Jedi Archive
Thread: Ideas that are never likely to happen.
hmm in the last few days I have heard some good ideas from you all to help this profession. Well I know these are not perfect they do help . AND NO THIS IS NOT ME AS A CORRESPONDENT - this is me as a player.
- give back the fs points - I completely agree with this (those 24 points are likeanchors )
- allow all Jedi to wear "Standard" armor of any type but if you are defender or force armor user and wear it your innate or skillis supressed (like tk and armor). Standard armor is not quite as good as advanced (max 40% resist). I did see many people against it but it seems that Defender has better armor and so is force armor then this (so itwould still beworth getting those skills) but this would allow strange things like enhancer/powers to be a little more survivable. It does not debalance the BH/Jedi thingat all (as people with the other armors would still be using them rather then the standard.)
Message Edited by Ackehece on 10-27-2005 08:50 AM
Ackehece wrote:
hmm in the last few days I have heard some good ideas from you all to help this profession. Well I know these are not perfect they do help . AND NO THIS IS NOT ME AS A CORRESPONDENT - this is me as a player.
- give back the fs points - I completely agree with this (those 24 points are likeanchors )
- allow all Jedi to wear "Standard" armor of any type but if you are defender or force armor user and wear it your innate or skillis supressed (like tk and armor). Standard armor is not quite as good as advanced (max 40% resist). I did see many people against it but it seems that Defender has better armor and so is force armor then this (so itwould still beworth getting those skills) but this would allow strange things like enhancer/powers to be a little more survivable. It does not debalance the BH/Jedi thingat all (as people with the other armors would still be using them rather then the standard.)
Message Edited by Ackehece on 10-27-2005 08:50 AM
As far as your second item, I'm glad that even you can see how the current system of Jedi not being able to have normal armor without spending skill points makes this profession cornered into only a few templates.
Hopefully Devs can see that removing LS damage but not giving us armor again was a bad idea.
Personally I think Tailors should be able to make clothes with toughness that works like armor. They should be sliceable just like normal armor but technically clothes. This gives something to Tailors and makes the people who say Jedi don't wear armor happy. It's a game, for there to be real balance we have to address certain balancing issues and armor has been my number one issue. Asking people to use skill points specifically to get armor would be like telling every non-Jedi to go get TK if they want armor. It's just not fair.
What armour cert would jedi get though? Battle? Recon?
Oblox wrote:
Both would go some way to helping bring things back into line.
What armour cert would jedi get though? Battle? Recon?
He says 'standard armor of any kind'. Since it would only be standard it wouldnt be the super high stats, but it would be something.
C
Ackehece wrote:
hmm in the last few days I have heard some good ideas from you all to help this profession. Well I know these are not perfect they do help . AND NO THIS IS NOT ME AS A CORRESPONDENT - this is me as a player.
- give back the fs points - I completely agree with this (those 24 points are likeanchors )
- allow all Jedi to wear "Standard" armor of any type but if you are defender or force armor user and wear it your innate or skillis supressed (like tk and armor). Standard armor is not quite as good as advanced (max 40% resist). I did see many people against it but it seems that Defender has better armor and so is force armor then this (so itwould still beworth getting those skills) but this would allow strange things like enhancer/powers to be a little more survivable. It does not debalance the BH/Jedi thingat all (as people with the other armors would still be using them rather then the standard.)
Message Edited by Ackehece on 10-27-2005 08:50 AM
Uhh why are these good exactly? Armor + Lightsaber? That's not very jedi like... FS points is sort of why not I'd say thanks for it but it's not the thing we really need at the moment..
I would vote for Glzmo's idea.
Those 24SP would help out so much. I don't see what the reason behind making us spend those points is but I think that once you reach jedi padawan they shouldn't cost any SP.
But the idea about Armor I would have to disagree. Jedi shoudln't be using armor. If they do allow us to use armor it should remain we can't use any of our jedi abilities (except some of the saber moves besides lightsaber throw) and we should receive all the debuff from hindrance.
one of the things i like about jedi is the no armor. i was first a rifleman and didnt use armor but later evolved to using ubese jacket and some composite boots. no buffs and many deaths in those days. then i went melee and i eventually became tkm which i liked. as a tkm i used very lil armor even after the 4-piece suits, i still didnt buy and use much armor. after becoming jedi i got rid of the armor for good and was happy with that ![]()
to me introducing armor to jedi now would upset the balance of certain things. in addition being able to wear armor would so make force armor a pointless skill. believe me protection with a ZERO force cost is always better than protection at a cost.
AndrewAzzameen wrote:
Ackehece wrote:
hmm in the last few days I have heard some good ideas from you all to help this profession. Well I know these are not perfect they do help . AND NO THIS IS NOT ME AS A CORRESPONDENT - this is me as a player.
- give back the fs points - I completely agree with this (those 24 points are like anchors )
- allow all Jedi to wear "Standard" armor of any type but if you are defender or force armor user and wear it your innate or skill is supressed (like tk and armor) . Standard armor is not quite as good as advanced (max 40% resist). I did see many people against it but it seems that Defender has better armor and so is force armor then this (so it would still be worth getting those skills) but this would allow strange things like enhancer/powers to be a little more survivable. It does not debalance the BH/Jedi thing at all (as people with the other armors would still be using them rather then the standard.)
Message Edited by Ackehece on 10-27-2005 08:50 AM
Uhh why are these good exactly? Armor + Lightsaber? That's not very jedi like... FS points is sort of why not I'd say thanks for it but it's not the thing we really need at the moment..I would vote for Glzmo's idea.
These are attractive in that they are 'quick and dirty' fixes. They wouldnt require a huge pile of new code, just the removal of SP costs for FS skills, and the addition of standard armor mitigation in jedi padawan (or somewhere).
Would argree that jedi wearing armor should no longer be an issue.
But Innate Armor, all innate armor, should be AB immune. AB for innate still makes no sense.
FS skill points, don't see these being given back for the basic reason that it's a pre req skill point expense.
What they can do is lower the cost in the jedi skill trees or flip the cost structure so being a Master is the 8sp and novice is the 1 skill point or what ever schema seems so work.
With our current draw down in power our skill trees are over priced considering we have buy what other profession get in one package when they choose a single profession.
Ackehece wrote:
hmm in the last few days I have heard some good ideas from you all to help this profession. Well I know these are not perfect they do help . AND NO THIS IS NOT ME AS A CORRESPONDENT - this is me as a player.
- give back the fs points - I completely agree with this (those 24 points are likeanchors )
- allow all Jedi to wear "Standard" armor of any type but if you are defender or force armor user and wear it your innate or skillis supressed (like tk and armor). Standard armor is not quite as good as advanced (max 40% resist). I did see many people against it but it seems that Defender has better armor and so is force armor then this (so itwould still beworth getting those skills) but this would allow strange things like enhancer/powers to be a little more survivable. It does not debalance the BH/Jedi thingat all (as people with the other armors would still be using them rather then the standard.)
Inorder to support this the access to armor would have to be very limited withouth placing a hefty requirement upon the developers to create new art. Malbari is a deffinte must if thie feature were avaible in the game and since this armor is worn by Jedi in the KotOR series it seems very plausible to allow Jedi to wear it in SWG.
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Bone armor seems like it would be restrive as so do Padded and Ubese.
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What's more important is to allow for a new robe design where Jedi are able to enhance their defenesive feature and later remodify those stats. This is something which would benefit ALL players if it were not limited to a Jedi. Think how Crafters would accept the ability to enhance their clothing to provide for a 5% melee dmg mitigation...5k hit from npc would now become 4750! lol
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As for the skill points, yes...they need to be restored sicne there's a heavy burden placed on players who've obtained those next to worthless skills. Twentyfour skill points adds up and if a double elite combat profession was minus 23 skill points...it would hurt their characters playability. This is an obvious sign of how the current system is not supporting the continued growth and longevity of the player base.
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One of the developers, jFreeman, pointed out how his view with Entertainers were providing more for a "have to visit them to eliminate a bad thing" and that they wanted to provide a more positive outlook for enteractivity. Well, the forceskill issue is this exact penalty and negativity in action. "In order to progress your character you have to sacrafice skillpoints which will cause your player to be less effective in the current games mechanics."
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Yes, a BH without forceSkills is a stronger foe then one who's invested skill points. This is an obvious sign to discourage players from investing in a flawed system.
jalexu wrote:
I'm strictly against armored jedi ... Back when you could wear armor, people whined that it's not jedi'ish seeing a guy in composite with a lightsaber, which I completely agree with. There has to be another way, like boost the innate value in the padawan box or something.
the thing is that Jedi do wear armor (even in Mr Lucas's cannon)
and with the ability to wear any armor type you would not have armor clones with sabers.
You also can not wear cloaks while wearing armor - that means you do hurt your regen and other things. Which also mitigates against armor clones.
Ackehece wrote:
hmm in the last few days I have heard some good ideas from you all to help this profession. Well I know these are not perfect they do help . AND NO THIS IS NOT ME AS A CORRESPONDENT - this is me as a player.
- give back the fs points - I completely agree with this (those 24 points are likeanchors )
- allow all Jedi to wear "Standard" armor of any type but if you are defender or force armor user and wear it your innate or skillis supressed (like tk and armor). Standard armor is not quite as good as advanced (max 40% resist). I did see many people against it but it seems that Defender has better armor and so is force armor then this (so itwould still beworth getting those skills) but this would allow strange things like enhancer/powers to be a little more survivable. It does not debalance the BH/Jedi thingat all (as people with the other armors would still be using them rather then the standard.)
I disagree on both points.
1. FS Skills. Stop thinking of these as additional and unnecessary. These are skills as much a part of Jedi as Novice Sabers. Without the bonuses granted (things like +12 General Melee Accuracy) your Jedi skills would be even worse than they are now. The fact that non-Jedi can be FS and take advantage of these skillmodsis irrelevant. Asking for this will lead to further nerfs somewhere else. There are no free lunches.
2. Armour. Allowing Jedi to wear armour would be unbalancing.. I'm sorry, but this sounds too much like someone wants their cake and to eat it too. Who would bother with Defender, except for the Aura branch? Why have innate armour when you can put on standard armour and double your offensive capability by having that many more skillpoints to spend on Sabers or Enhancer? The extra +30 armour fromMDef would mean nothing if you can drop your opponent that much quicker. Why use FAwhich sucks Force when you can just slap on some sliced and capped armour? Allowing Jedi to wear armour would just lead to further nerfs in other disciplines to accord for it. It's bad enough that Defender'sMaster skill has been mega-nerfed TWICE, now you want to negate the discipline altogether. Why not just put +1000 heals in the Padawan box? Then anyone who want +1500 heals can go Healer. How many would? See what I mean? "People with the other armours" would drop them like a bad habit to spend the skillpoints on Sabers, or Enhancer, or Cloak. I know I would.
Rather than trying to change the system,better that they fix the system the way it is designed now. I believe it's a workable system, but needs balances and fixes. Coming up with whole new systems like this just leads to more problems. Both of these sound too much to me like people who want it all. Jedi is already a profession that allows a far more diverse skillset than any other profession or combination of professions. Both of these suggestions would lead to more skillpoints to spend.There is absolutelyno doubt in my mind whatsoever thatmore nerfs would be quick on the heels of changes like this.