Jedi Archive

Thread: Weaponsmiths want ADK nerfed. Voice your disapproval.

Opie76
Sun Oct 16, 2005 11:39 pm
#1


http://forums.station.sony.com/swg/board/message?board.id=weaponsmith&message.id=100395


Some possible suggestions so far from the money hungry.


1. Make adk biolinked to the owner of the weapon. That way uber weapons are not tradeable. (This i can live with)

2. 50% reduction of weapon decay (Not acceptable for those of us that have to loot to make our weapons work)

3. Make it so the ADK has a chance to break (Not Acceptable to destroy a veteran reward)


clicky someone?



Ho'mer

Message Edited by Opie76 on 10-16-2005 11:40 PM

yurylightmist
Sun Oct 16, 2005 11:46 pm
#2

if ADK's go i will not play my jedi. /shrug
perfavorebasta
Sun Oct 16, 2005 11:54 pm
#3

Weapons can be recrafted with new resources and looted components. Pre-Cu premium pearls are extint items. Only the adk can save them.


I'd say go for a biolinking in the adk. I hate seeing Bhs with a full ris adked


Opith





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kAotiC_HeRo
Sun Oct 16, 2005 11:54 pm
#4






Opie76 wrote:


http://forums.station.sony.com/swg/board/message?board.id=weaponsmith&message.id=100395


Some possible suggestions so far from the money hungry.


1. Make adk biolinked to the owner of the weapon. That way uber weapons are not tradeable. (This i can live with)

2. 50% reduction of weapon decay (Not acceptable for those of us that have to loot to make our weapons work)

3. Make it so the ADK has a chance to break (Not Acceptable to destroy a veteran reward)


clicky someone?



Ho'mer

Message Edited by Opie76 on 10-16-2005 11:40 PM




I actually agree... so long as they fix the pearl drops and qualities thereof. Until then, I am keeping my ADK.



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KAOTIC HERO -[My new baby!. ]- BRITTANI


Virtuell
Sun Oct 16, 2005 11:54 pm
#5


The best option is if I must choose:


1. Make adk biolinked to the owner of the weapon. That way uber weapons are not tradeable. (This i can live with)


Since most of us probably spent a few 20 millions + to get pearls and resources for or saber. More than any other profession.


But there is no reason ADKs should be nerfed. What I know crafters still get a lot of money on my server (infinity) even when many have ADKs.


Edit: added some text


Message Edited by Virtuell on 10-17-2005 10:18 AM




00111011000100100110

00010010000011001100

01011111100111001000...| Drako Orkand

00100100101011011111...| Raal/Integral

01001101110101101000...

01101001110101101100...

01101100011111011110

01100110010110100011

00000110001101110110

10101000001010000010
00011010111011101001
00000001111001101001

01011101000111010110.................................U I support Pre-NGE U.

10010001010111000111

10001111110110110101
Insaincat
Sun Oct 16, 2005 11:57 pm
#6

I don't think anything should be indestructible, this game should be fluid not static. Exelent gear should be something that is brought out on special occasions that are worth the risk of decay, not stacked indefinitely on a player that accumulates wealth to the point of obscenity.




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Torqued
Sun Oct 16, 2005 11:58 pm
#7






Opie76 wrote:


http://forums.station.sony.com/swg/board/message?board.id=weaponsmith&message.id=100395


Some possible suggestions so far from the money hungry.


1. Make adk biolinked to the owner of the weapon. That way uber weapons are not tradeable. (This i can live with)

Have no problem with this at all.

2. 50% reduction of weapon decay (Not acceptable for those of us that have to loot to make our weapons work)NO

3. Make it so the ADK has a chance to break (Not Acceptable to destroy a veteran reward)

NO

clicky someone?



Ho'mer

Message Edited by Opie76 on 10-16-2005 11:40 PM







Relanor
Elder Jedi
--------------------
Manx
Rebel Soldier
Kakov
Mon Oct 17, 2005 1:00 am
#8

I can see the reasons behind Weaponsmith calling for ADKs to be removed, with them and the trend of the DEVs to have all new uber-weapons in the for on loot instead of schematics it has made the profession almost defunked... But with the current situation with Crystals and Pearls it would be very stupid to support their stand point.


It seems to me that there is no reason for sabers to degrade at all.. As the only reason that I can see for weapons to degrade is to ensure that there is always a market for new and replacement weapons, aswe are not part of that market and our weapons are personally crafted it seems a little pointless. I would suggest either sabers and the contents do not degrade or at least the Crystals and Pearls do not.


*Flick Coin* My 2 pence.





Kakov Avvau

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LittleManBigGalaxy
Mon Oct 17, 2005 1:12 am
#9

I think it would be fine if they made adk's bio-linked. But then change it so an adk is able to be taken every vet reward (idk but im pretty sure you can only take it as a price once). That way, if a person wants 5 adk kits they will have to pick an adk for 5 straight vet rewards or buy one for some ungodly price (and since adk's will become more stationary the adk price will go up pretty drastically i expect).



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laodamas
Mon Oct 17, 2005 3:42 am
#10


As a Jedi with an all Premium Pearl Saber I never want to lose my ADK. As a weaponsmith I hate the stupid things. Problem is the damage has been done and can not be repaired without removing all ADK's(I do not support this) or a roll back where all ADK's are deleted and every qualified account is given one ADK that is non tradeable. The real problem right now is that the number of ADK's can exceed the actual number of players on a server.


If player A sells his ADK to player B that is fine. Player B may not need to buy a new weapon at any point, but player A will. The problem is that if player A quits the game then his ADK is still being used and has eliminated 2 players from buying weapons.


The ADK is just another example of the Devs shortsightedness, these should have entered the game as a one per account non tradeable item. Now that many players have spent millions to acquire extra's there is no fair way to correct this. Making all ADK's bio-linked is a fair way to begin correcting this without doing to much damage to those that spent the millions.



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insaniac77
Mon Oct 17, 2005 3:46 am
#11

Im on both sides on this one, I think its great for jedi to use on sabers but also have a crafter and see the other side. I had a suggestion that I think would fit both sides. I posted it in the general forum and heres the link. what you guys think of it?



http://forums.station.sony.com/swg/board/message?board.id=generalgame&message.id=52098





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blue-phoenix
Mon Oct 17, 2005 3:54 am
#12

As a WS i honestly have no real problems with adk's... yeah we might lose customers due to them but it's nothing great.

i don't see what nerfing them would really do, when they change template most of the time they will destroy the weapon
to put the adk on the new one and so on.. yeah some sell them but those that buy them there is a chance that they just
want the adk.

if they really want to nerf these the way i see it is they should only allow the crafter of the weapon to apply the
ADK to the weapon, so the WS in question will decide if he wants to adk the weapon and the price of the will drop as
they will be considered components for the weapons/armor.... so on. personally i think this is the best option since
it will not affect jedi as we craft our own weapons hence we decide. This will also increase the relationships between
crafters and end users.


just my 2 cents



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- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
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lovisa
Mon Oct 17, 2005 4:00 am
#13

as a weponsmith i understand why the ADK is a problem


it ruin WS buissnes sadly and even some AS aswelll


and the bio link option is a way to stop that same wepon go from owner to owner


and jedi have no fear from that so all is happy as i see it





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