Jedi Archive
Thread: Playing Style for MPowers: In Your Face!!!???
Not familar when force armor works, before the intimidate reduction and the food mitigation or after.
Message Edited by rebellious_imp on 08-30-2005 09:17 AM
SeraphDauthi wrote:
I am in the process of tweaking my Master Powers template and like to play more of an "In-Your Face" playstyle by overwhelming my opponent with both Powers and Lightsaber attacks (The alternative is the "Ranged Powers user using distance and control as a means of inflicting damage). Maybe I am trying to teach a dog on how to use kitty litter but it is worth a try. Right now, I am:
Master Powers/LS 44x2/Enhancer 34xx/Healer 4xxx
Unfortunately, I burn through alot of force with Force Armor and no Channel. I typically start off with Intimidate andMindblast. Then I Force Weaken to close the distance which is followed by my Melee comboof Armorbreak, KD, Force Choke, Saber Bleed, and then alternate Saber Body and Saber Head Hit.
I have had some decent success with this but I am usually out of force when I finish my opponent.
So I need to tweak my template. Any suggestions in changes GIVEN MY PLAYSTYLE?
Man am I glad to see another Mpwr user around these parts that likes the playstyle it can lend itself too. I have a couple of suggestions for you....
My template:
Mpwer/Menh/LS x4x4 -- Allows me to do the kite/control that you describe above. Not really your playstyle so lets look at another.
Mpwer/Menh/LS x3xx/Heal 2xxx -- Gives you the 1000 point heal and infusion, very nice when combined with ruby biel and good stims. It is a little more in your face type playstyle.
Mpwr/Menh/LS x2xx/Heal 3xxx -- Same as above, but now there is more focus on the healing.
Mpwr/Enh 32x2/Heal 4xxx/LS 4xxx/Def xx3x -- Probably your best bet for your playstyle as it gives some defense, good speed, channel (to help with force), force armor, and of course your bleed. The weakness to this template is that you are spread out which causes a sub 6k force pool as a base.
Mpwr/Enh 32x4/Heal 4x4x/LS 4xxx -- This one is interesting because of improved sap and the ulitmate force pool regen of the meditate/channel combo. It has an advantage over the above template because your base pool is 6050.
if you want overwhelming damage go mls with improved speed.
if you are fighting anyone with mls and improved speed you need more then fa or a way to kite if you dont wanna be stuck in a healing chain.
MP/3204 enhance/4040 heal/4000 LS is in the the choice of Enhancer skills.
where you put 3204 I take it you want to rely on FA1...which is fine and good if you don't get hit much, but once you start taking dmg you can kiss your force bar goodby. personally I think you'd be better with 3402 enhancer...leaving you with only channel for force recovery but in this case you have FA2 which has drastically less force cost associated with the armor.
Once out of battle you can always cloak and channel to full if you need to...meditate is handy but not mandaatory....having FA2 would be more beneficial IMO
SeraphDauthi wrote:
I am in the process of tweaking my Master Powers template and like to play more of an "In-Your Face" playstyle by overwhelming my opponent with both Powers and Lightsaber attacks (The alternative is the "Ranged Powers user using distance and control as a means of inflicting damage). Maybe I am trying to teach a dog on how to use kitty litter but it is worth a try. Right now, I am:
Master Powers/LS 44x2/Enhancer 34xx/Healer 4xxx
Unfortunately, I burn through alot of force with Force Armor and no Channel. I typically start off with Intimidate andMindblast. Then I Force Weaken to close the distance which is followed by my Melee comboof Armorbreak, KD, Force Choke, Saber Bleed, and then alternate Saber Body and Saber Head Hit.
I have had some decent success with this but I am usually out of force when I finish my opponent.
So I need to tweak my template. Any suggestions in changes GIVEN MY PLAYSTYLE?
Hmm.....Mpowers is awesome anyway you put it I think. (rp)..and can be used very well against others...
Mpowers / Enh 4004 / Healer 4000 / Defender 0040 / LS 0400....This is good overall temp gives arura from defender instead of the F sucking Armor and gives you alittle LS for some quick damage up close..along with alot of good specials still from enhancer tree..you could take those pesky MBH MCM with this temp if played right.. seen Jedi do it and many times over again IF PLAYED RIGHT>.
Mpowers / Enh 4004 / Healer 4040 / LS 0401...Nill to no defence but good shots and if you keep moving and rooting and cloaking this is a good temp but if you start taking mass damage you have option on getting out of there....
thanks everyone for the suggestions. when i came up with my template, i wanted to mirror Count Dooku who believes in both the elegance of a lightsaber and the power of the darkside. Dooku as i gathered from reading the books and EU, is a LS master with a specialty in LS to LS duel due to being a Sith (Jedi were less versed in LS to LS duel because they thought the Sithwere extinct. With the exception of Obi-wan and Mace, many focused on specializing in defense versus blaster fire and "diplomatic" uses of a saber.)
Thiswould imply a Master Powers and at least 2 trees in LS. Since he is a duelist, my guess it has to be 1hand and 2hand trees. If he were a Jedi and not a Sith then maybe he would have either LS 4xx4 or LS x4x4.
Despite Count Dooku being very old, he is able to move faster than what his body will allow. Also Dooku is able to duel multiple Jedi at the same time so he has to be able to take alot of damage.
This would imply at least Enhancer 4xxx for the Force Speed and Defender xx4x or Ehancer x4xx for the defense.
So you put these together plus adding healer, you can havetemplate under 250sp. Unfortunately, you consume way too much force which is the dilemma!!! So it seems that channel is a necessity.
What you guys think of Master Powers, Lightsaber 44xx, Enhancer xxx4, Healer 4xxx, and Defender xx4x?
SeraphDauthi wrote:
thanks everyone for the suggestions. when i came up with my template, i wanted to mirror Count Dooku who believes in both the elegance of a lightsaber and the power of the darkside. Dooku as i gathered from reading the books and EU, is a LS master with a specialty in LS to LS duel due to being a Sith (Jedi were less versed in LS to LS duel because they thought the Sithwere extinct. With the exception of Obi-wan and Mace, many focused on specializing in defense versus blaster fire and "diplomatic" uses of a saber.)
Thiswould imply a Master Powers and at least 2 trees in LS. Since he is a duelist, my guess it has to be 1hand and 2hand trees. If he were a Jedi and not a Sith then maybe he would have either LS 4xx4 or LS x4x4.
Despite Count Dooku being very old, he is able to move faster than what his body will allow. Also Dooku is able to duel multiple Jedi at the same time so he has to be able to take alot of damage.
This would imply at least Enhancer 4xxx for the Force Speed and Defender xx4x or Ehancer x4xx for the defense.
So you put these together plus adding healer, you can havetemplate under 250sp. Unfortunately, you consume way too much force which is the dilemma!!! So it seems that channel is a necessity.
What you guys think of Master Powers, Lightsaber 44xx, Enhancer xxx4, Healer 4xxx, and Defender xx4x?
In my opinion, you make slight mistake here by getting the second tree in sabers. If you are really looking to mimic Dooku, you should drop the x4xx line. My advice would be to put it in the tech line for saber throwor get some speed into the template.
I would adjust it to have either of these:
LS 4xx4
or
Enhancer 4xx4
KyiasLightsun wrote:
only problem I see with the template:
MP/3204 enhance/4040 heal/4000 LS is in the the choice of Enhancer skills.
where you put 3204 I take it you want to rely on FA1...which is fine and good if you don't get hit much, but once you start taking dmg you can kiss your force bar goodby. personally I think you'd be better with 3402 enhancer...leaving you with only channel for force recovery but in this case you have FA2 which has drastically less force cost associated with the armor.
Once out of battle you can always cloak and channel to full if you need to...meditate is handy but not mandaatory....having FA2 would be more beneficial IMO
I agree with this.
You can't do without Force Channel if you are MPowers with little/no LS imo - it is vital.
I also agree with this poster regards FA2 vs FA1. For the damage mitigation FA1 gives you, it really isn't worth the Force that will be drained from you whenever you are hit. You should go for FA2 and/or Imp Aura in my opinion.
SeraphDauthi wrote:Despite Count Dooku being very old, he is able to move faster than what his body will allow. Also Dooku is able to duel multiple Jedi at the same time so he has to be able to take alot of damage.
If Dooku had FA2 he'd only be able to saw slowly through Anakins wrist with his sabre, given the damage mitigation.