, and things like that to balance jedi. What would happen to 0004 enhancers? 0040 is already pointless, making it more worthless is a stupid idea. Who knows, I still like the idea of removing SAC costs instead.
delanstarrunner
Sat Sep 24, 2005 4:14 pm
#7






VexxVipre wrote:






delanstarrunner wrote:

I agree that there are some double-taxing costs for our abilities, but I want to point out that Force regen is broken ATM, there is supposedly a fix coming with Publish 24.



You can find it here, scroll down to Jedi profession.



Profession: Jedi



  • Jedi Force Regeneration should be working correctly in conjunction with enhancement items.


Message Edited by delanstarrunner on 09-24-2005 03:11 PM





"In conjunction with Enhancment Items"


Meaning the Robes mod's are goin to work"be fixed"giving us +10 to Regen. The Main Force Regen isnt broke.



Message Edited by VexxVipre on 09-24-2005 03:49 PM




Yes it is broke! It takes me 13-15 seconds to regen one point of force, that is broken.



__________SWAT__________________________________


Delan StArRunNer


___________________________AZZHAT TEH NOUN______


See Star Wars Galaxies pictures here!


killtheidealist
Sat Sep 24, 2005 4:18 pm
#8






delanstarrunner wrote:





VexxVipre wrote:






delanstarrunner wrote:

I agree that there are some double-taxing costs for our abilities, but I want to point out that Force regen is broken ATM, there is supposedly a fix coming with Publish 24.



You can find it here, scroll down to Jedi profession.



Profession: Jedi



  • Jedi Force Regeneration should be working correctly in conjunction with enhancement items.


Message Edited by delanstarrunner on 09-24-2005 03:11 PM





"In conjunction with Enhancment Items"


Meaning the Robes mod's are goin to work"be fixed"giving us +10 to Regen. The Main Force Regen isnt broke.



Message Edited by VexxVipre on 09-24-2005 03:49 PM




Yes it is broke! It takes me 13-15 seconds to regen one point of force, that is broken.




thats why i like meditate. i know it still sucks, but it speeds it up a bit without me having to drop my max health down to 50 or so...



Shagrath Galder - Pre CU Elder Jedi
Grusom - Elder Bounty Hunter
Srider_Killarney
Sat Sep 24, 2005 4:25 pm
#9






Amiras wrote:

Baciacca can you please tell me why or find out why ( causeSOE doesnot respond to the 50 emails a day i send to them )



Why if the force is in all living things, and ever around a Jedi, why does our force pool run down soo quickly and regen soo slowly? In pvp and when facing a BH, other professions can break combat and sit and heal their mind, constanly eat or drink ( til they are full to help with mind ) and yet a Jedi can do little more than eat a holo more than 1 time per 24 hours. How is this balanced in anyway?

Now i am not some noob jedi that is complaining, rather i am an accomplished Jedi, with very good success against BH and i would say rather decent at PvP. But this has always troubled me that force seems to wear down soo fast and regen soo slow, just doesnt seem like a fair balance. If force is going to run down soo fast, should we not have stronger attacks that balance the loss of this? Ive got a pretty decent saber, all my stuff is pre CU, but it just seems there should be a better balance there.


And also, why should force heal cost both force and mind? that makes no sense either. Ive not seen any explations about this and maybe marketing , excuse me the devs , can give you a VALID reason for this.





amris the answer to fixing that problem would be to give us lightsaber damage back and drop our pearls back to 50/50 max. That would bring balance.



Stridder O'Shea - Dark jedi Knight NoS
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supporter of a preCU server, without any patchs or fixs.

HISTORY OF THE JEDI


Atobe
Sat Sep 24, 2005 4:31 pm
#10





delanstarrunner wrote:





VexxVipre wrote:






delanstarrunner wrote:

I agree that there are some double-taxing costs for our abilities, but I want to point out that Force regen is broken ATM, there is supposedly a fix coming with Publish 24.


You can find it here, scroll down to Jedi profession.


Profession: Jedi



  • Jedi Force Regeneration should be working correctly in conjunction with enhancement items.


Message Edited by delanstarrunner on 09-24-2005 03:11 PM




"In conjunction with Enhancment Items"


Meaning the Robes mod's are goin to work"be fixed"giving us +10 to Regen. The Main Force Regen isnt broke.



Message Edited by VexxVipre on 09-24-2005 03:49 PM



Yes it is broke! It takes me 13-15 seconds to regen one point of force, that is broken.





Please don't take this the wrong way, but without being familiar with your template I can only think that your toonmight be bugged.


I regen force at about 5 points every second, or so, without wearing robes. I'm still grinding my way along, but my current template gives me +44 innate force regeneration.


If your force regen rate, without robes, iseven close to that, but your actual regenerationis as bad as you described, I would open a ticket. It may not do any good, but at least you'll have done what you could.



==============================
“It is not advisable ... to venture unsolicited opinions. You should spare yourself the embarrassing discovery of their exact value to your listener.”
---
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Ged_FM
Sat Sep 24, 2005 6:18 pm
#11

Remember they say it should be fixed come Pub 24 but there is no promise it will work. Thank goodness they didn't assemble the space shuttle. Tank makers "Well we fixed the foam so there should be no more falling off hitting the shuttle". Hmm is there a connection. A solution to the foam falling off. Use suranwrap! Cover the frelling tank in a plastic liner over the foam! Of course foam wont stay on. You fill the tank with liquad oxygen and hydrogen and metal contracts when it gets cold of course cracking the solid foam glued on. But oh well thats a different rant.



How can you say you've lived life if you've never danced?
Well I do remember Han having a one piece suit made out of carbonite but it weighed a ton. Still it didnt require any ironing and was very wear resistant.
Thanks SOE! The CU and NGE gave me my life back. Thanks! Bitterness is the taste of love lost, a tear of acid that burns the heart.
Long gone, in sorrow of song. Stand I make to deliver hope with twisted temporal past, for the ripples in time distort what affects when. Prowlies a must see Clicky!
As a dreamer I sing to the sea and imagine the possibilities and potential this game could free, but when I get home a sad sight there be. A lost fool, for once was is gone, what could've been to never be, and the angel of my heart to be forgotten, locked away by the key of SOE.
delanstarrunner
Sat Sep 24, 2005 8:10 pm
#12






Atobe wrote:





delanstarrunner wrote:





VexxVipre wrote:






delanstarrunner wrote:

I agree that there are some double-taxing costs for our abilities, but I want to point out that Force regen is broken ATM, there is supposedly a fix coming with Publish 24.


You can find it here, scroll down to Jedi profession.


Profession: Jedi



  • Jedi Force Regeneration should be working correctly in conjunction with enhancement items.


Message Edited by delanstarrunner on 09-24-2005 03:11 PM




"In conjunction with Enhancment Items"


Meaning the Robes mod's are goin to work"be fixed"giving us +10 to Regen. The Main Force Regen isnt broke.



Message Edited by VexxVipre on 09-24-2005 03:49 PM



Yes it is broke! It takes me 13-15 seconds to regen one point of force, that is broken.





Please don't take this the wrong way, but without being familiar with your template I can only think that your toonmight be bugged.


I regen force at about 5 points every second, or so, without wearing robes. I'm still grinding my way along, but my current template gives me +44 innate force regeneration.


If your force regen rate, without robes, iseven close to that, but your actual regenerationis as bad as you described, I would open a ticket. It may not do any good, but at least you'll have done what you could.





If it is the case that my toon is bugged, then many are! I had a thread here about two weeks ago where others claimed to have the same 'bug'. Now, if this repeatable cross-server, for differing templates, then it would tend to validate the assumption that force regen is broken. I haven't tested this in a week or so, perhaps it has been corrected.



__________SWAT__________________________________


Delan StArRunNer


___________________________AZZHAT TEH NOUN______


See Star Wars Galaxies pictures here!


Amiras
Sun Sep 25, 2005 12:35 am
#13

Baciacca can you please tell me why or find out why ( causeSOE doesnot respond to the 50 emails a day i send to them )



Why if the force is in all living things, and ever around a Jedi, why does our force pool run down soo quickly and regen soo slowly? In pvp and when facing a BH, other professions can break combat and sit and heal their mind, constanly eat or drink ( til they are full to help with mind ) and yet a Jedi can do little more than eat a holo more than 1 time per 24 hours. How is this balanced in anyway?

Now i am not some noob jedi that is complaining, rather i am an accomplished Jedi, with very good success against BH and i would say rather decent at PvP. But this has always troubled me that force seems to wear down soo fast and regen soo slow, just doesnt seem like a fair balance. If force is going to run down soo fast, should we not have stronger attacks that balance the loss of this? Ive got a pretty decent saber, all my stuff is pre CU, but it just seems there should be a better balance there.


And also, why should force heal cost both force and mind? that makes no sense either. Ive not seen any explations about this and maybe marketing , excuse me the devs , can give you a VALID reason for this.
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