Jedi Archive
Thread: Baciacca Please Read and forward to someone who can DO SOMETHING
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NewHopeFan
Sat Oct 01, 2005 7:07 am
#1
Baciacca wondering if you could pass along these thoughts and questions to some dev who can do someything to make things right here.
1) CM gets fix within 24 hours we are waiting over5 months for them to FIX jedi saber speed/damage (especially access to higher end pearls and crystals)
2) SAC costs on sabers immediately after CU they blanket reduced all sabers from 126 to 100 SAC, if this was as intended why is it that NEW sabers start at a default of 126/127 with high end resources instead of the 100 ?
3) Jedi do not have access to smugglers like weaponsmiths do for their best weapons to be sliced and sold, non-jedi get access to 12pt WS crafted weaponry while jedi either are 7-12pt depending on Template and SEA's. How about letting a master LS craft sabers and let them be BIO-LINKED to the particular jedi that wants to use them?
4) If jedi have been reduced to ~ a normal profession and we are not gonna be 1.5 times stronger how about making the xp gains the SAME as non-jedi ? After all this is the only profession that REQUIRES over 6 months of work to master instead of the 6 DAYS max that normal professions take.
5) BH/Jedi combat should be 1-1 or more if another BH has same mission (personnaly i think the BH's should be able to attack each other as well as the jedi ). If others cannot heal, others should not be able to attack (SF).
6) Dizzy, Stun & Blind recovery .... How come every non-jedi profession gets these and we just have KD recover ?
7) FRS .... OH I HOPE THIS IS GONNA BE AWESOME since after 5 months no word on when or HOW its gonna be implemented (rumors dont count in my book)
8) Visibility .... Something needs to be looked into I know of 2 different jedi currently grinding that NEVER attacks any npc's or pvp's, fights only Bol's and only EQUIPS LS when grouped and at mission with no npc's nearby , yet they have regular BH visits !
9) BH/CM we are back to DOT's ruling pvp again, both these professions are great but should not be able to be stacked together to make this strong of a template. Make BH require MASTER MARKSMAN again and CM require MASTER MEDIC again.
Hoping that this posts starts INTELLIGENT conversation and not the flame wars most of the posts in the JEDI forums DO.
Nastypope
Sat Oct 01, 2005 8:08 am
#2
Oh I dont know if there ever been a post with out flames added to it.
PopEspicII
Sat Oct 01, 2005 8:12 am
#3
CM was not fixed. What they did fix is the way DOT's are affecting players. Instead of diminishing w/in a certain time the DOT's would remain on the targeted player for hours. No changes or fixes were done to CM what so ever.
Orthell
Sat Oct 01, 2005 8:15 am
#4
Well, SOE failed to fix DOTS, no surpise there. And visibility is bugged. If we could get just a TAD bit of cooperation from SOE, we could nail down the visibility issues, but SOE doesn't want that.
kpr
Sat Oct 01, 2005 8:18 am
#5
1) CM gets fix within 24 hours we are waiting over5 months for them to FIX jedi saber speed/damage (especially access to higher end pearls and crystals)
still aint fixed
2) SAC costs on sabers immediately after CU they blanket reduced all sabers from 126 to 100 SAC, if this was as intended why is it that NEW sabers start at a default of 126/127 with high end resources instead of the 100 ?
sac costs are just fine...you can go down to 96
3) Jedi do not have access to smugglers like weaponsmiths do for their best weapons to be sliced and sold, non-jedi get access to 12pt WS crafted weaponry while jedi either are 7-12pt depending on Template and SEA's. How about letting a master LS craft sabers and let them be BIO-LINKED to the particular jedi that wants to use them?
good question
4) If jedi have been reduced to ~ a normal profession and we are not gonna be 1.5 times stronger how about making the xp gains the SAME as non-jedi ? After all this is the only profession that REQUIRES over 6 months of work to master instead of the 6 DAYS max that normal professions take.
we are not a normal proffession...i dont even have the best saber (638 max damage) and i can stomp any range and most melee templates...
5) BH/Jedi combat should be 1-1 or more if another BH has same mission (personnaly i think the BH's should be able to attack each other as well as the jedi ). If others cannot heal, others should not be able to attack (SF).
i like the system as is...being attacked by a bh has its thrills...and thats the bad point on being a jedi is to be hunted at the most incovinient time possible
6) Dizzy, Stun & Blind recovery .... How come every non-jedi profession gets these and we just have KD recover ?
well we are the only ones that can heal on our back...plus all those states dont really hurt all that much like they use too..
7) FRS .... OH I HOPE THIS IS GONNA BE AWESOME since after 5 months no word on when or HOW its gonna be implemented (rumors dont count in my book)
no answer
8) Visibility .... Something needs to be looked into I know of 2 different jedi currently grinding that NEVER attacks any npc's or pvp's, fights only Bol's and only EQUIPS LS when grouped and at mission with no npc's nearby , yet they have regular BH visits !
vis is part of being a jedi...learn it...love it...live with it
9) BH/CM we are back to DOT's ruling pvp again, both these professions are great but should not be able to be stacked together to make this strong of a template. Make BH require MASTER MARKSMAN again and CM require MASTER MEDIC again.
dots dont hurt anywhere near as much as they use to...thats what healer is for...just get some of that and your fine
MasterSheep
Sat Oct 01, 2005 8:21 am
#6
OK let me try to address some of what you say...
1) CM gets fix within 24 hours we are waiting over5 months for them to FIX jedi saber speed/damage (especially access to higher end pearls and crystals)
THe CM dot bug was introduced and solved very quickly.. you are correct there - this probably means it is an easy thing to fix - the saber speed bug is much wider ranging (much like the melee/ranged def bug) and effects everyone not just jedi - it is acknowledged as a known issue and will be fixed when the devs can do it. - The high end pearl drops IS an issue i agree however this is well know to the dev team and moaning about it will get us nowhere - the fact is if every jedi had prem pearls then jedi would be significantly overpowerd...
2) SAC costs on sabers immediately after CU they blanket reduced all sabers from 126 to 100 SAC, if this was as intended why is it that NEW sabers start at a default of 126/127 with high end resources instead of the 100 ?
SAC cost on post CU sabers starts off at 126 correct - and will stay there if you dont experiment efficiency at all. - put 7/8 points into efficiency and you save 4 points of FC and get the sac down to 96/95 depending on resources - reg weapons crafted by Weaponsmiths do exactly the same - sac starts off high and without expeirimenting on efficiency it stays there....
3) Jedi do not have access to smugglers like weaponsmiths do for their best weapons to be sliced and sold, non-jedi get access to 12pt WS crafted weaponry while jedi either are 7-12pt depending on Template and SEA's. How about letting a master LS craft sabers and let them be BIO-LINKED to the particular jedi that wants to use them?
Jedi should craft thier own sabers.. its just how the Jedi prof works. Once you start allowing them to be traded then you get vendors selling sabers... and every non master LS jedi has the same saber as a MLS (well hilt fiinal damage depends on pearls) - personally a jedi selling off Lightsabers from a vendor just doesnt sit right with me - also once they are tradable anyone can buy one!! not just jedi..
4) If jedi have been reduced to ~ a normal profession and we are not gonna be 1.5 times stronger how about making the xp gains the SAME as non-jedi ? After all this is the only profession that REQUIRES over 6 months of work to master instead of the 6 DAYS max that normal professions take.
jedi is about status not about power - it can be a very effective template to use or it can be easilly defeated in PvP depending on how you play your template and how good your opponent is... just because you grind out longer doesnt mean you are entitled to smite everyone in PvP - this is a game of skill just as much as it is a game of skills...
5) BH/Jedi combat should be 1-1 or more if another BH has same mission (personnaly i think the BH's should be able to attack each other as well as the jedi ). If others cannot heal, others should not be able to attack (SF).
if you are not special forces only the BH that has your mission can hurt you and once the TEF is active he cant recieve any help.. - If you are walking around special forces - then getting outnumbered is a real possibility and is your own fault
6) Dizzy, Stun & Blind recovery .... How come every non-jedi profession gets these and we just have KD recover ?
we do - its in xxx4 healer - however they are not really very useful to a jedi as the states only have a minor effect on our abilities - particularly if you are a defender build
7) FRS .... OH I HOPE THIS IS GONNA BE AWESOME since after 5 months no word on when or HOW its gonna be implemented (rumors dont count in my book)
Agree here - they are taking time to get it right - the Old frs was nothing more than a fight clubbers exploit paradise...
8) Visibility .... Something needs to be looked into I know of 2 different jedi currently grinding that NEVER attacks any npc's or pvp's, fights only Bol's and only EQUIPS LS when grouped and at mission with no npc's nearby , yet they have regular BH visits !
BH visits are random - however playing when not many other jedi are active on the server increases your chances of a visit - as does being imperial on a reb dominated server or being neuttral on any server - would nbeed more info than just a feeling about BH visits to confirm if this is a bug..
9) BH/CM we are back to DOT's ruling pvp again, both these professions are great but should not be able to be stacked together to make this strong of a template. Make BH require MASTER MARKSMAN again and CM require MASTER MEDIC again.
the BH/CM is the paper to the MLS/MD rock - but enhancer templates slice through them with ease.. they are NOT over powered but just tough for specific jedi templates (those without crowd control or sap) to deal with - just as a MRifles is a deadlyt attacker on a jedi without aura due to the damage they deal out.. Learn to run from the battles you cant win..
Hoping that this posts starts INTELLIGENT conversation and not the flame wars most of the posts in the JEDI forums DO.
Yenu
Sat Oct 01, 2005 8:53 am
#7
8) Visibility .... Something needs to be looked into I know of 2 different jedi currently grinding that NEVER attacks any npc's or pvp's, fights only Bol's and only EQUIPS LS when grouped and at mission with no npc's nearby , yet they have regular BH visits !
vis is part of being a jedi...learn it...love it...live with it
=====================================================================
I have to disagree with this. SOE make the rules to keep the visibility low but it seems like is not working and SOE is not following their own rules. Visibility is part of being a jedi only isSOE stick to the rules they created.
May be SOE needs another company with a game like this so they have some competition. That's why they don't care to fix and balance the right way the first time.
fogseeker
Sat Oct 01, 2005 9:01 am
#8
maybe your friends didnt unequipt their LS while infront of NPC's
Pday
Sat Oct 01, 2005 9:10 am
#9
hm i can make a pistol with 65 base sac and 966 max, i can make a rifle 82 sac 1183 max, a carbine with 73 sac 1069 max.
MasterSheep
Sat Oct 01, 2005 10:40 am
#10
Pday wrote:
hm i can make a pistol with 65 base sac and 966 max, i can make a rifle 82 sac 1183 max, a carbine with 73 sac 1069 max.
yep - however such a simple cpomparison or weapons based on just 2 stats is NOT that easy...
sabers are THE best weaon to use in high end pvp and pve due to the high MIN damage tight damage range and elemental damage - not to mention that saber specials have SMALL sac multipliers compared to a carbineer...
Pday
Sat Oct 01, 2005 10:41 am
#11
hm i can make acarbineand a riflewith 650+ min damage with a pu, our elemental is overrated.
MasterSheep wrote:
Pday wrote:
hm i can make a pistol with 65 base sac and 966 max, i can make a rifle 82 sac 1183 max, a carbine with 73 sac 1069 max.
yep - however such a simple cpomparison or weapons based on just 2 stats is NOT that easy...
sabers are THE best weaon to use in high end pvp and pve due to the high MIN damage tight damage range and elemental damage - not to mention that saber specials have SMALL sac multipliers compared to a carbineer...
NoviceRangerFlurry
Sat Oct 01, 2005 1:02 pm
#12
PopEspicII wrote:
CM was not fixed. What they did fix is the way DOT's are affecting players. Instead of diminishing w/in a certain time the DOT's would remain on the targeted player for hours. No changes or fixes were done to CM what so ever.
Yep walked around Bleeding and on fire for 3 hours approx, is this game becoming the Fantastic 4 on line? only stopped after I shuttled! Adnd I still have the Bleeding icon and fire 12 hours later!
NoviceRangerFlurry
Sat Oct 01, 2005 1:07 pm
#13
MasterSheep wrote:
Pday wrote:
hm i can make a pistol with 65 base sac and 966 max, i can make a rifle 82 sac 1183 max, a carbine with 73 sac 1069 max.
yep - however such a simple cpomparison or weapons based on just 2 stats is NOT that easy...
sabers are THE best weaon to use in high end pvp and pve due to the high MIN damage tight damage range and elemental damage - not to mention that saber specials have SMALL sac multipliers compared to a carbineer...
The Min on my advanced Laser rilfe pwr'ed upis higher than the min on my saber!
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