Jedi Archive
Thread: What do you all think about the new debuff system on the expansion test center.
1. Snare will remove force run, then the snare will be applied.
2. Any type of weapon speed buff removed, then the speed debuff is applied.
NPCs will be able to do this to you also.
Message Edited by EVILxWARLOCK on 10-12-2005 08:45 AM
I can live with snares cancelling force run but if speed buffs are removed too thats just **modbot**ed up.
If this is the case then reapllying your buffs should cancel the snares or debuffs.
Chillwillzx wrote:
Are you saying force speed or adrenalin buff is removed when you get hit by thyroid rupture?
I can live with snares cancelling force run but if speed buffs are removed too thats just **modbot**ed up.
If this is the case then reapllying your buffs should cancel the snares or debuffs.
Message Edited by EVILxWARLOCK on 10-12-2005 07:44 AM
EVILxWARLOCK wrote:
Chillwillzx wrote:
Are you saying force speed or adrenalin buff is removed when you get hit by thyroid rupture?
I can live with snares cancelling force run but if speed buffs are removed too thats just **modbot**ed up.
If this is the case then reapllying your buffs should cancel the snares or debuffs.
Correct. Also you get the speed debuff on top of that.
Message Edited by EVILxWARLOCK on 10-12-2005 07:44 AM
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That can't be right.
It just... can't.
So one debuff will do all that? That must be a mistake or a "work in progress gaff".
Entire templates, Jedi or not, are built around certain skills and buffs. This will change the entire way combat is fought.
*boggles*
Anyways.. back to GuildWars.
leave it to the devs to read our advise and our corr. and come up with this crapola.
pre-orders cancelled subs cancelled till this is dealt with guess i get to play other games for a few months or always
FR shouldnt be canceled by a snare. Maybe it should be like this:
Snare applied: FR3 becomes FR2, FR2 becomes FR1, FR1 becomes Burstrun.