Jedi Archive

Thread: INFO ON FRS EXPANSION!! NO GRINDING!! W00T

Ezzah
Sun Oct 23, 2005 6:03 am
#1


Smokah and Monkahs FRS EXPANSION PACK!


This post outlines a possible FRS designed to benefit the Jedi population, BHs and SOE all at the same time! WowZeRz!


The first and most important change is the removal of JEDI XP Loss from death for the regular Jedi profession.
Regular Jedi will lose absolutely ZERO JEDI XP if they are killed by a BH, NPC or themselves if they accidently saber themselves in the foot.
This is also a good time to mention the distinction between a regular Jedi and a FRS Jedi.
A normal jedi will be power balanced at a 1:1 ration to any other regular profession, which also allows it to be balanced with PVE.
A normal jedi will be equivalent to the current fully templated Jedi at this point in time.

Those Jedi who yern for a more challenging development of their power can undertake in the FRS.
The force ranking system is a risk vs reward scenario.



REWARD:
Depending on the Jedi's FRS Level, their power will be increased at a significant rate. Lets say there are +4 FRS levels.
A FRS Jedi who has completed the level one rank would be as powerful as 2 regular profession PC combined.
A FRS Jedi who has completed the level two rank woudl be as powerful as 3 regular profession PC combined.
This would continue up to level 4 for example, where the jedi would be as powerful as 5 regular players.



ADVANCEMENT:
You're probably wondering how a FRS jedi will advance their rank.
Well its very simple and very fair, and there is NO GRINDING INVOLVED.
As this system will most likely take a fair chunk of dev time, the system should be based around a FRS EXPANSION.
The expansion can be purchased by those players who have unlocked their Jedi slot.
The expansion will provide a new planet in which to conduct FRS activities, only Jedi will be able to access this planet.
The planet will be fairly small and will provide facilities for a DARK vs LIGHT group battle arena system.
Advancement will be timer based. For each time segment, the FRS XP of all Jedi will count upwards.
The rate of advancement will be subject to certain conditions and player based interaction.
Timer based FRS XP will never count downwards.
On each server, DARK and LIGHT jedi may battle each other in group deathmatchs.
If your JEDI faction wins the match, a +1 score will be awarded to your faction.
The faction with the most overall points will have their FRS XP advancement rate doubled.
The faction with the least overall points will have their FRS XP advancement rate halved.
Each Battle should have an equal number of starting players on each faction.
Every 24 hours, the total faction points of both sides will be reset to 0.




PARTICIPATION ENCOURAGEMENT
If your character participated in a winning battle, your jedi will receive a +1 multiplier for a limited time.
Introduce a new mission board with special NPC marks for Jedi, simliar to the current BH system.
These marks will spawn on all planets bar the FRS planet and will drop Jedi only loot.
The marks will be based upon the Jedi's FRS rank and will range from +1 to +4.
A +4 Mark will be equivalent to a +4 FRS Jedi and should scale for increased number of players grouped with this jedi.
A +4 Mark will drop the most uber jedi loot (insert flawlesspearl here), and this loot should only drop from these marks, and no other NPCs.
Jedi who sucessfully complete a JEDI Mission Mark will recieve a +2 multiplier to their advancement rate for a limited amount of time.
FRS jedi who are killed by a mission mark will not lose any FRS rank.
Death to regular NPCs will result in rank loss, however this should not be a problem due to the power scaling.
(Regular NPC equiv to regular Jedi)
FRS Jedi participating in SF GCW combat will not recieve FRS rank bonuses whilst SF and can not lose FRS rank in GCW combat. (While SF=True, RANK=0)



RISK/BALANCING:
Yes, risk vs reward, includes risk funnily enough. If you want to cut swaths, then the system must be balanced to promote fair play for all.
For each rank that a Jedi increases, this allows for +1 BH to share the same mission.
A BH may take the mission and group with up to 4 other regular profession players.
A level 1 FRS Jedi may face battle with 2x BH (or 1 BH + non BH)
A level 2 FRS Jedi may face battle with 3x BH (or 1 BH + combination)
This would continue up to where a level 4 FRS Jedi may face battle with a combination of 5 regular players.
Remember that the power of the FRS will be approximately equal to that of 5 regular players.
The system is designed to be fair!
The payout of the mission will multiply equal to the number of regular players that may attack the jedi.
FRS Jedi who are killed by a BH combat will lose 1 FRS rank and FRS XP will be reset to 0.
Note also that only FRS rank may be lost, regular Jedi profession skills /xp can never be lost.
FRS Jedi who participate in a winning FRS arena battle will gain visibility.
FRS Jedi who participate in the successful death of a special Jedi mark will gain visibility.
A jedi will remain on the terms until their death.



EXPLOIT PREVENTION
Each character may only participate in 5 battles per day.
If your character has not participated in any matches in the last 24 hours, ur advancement will be paused.
A characters XP advancement timer will be paused whilst on the FRS planet, and whilst inside structures, in space, offline,
or any other area unaccessable to BH.
Implement a SABER TEF for FRS Jedi inside NPC cities. (Disabled on the FRS Planet)



The general design principles are based around allowing a regular PVE jedi to grind / be a jedi / do quests, encouraging participation of PVP FRS jedi through incentives, balancing the FRS system though balanced BH combat and without interfering with regular jedi. It gives some end game to Jedi, BH, and balance to the GCW.



Message Edited by Ezzah on 10-23-2005 06:04 AM

tntsnipe
Sun Oct 23, 2005 6:09 am
#2

/sign



Maybe not so time consuming tho, we can't all get on every day, maybe every 72 hours for those "time based" ideas




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csmyu
Sun Oct 23, 2005 6:26 am
#3

riiiiight....


sounds ok, but just a bit too ambitious.







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KhaemirSarin
Sun Oct 23, 2005 6:31 am
#4

Its too bad you came up with this idea. Now the devs won't ever do anything remotely resembling it.



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TheJackRabbit
Sun Oct 23, 2005 6:32 am
#5

tis an ok idea



ockan

-NME - some one make me a sig
dreamdealer
Sun Oct 23, 2005 6:33 am
#6

sounds good to me.



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Shazul
Sun Oct 23, 2005 6:34 am
#7

GREAT thinking!!!


Too ambitious??? I think not. This is EXACTLY the kind of constructive thinking that we need! Keep up the good


work, /raise!



Shaz



Nullify
Sun Oct 23, 2005 6:39 am
#8

this is good



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Sunrunner_Cixx
Sun Oct 23, 2005 6:45 am
#9

sorry stopped reading when it started to sound like guild wars..... never happen but creative thinking




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Wini
Sun Oct 23, 2005 7:03 am
#10

I do not like it.


Simple, if I want so much PvP i go play multiplayer of Jedi Academy. I would like to see something what Glzmowrote.









Jedi Master Hirozu Esegoju
-------------------------------------------------
Guardian of the Force Crystal Temple

iosskman
Sun Oct 23, 2005 7:06 am
#11

First off i dont want another copr off WoW system.... I still support Glzmo's idea.



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JMShunter
Sun Oct 23, 2005 7:12 am
#12

This would continue up to level 4 for example, where the jedi would be as powerful as 5 regular players.


Can I get a HELL NO!?



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ApostleBishop
Sun Oct 23, 2005 7:18 am
#13

are we married to idea or what!!!We take the best ideas from all creative visions (this one and Glzmo's amd make a full proof one. I like it and others...lets think out the box..keepem comin guys...nice post and never say never


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