Jedi Archive

Thread: An idea on why jedi is slowly getting nerf after nerf after nerf

Goldenstar10
Wed Oct 12, 2005 5:00 pm
#1

Well part of it is this forum and how unconstructive it is but the main reason is the population. The powers jedi had originaly were justified because there were few jedi and things like the saber tef and permadeath. As the population grew and permadeath and saber tef were removed the jedi were more and more influencial in pvp and pve because even a small group of them could do what a large group of regular players couldnt. As the jedi population grew and grew they began to dominate, jedi had to have some of its strength reduced or they would be TOO influencial. Now the jedi population is obscene, there are so many that you cant go anywhere without seeing a couple sabers and a padawan robe or two. PvP is becoming more and more dominated by jedi, the devs only solution is to weaken the jedi or they'll become too influencial i nthe game (IE most people are jedi and the only way to acomplish anything, mostly pvpwise, is to become a jedi). The devs had a choice, allow a large number of very weak jedi or a small group of powerful jedi. Their choice was to have a large amount of weak jedi, probably so the game would sell better. So the only way i can concieve of jedi returning to its former glory is to start gating new jedi, make becoming a jedi so difficult that it takes a year plus to get to padawan and at least another 6 months of grinding to get to full temp, reinstute saber tef and permadeath to reduce the jedi numbers, as the jedi population decreases it willl make snse to give better powers to the jedi since the number of jedi will be smaller and jedi will be less influencial. Please discuss but avoid flaming if you will.




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Jango37
Wed Oct 12, 2005 5:14 pm
#2

thats pretty stupid, go back to the way it was, many people work too hard to get where they are. I don't have the luxury that others do to play for hours at a time i only get on for 2 hours at the most during the night because my family comes first and this game is something fun to do. Now to take away from the game would be to cause a lotta people to quit. now why would we want perma death? that is stupid. I have not been on since day one and I'm not entirly sure what the perma death was but from what I hear you lost your charactor permanently after so many deaths, well if that is the case, and I work months to build a jedi and he dies permanently then I would most definately quit the game because that would take away from the fun completely. now I could be wrong but anyone who takes months and months to build a jedi or any char for that matter would quit if they lost that char after so many deaths. if jedi, die permanently then every char should do the same. so there leave it the way it is. if people dont like jedi, then maybe the devs should make other temps stronger as well but stop all the nerfing, it is ruining the game.



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Goldenstar10
Wed Oct 12, 2005 5:18 pm
#3



Jango37 wrote:
thats pretty stupid, go back to the way it was, many people work too hard to get where they are. I don't have the luxury that others do to play for hours at a time i only get on for 2 hours at the most during the night because my family comes first and this game is something fun to do. Now to take away from the game would be to cause a lotta people to quit. now why would we want perma death? that is stupid. I have not been on since day one and I'm not entirly sure what the perma death was but from what I hear you lost your charactor permanently after so many deaths, well if that is the case, and I work months to build a jedi and he dies permanently then I would most definately quit the game because that would take away from the fun completely. now I could be wrong but anyone who takes months and months to build a jedi or any char for that matter would quit if they lost that char after so many deaths. if jedi, die permanently then every char should do the same. so there leave it the way it is. if people dont like jedi, then maybe the devs should make other temps stronger as well but stop all the nerfing, it is ruining the game.




Jedi used to take much longer and was much harder to get back in the hologrinding days. Jedi then was for hardcore power gamers only and people want it to be as powerful as it once was it should probably go back to the way it was




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_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*
˜Goldenstar & -Ayra- Star ˜
_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*
"I am a Swordsman, the other 32 professions can kiss my a$$."

GunFu
Wed Oct 12, 2005 5:19 pm
#4






Jango37 wrote:
thats pretty stupid, go back to the way it was, many people work too hard to get where they are. I don't have the luxury that others do to play for hours at a time i only get on for 2 hours at the most during the night because my family comes first and this game is something fun to do. Now to take away from the game would be to cause a lotta people to quit. now why would we want perma death? that is stupid. I have not been on since day one and I'm not entirly sure what the perma death was but from what I hear you lost your charactor permanently after so many deaths, well if that is the case, and I work months to build a jedi and he dies permanently then I would most definately quit the game because that would take away from the fun completely. now I could be wrong but anyone who takes months and months to build a jedi or any char for that matter would quit if they lost that char after so many deaths. if jedi, die permanently then every char should do the same. so there leave it the way it is. if people dont like jedi, then maybe the devs should make other temps stronger as well but stop all the nerfing, it is ruining the game.






Exactly, its why Ill never get full template, lol.



Aalob Alarios
Dark Lightsaber Master

I earned it...did you?
Goldenstar10
Wed Oct 12, 2005 5:19 pm
#5



Jango37 wrote:
thats pretty stupid, go back to the way it was, many people work too hard to get where they are. I don't have the luxury that others do to play for hours at a time i only get on for 2 hours at the most during the night because my family comes first and this game is something fun to do. Now to take away from the game would be to cause a lotta people to quit. now why would we want perma death? that is stupid. I have not been on since day one and I'm not entirly sure what the perma death was but from what I hear you lost your charactor permanently after so many deaths, well if that is the case, and I work months to build a jedi and he dies permanently then I would most definately quit the game because that would take away from the fun completely. now I could be wrong but anyone who takes months and months to build a jedi or any char for that matter would quit if they lost that char after so many deaths. if jedi, die permanently then every char should do the same. so there leave it the way it is. if people dont like jedi, then maybe the devs should make other temps stronger as well but stop all the nerfing, it is ruining the game.




So you know you're about to use your character dont play your jedi for a 2-3 weeks. That's why alts were given to the jedi in the first place.




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_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*
˜Goldenstar & -Ayra- Star ˜
_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*
"I am a Swordsman, the other 32 professions can kiss my a$$."

GunFu
Wed Oct 12, 2005 5:20 pm
#6






Goldenstar10 wrote:





Jango37 wrote:
thats pretty stupid, go back to the way it was, many people work too hard to get where they are. I don't have the luxury that others do to play for hours at a time i only get on for 2 hours at the most during the night because my family comes first and this game is something fun to do. Now to take away from the game would be to cause a lotta people to quit. now why would we want perma death? that is stupid. I have not been on since day one and I'm not entirly sure what the perma death was but from what I hear you lost your charactor permanently after so many deaths, well if that is the case, and I work months to build a jedi and he dies permanently then I would most definately quit the game because that would take away from the fun completely. now I could be wrong but anyone who takes months and months to build a jedi or any char for that matter would quit if they lost that char after so many deaths. if jedi, die permanently then every char should do the same. so there leave it the way it is. if people dont like jedi, then maybe the devs should make other temps stronger as well but stop all the nerfing, it is ruining the game.






Jedi used to take much longer and was much harder to get back in the hologrinding days. Jedi then was for hardcore power gamers only and people want it to be as powerful as it once was it should probably go back to the way it was



Jedi is still for the hardcore grinders. When it takes 12 hours to get 2.5 million jedi xp in a really good spin group, that is hardcore. 12 hours of game play for me is about 2 and a half weeks.




Aalob Alarios
Dark Lightsaber Master

I earned it...did you?
super_moomoo
Wed Oct 12, 2005 5:47 pm
#7



GunFu wrote:


Goldenstar10 wrote:


Jango37 wrote:
thats pretty stupid, go back to the way it was, many people work too hard to get where they are. I don't have the luxury that others do to play for hours at a time i only get on for 2 hours at the most during the night because my family comes first and this game is something fun to do. Now to take away from the game would be to cause a lotta people to quit. now why would we want perma death? that is stupid. I have not been on since day one and I'm not entirly sure what the perma death was but from what I hear you lost your charactor permanently after so many deaths, well if that is the case, and I work months to build a jedi and he dies permanently then I would most definately quit the game because that would take away from the fun completely. now I could be wrong but anyone who takes months and months to build a jedi or any char for that matter would quit if they lost that char after so many deaths. if jedi, die permanently then every char should do the same. so there leave it the way it is. if people dont like jedi, then maybe the devs should make other temps stronger as well but stop all the nerfing, it is ruining the game.




Jedi used to take much longer and was much harder to get back in the hologrinding days. Jedi then was for hardcore power gamers only and people want it to be as powerful as it once was it should probably go back to the way it was

Jedi is still for the hardcore grinders. When it takes 12 hours to get 2.5 million jedi xp in a really good spin group, that is hardcore. 12 hours of game play for me is about 2 and a half weeks.





lol best comment ever. i hope your joking i really do but with some people its hard to know. PreCU as an mls you were lucky to get 00k a buff (3hours-3.5hours) and as 0/0/2/0 ls you could ge tmaybe 2-300k xp a buff. so i hope your joking (which im sur eyou are)



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Tapa
Wed Oct 12, 2005 5:54 pm
#8


I beg to differ from the op, my alt is better at PVP than my Jedi, and I've played my Jedi much much longer.




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MDBangs
Wed Oct 12, 2005 6:03 pm
#9






GunFu wrote:






Goldenstar10 wrote:





Jango37 wrote:
thats pretty stupid, go back to the way it was, many people work too hard to get where they are. I don't have the luxury that others do to play for hours at a time i only get on for 2 hours at the most during the night because my family comes first and this game is something fun to do. Now to take away from the game would be to cause a lotta people to quit. now why would we want perma death? that is stupid. I have not been on since day one and I'm not entirly sure what the perma death was but from what I hear you lost your charactor permanently after so many deaths, well if that is the case, and I work months to build a jedi and he dies permanently then I would most definately quit the game because that would take away from the fun completely. now I could be wrong but anyone who takes months and months to build a jedi or any char for that matter would quit if they lost that char after so many deaths. if jedi, die permanently then every char should do the same. so there leave it the way it is. if people dont like jedi, then maybe the devs should make other temps stronger as well but stop all the nerfing, it is ruining the game.






Jedi used to take much longer and was much harder to get back in the hologrinding days. Jedi then was for hardcore power gamers only and people want it to be as powerful as it once was it should probably go back to the way it was



Jedi is still for the hardcore grinders. When it takes 12 hours to get 2.5 million jedi xp in a really good spin group, that is hardcore. 12 hours of game play for me is about 2 and a half weeks.






At 4444 LS, 2002 enhancer, 1000 force healing pre-cu I got a million in 12 hours. Idid not have perfect pearls and I was not the fastest grinder. I did 600k in a few hours the other day and realized how much of a joke jedi truely is. Your a power game because you can get 2.5mill in 12 hours? That's a good joke, it took me 3 days to get the mls box not a day and a half accoring to how much you get. The jedi grind use to be a lot harder, I heard guild members talk about how long it took them to get novice LS, it took them well over 8+ hours pre-cu. Then a guild jedi who unlocked capped jedi xp at 90k (before he had a novice box) and I thought to m yself how stupid is truely was. At least pre-cu it took effort now it's just nothing. I pity everyone here who did not get the message saying they unlocked a jedi after mastering a 30th+ profession, and not being able to swing that saber in kinetic armor with a saber tef and perma-death. Those were the days you didn't go out and finish in weeks or even months...Your logic is a joke especially when you add up all of the double XP a ton of padawans got in the first few weeks of the cu.
TT1
Wed Oct 12, 2005 6:04 pm
#10

From the very beginning they decided to make jedi playable.


That was their mistake.


It is obvious that there will be lots of jedi after certain time. How old is SWG? 2 years? This is a game afterall.


After the 1st unlock, that person spread the info oreven if she did not, theJedi population will grow, despite whatever restrictions are put on.


Bring back tefs, perma death-whatever, there still be more jedi today than a year ago.


They tryed perma-death before and they got rid of it for a reason. If they do bring it back,(never-ever-ever will), they will HAVE to beef up jediBIG time. (For 'balance')


MDBangs
Wed Oct 12, 2005 6:05 pm
#11






Tapa wrote:

I beg to differ from the op, my alt is better at PVP than my Jedi, and I've played my Jedi much much longer.





Same here, and I play my alt more! Not because he is stronger but because I feel running around in ST armor with a pike is way more of a gcw then a character with Jedi Knight running around trying to kill stacker templates. Only PvP the jedi gets is in a guild hall with duels from guild members to practice. Not that I believe everyone should do this I am just saying that in PvP it is more fun to see rebels and ST not jedi.
MDBangs
Wed Oct 12, 2005 6:07 pm
#12






TT1 wrote:

From the very beginning they decided to make jedi playable.


That was their mistake.


It is obvious that there will be lots of jedi after certain time. How old is SWG? 2 years? This is a game afterall.


After the 1st unlock, that person spread the info oreven if she did not, theJedi population will grow, despite whatever restrictions are put on.


Bring back tefs, perma death-whatever, there still be more jedi today than a year ago.


They tryed perma-death before and they got rid of it for a reason. If they do bring it back,(never-ever-ever will), they will HAVE to beef up jediBIG time. (For 'balance')







Perma-death would be worse today then ever. If people think that perma death is going to be good then they're nuts. All it is is say ing "Yeah give jedi a ton of power, all 8million of them". I agree with you there will always be more jedi, you are 100% right.
Dvol
Wed Oct 12, 2005 8:03 pm
#13


Perma death was removed because what person wants to spend 6 months regrinding cause they died the 3rd time to a client crash-bug or pve death due to lag..also in those days jedi xp was lower and took much much longer...(People cried) Jedi system Round 2..was u had tokens based on level in jedi-die in a certain time frame before they decayed( i think it was 5 days per Death) then on the final death u lost a random skill box if memory serves me right..again that system was Cried about due to client crashes lag deaths ect..which is all ligit complaints from a certain point of view


these jedi were clad in Armor there were alot around u just couldnt tell them from norms( which i liked) but again Cried the player base about fairness time to regrind that box pvp ect...but these jedi could waste 5 to 10 players no prob..it was Risk and reward..


Present day- well after all the whines and threats to quit jedi revamp round 3 came....jedi were alot weaker but not as we are now..but all u lost was xp..this was in up until a patch or so ago--IMO all these systems Stunk for the casual player..i for one died alot and incured alot of cloner debt..i was king of cloner debt xp but again Cries were made so pve debt removed..


Now to get power u must take risk...Risk to me would be Saber Tefs to opposing faction-Group tef's brought back ect..but i want my Own War and if i want to kill Rebs ill use my Alt to be in the GCW,,,to enter my war u must go Elite SF to Join in..but would be your choice..i have several ideas to make it better but no one cares and it wont change the game..the Devs only care about the majority that call for nerfs on every profession they Lose to...My 2 pennies




Darkvol-RIP Dec7th 2005
Mobosh-Rodian Pre Cu Grinded on Dant Dark jedi Knight NooB-cancelled as well
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