Jedi Archive
Thread: NEW patch stuff on expansion TC. Looks good.
Well atleast it looks like they are trying to address some of the stuff we do not like. Plus the upgrading of the crystal may or may not give a good boost.
Message Edited by EVILxWARLOCK on 10-13-2005 01:09 PM
EVILxWARLOCK wrote:
Some of the stuff on the new expansion TC patch notes.
- Profession Chef
- Added a new drink; Rancor Aid. This drink provides a short term defense to electrolyte drain in addition to a small speed boost. This may be a counter to the new debuff changes.
- Lair of the crystal rewards have been increased in power. This could be to make it more strong than the banes or sunriders.
- Checked the power of Called Shot from a Master SL followed up with Sniper Shot from a Master Rifleman. No more 1 shot incaps we can only hope.
Message Edited by EVILxWARLOCK on 10-13-2005 12:32 PM
Well this looks ok - but I dislike big changes to the combat susyem that can only be counter-acted by yet another "must have" food. And please - that name!
Rancor Aid? Ugh! What's next? Nightsister Cola? Krayt Pepsi?
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EVILxWARLOCK wrote:
Some of the stuff on the new expansion TC patch notes.
- Profession Chef
- Added a new drink; Rancor Aid. This drink provides a short term defense to electrolyte drain in addition to a small speed boost. This may be a counter to the new debuff changes.
- Lair of the crystal rewards have been increased in power. This could be to make it more strong than the banes or sunriders.
- Checked the power of Called Shot from a Master SL followed up with Sniper Shot from a Master Rifleman. No more 1 shot incaps we can only hope.
Message Edited by EVILxWARLOCK on 10-13-2005 12:32 PM
Oooooooooohhh Rancor Aid, i guess i should be impressed, but no doubt it will be 105 filling and last for 1s. Sure i saw a Dev on trade forums with a [WTB] A Clue post up.
EVILxWARLOCK wrote:
Some of the stuff on the new expansion TC patch notes.
- Lair of the crystal rewards have been increased in power. This could be to make it more strong than the banes or sunriders.
Are the reward crystals from this cave all color crystals? and If so what colors can we look forward to?
No fix for LS speed yet, heres hopeing.
TeepoJedi wrote:
Which abilites have action cost added?
"some"
gotta love the details...
Message Edited by TheCapn2000 on 10-13-2005 03:27 PM
TeepoJedi wrote:
Which abilites have action cost added?
It wasn't stated with the patch notes. These are the changes currently being made to TC, so testing hasnt been done yet.
EVILxWARLOCK wrote:
Some of the stuff on the new expansion TC patch notes.
- Profession Chef
- Added a new drink; Rancor Aid. This drink provides a short term defense to electrolyte drain in addition to a small speed boost. This may be a counter to the new debuff changes.
- Lair of the crystal rewards have been increased in power. This could be to make it more strong than the banes or sunriders.
- Checked the power of Called Shot from a Master SL followed up with Sniper Shot from a Master Rifleman. No more 1 shot incaps we can only hope.
Message Edited by EVILxWARLOCK on 10-13-2005 12:32 PM
This just solidifies they're intention of keeping the chain snares in the game. Face it, they worked on implementing this new AI system for weeks now, and they aren't going to change FR/snare nerf as it's all interwoven in their work. He's a bone for us! All is not well.
I'm stocking up on grenades and plan on taking each BH out one by one with AoE 10 dps grenades. I might throw in a stasis if I can get close enough too.
Ha, the real question is if we will even be able to test this drink (effectively) before it goes live... I am betting no.
And also a "short term" buff to def against EDrain seems pretty damn ass pointless as they can paralyze and re-apply for 10 secs straight untill the damn thing sticks. Along with that a short term movement buff also seems pointless as all movement speed buffs are now designed to be removed while snared ![]()
-Xenos Allus
Message Edited by XenosAllus on 10-13-2005 02:18 PM
They are not LS crystals.. they are buff crystals like the village quest rewards.
-Xenos Allus
Crash752 wrote:
trajen2 wrote:
i saw these. . . i'll be curios to see the filling on it ... plus it is not a solution to chain snaring by pistoleers and riflemen...
EVILxWARLOCK wrote:
Some of the stuff on the new expansion TC patch notes.
- Profession Chef
- Added a new drink; Rancor Aid. This drink provides a short term defense to electrolyte drain in addition to a small speed boost. This may be a counter to the new debuff changes.
- Lair of the crystal rewards have been increased in power. This could be to make it more strong than the banes or sunriders.
- Checked the power of Called Shot from a Master SL followed up with Sniper Shot from a Master Rifleman No more 1 shot incaps we can only hope.
First of all Pistoleer has no snare skill. Second Riflemen and Carbineer Snares cannot be chained they are on the same timer as Knockdown moves where the target will be immune for a short time after they are snared. The only snares that can be reapplied while still being snared creating achain snare effectis the Jedi snare and Combat medic Electrolyte drain.
Strange, I can reapply my rifleman snares (on my alt) before they run out. Perhaps it's just a bug.