Jedi Archive
Thread: Terrain negotiation on forcerun + Snare
MsNiL wrote:
Still there, or removed as well?
ForceRun gets dumped due to +SNARE+ and prevents activation including BurstRun.
Heh...someone was just talking about you in the BETA threads about how they needed to leak you some info to get some attention drawn to it. ![]()
if its true offcourse
Force Run doesn't get turned off when you are snared. It just no longer makes you go any faster. I don't know if the TN from it is still active when snared. Never tested that.
What I really want to test is Electrolyte Drain. If that move, which can be stuck on the enemy for the whole fight, negates force run, it will be grossly overpowered.
keep it the same for jedi
lol...stupid idea but hey the devs are great at those right ?
lol
mindspat wrote:
Heh...someone was just talking about you in the BETA threads about how they needed to leak you some info to get some attention drawn to it.
thats what i dont get.how can a bounty hunter affect the force?
another jedi, yeah...but a bounty hunter?
MsNiL wrote:
Great reason I ask is ofcourse that if ForceRun's terrain negotiation dies, we will be slower than Bounty Hunters up/down hills as well.
Snares will completely remove FR/BR, and therefor just let us run at our normal ter.neg rate.. that even withter.neg BE clothes is really slow.
Fighting near hills, will give the BH a huge advantage due to scout 4000...