Jedi Archive
Thread: Making Jedi Harder to get.
Many of the original jedi are already long gone i think. I got Jedi in Jan 2004. Only 3 or 4 people even know my Jedi, i hardly ever play it.
My opinion is that the senario in this time frame is way out of wack. During this time frame any jedi that where not directly under the emperors thumb where hunted and killed. light or dark it made no difference If deamed a threat it was eleminated.
The pure number of jedi light and dark are more like thepost Emporer era then between ep 3 and ep 4. Dark jedi in the service of the empire is also kind of out of wack as is light jedi fighting on the rebal sides. The Jedi had their own battles to fight among them selvs and bounty hunters where a threat to them all light and dark.
Just my 2 cents not that it means anything.
KODAKSTEVENS wrote:
jedi is too hard to get , i think should get option to make a jedi instantly , because im telling you there isnt enought jedi on servers , im counting 3k jedi minimum , really aint enuff, this is based on epsiode II aint it?
, really need ALOT more jedi
>> what can they do to control the onslaught of Jedi.
Nothing. The jedi are here 'en masse' and they are here to stay. Nothing SOE tried before and after Cu changed anything about jedi population.
Instead of losing time and resources nerfing them for a stupid balance concept between jedi and BH, they should remove this stupid relationship ( or make itoptional at best) and have jedi and BH both experience game content and enjoy the game as theywant to (not all BH like to pvp neither anyway so they don't care about jedi/BH current relationship anyway): Chose PVP or not. Jedi is a long time reward and when the only thing you can do is fight BH or angry people because you are unbalancing to the GCW I think it needs some serious change. This is a game and we want to have fun when we turn our computer on after a long day of work. As a jedi I expect something less stressfull and more enjoyable than waiting for a BH at every corner if I try to experience game content with my jedi. In my opinion it would be the true reward after all the work behind my jedi.
Instead of breaking the game and losing customer they should add content for jedi.
Aglardae
PS: /ignore BH comments ON
DarkShadow1313 wrote:
I got this from a post reply and i agree with it. I also believe it deserves a post of its own.
Yes Jedi are getting nerfed because they are entering the game at an alarming rate, and if the numbers keep growing the nerfs will get worse. what will happen is a tricky situation for SOE, if they bring back permadeath they run the risk of losing a customer every time a Jedi is killed i.e bad for business. what can they do to control the onslaught of Jedi.
1. Offer an incentive such as a third character slot to those that permadelete their Jedi. Those that are tired of playing Jedi would take this offer just for the third slot (and remember i said those that are tired of playing a Jedi)
2. Redo the requirements for becoming Jedi, bring back the mystery, hologrinding, make the requirement random per character and only when you finish a requirement may you find a holo leading you to the next, in essence make it hard again. SOE made it easier because they didn't have the amount of Jedi they were expecting now they have to many. Now you can ask anyone or look online for the requirements to become Jedi or detailed instructions on how to finish any village quest. This has to be changed. Jedi is supposed to be hard not come with instructions.
3. The group XP bonus have made grinding faster for everyone. They need to remove it, or not have it apply to Jedi to slow things down.
4. Jedi Content: constant additional content for Jedi, that would keep them out of the cities and off the radar of the non Jedi community. i.e get rid of the village, come up with a unknown planet where their is a lightside and a darkside temple, only Jedi can land there, planet has 100% Jedi content
5. Change all village content to make it so none of the current Jedi can provide instruction to the new upcoming Jedi, slowing down the grind even more.
Anything to be added to or commented on pls let me know.
Original post idea by _Cicero_
Ya, you see i alredy have this jedi thing rite?? and now ive got it it aint as ubor as i thought!! so maybe if there were less of us we'd be better!! so since IM ALREDY A JEDI make it so no1 else can get 1.
This will help me ego and also in my mind make jedi better!!
iskareot wrote:
I say go back in time to patch 6 for the win.
I can live with that, since I know what 5 professions unlocked for me, it'd take less time to unlock, I could have a jedi by pub 7 and enjoy the pre-pub 9 nerf for a while longer.
abbink wrote:
I think yeah make it harder to become. But then again i already unlocked so its easy for me to say. But regardless because i think that STAR WARS = Jedi i would have worked towards becoming one no matter what and no matter how long it took!
They made the holo system harder at one time, they have made adjustments to FS conversion rates at the village, there is no reason why they can't implement a new system or modify the current one.
DarkShadow1313 wrote:
I got this from a post reply and i agree with it. I also believe it deserves a post of its own.
Yes Jedi are getting nerfed because they are entering the game at an alarming rate, and if the numbers keep growing the nerfs will get worse. what will happen is a tricky situation for SOE, if they bring back permadeath they run the risk of losing a customer every time a Jedi is killed i.e bad for business. what can they do to control the onslaught of Jedi.
1. Offer an incentive such as a third character slot to those that permadelete their Jedi. Those that are tired of playing Jedi would take this offer just for the third slot (and remember i said those that are tired of playing a Jedi)
This isnt to bad of an idea but I'd say change it to perma-remove their Jedi skills. Most people dont want their toons deleted.
2. Redo the requirements for becoming Jedi, bring back the mystery, hologrinding, make the requirement random per character and only when you finish a requirement may you find a holo leading you to the next, in essence make it hard again. SOE made it easier because they didn't have the amount of Jedi they were expecting now they have to many. Now you can ask anyone or look online for the requirements to become Jedi or detailed instructions on how to finish any village quest. This has to be changed. Jedi is supposed to be hard not come with instructions.
Since a little after the first Jedi unlocked how to get one hasnt been a mistery at all. Anyone who was unsure how to unlock got it cleared up for them real quick come christmas when the Holocrons showed up. Hologrinding was bad there were hundreds of threads full of people complaining about the ill effects it had on the game. The village wasnt introduced to make unlocking Jedi easier. If anythign it offers a time gate that hologrinders never had. The village was brought about because the hologrind was a bad idea it forced players to play the game in a awy they didnt want to (Ie i didnt join th egame to be a tailor). It elevated the prices on almost everything, The system was hated and th eplayer base asked for a quest drivien way to unlock Jedi and thevillage was the result. Of course its really not quest based its just a different type of a grind with a littel stroy added in every 3 weeks.
3. The group XP bonus have made grinding faster for everyone. They need to remove it, or not have it apply to Jedi to slow things down.
The thing about grinding XP is that is just plain and simple boring. Its not hard at all. The only hard part is staying alert while spinning lairs. With that said they could tone down the XP a bit (not the extreme beating they gave it at pub22). What I'd much rather see is some legitmate story driven leveling incorpotated in with the grind. If you want to time gate it do so bit make sure there is something to do for those who arent a full temp. and I'm not talking about Jedi. Every Professdion is faced with the problem that there is to little real content that is open to a person who isnt a full Cl80. Until that is fixed there is no reason to slow down the grind.
4. Jedi Content: constant additional content for Jedi, that would keep them out of the cities and off the radar of the non Jedi community. i.e get rid of the village, come up with a unknown planet where their is a lightside and a darkside temple, only Jedi can land there, planet has 100% Jedi content
Id like to see this myself as well as content for other classes. But I don thtink that would be a 100% way of keeping Jedi off the radar of others. Some people just want to deul in starports or theed. I think adding saber/force power tef to Npc cities and outposts could do allot in that direction. Another thing here is that creating new content for only Jedi would simply add feul to the fire of the crowd that hates Jedi. The minute the ToOBW were annonuced the place was flooded with people complaining about a "Jedi Publish" So its obvious that without a legit reason to complain people will adding Jedi only content to the extent of entire planets would only further alientate,
5. Change all village content to make it so none of the current Jedi can provide instruction to the new upcoming Jedi, slowing down the grind even more.
This sounds good but the question is How? And again why slow down the grind. grinding is booring mindless garbage. to much of this game is based on grinding, and its sad how many people are willing to accept it liek its some righ of passage. Bring in content that while gating people alows them to still enjoy and experience the game.
Anything to be added to or commented on pls let me know.
Original post idea by _Cicero_
The problem I have with the many suggestions to make Jedi "harder" is that it always seems to come back to adding more grinding to it. I dont know about you but personaly I dont find Killing as many of crittersI can in in little as time possible to be fun (well i guess th ebets in Etty...). All it is is an ends to a means soI can finish a template (jedi or not) and get into playing th game. Hard is crafting Madalorian Armor, or assualting the Blackscale camp. Killing millions of pickets is boring.
None of my replies are meant to be flames just thats about where I stand.
iskareot wrote:
KODAKSTEVENS wrote:
jedi is too hard to get , i think should get option to make a jedi instantly , because im telling you there isnt enought jedi on servers , im counting 3k jedi minimum , really aint enuff, this is based on epsiode II aint it?
, really need ALOT more jedi
lol sarcasim for the win.
Either that or you need to be killed off.
I say go back in time to patch 6 for the win.
sad thing is , i aint kidding , when i got jedi "i thought WOW , 1 years work , really well earnt" now , were a normal proffesion , sooner our proffesion drives this game into the ground , sooner star wars galaxies 2 will be able to "correct" the mistakes they took , i aint saying only i should be jedi , but at least have a 12month vet reward choice to become force sensitive and then a FS village X100 harder , jedi should be easy how it is now , should be a real win ya know , then again , im only 16 and dont know how games work , so ill shut up now
Message Edited by halo1973 on 09-30-2005 04:40 PM