Jedi Archive

Thread: My new FRS, and idea for Jedi population control

agkBenny
Tue Aug 10, 2004 4:47 pm
#1

perma death is not that answer. I did like the blue glowy idea a while back though



AGKBennyPRE-CUFull TemplateJedi
JenyElder Pikeman
I supported pre-cu, the cu, but not the NGE!!!
Soulcaster
Tue Oct 11, 2005 4:10 pm
#2

My Force Rank System


Here are some of my ideas for what the new FRS shoudl be like.


The Knight Trials. Jedi become padawans and remain covert. They then do the Knight Trials and obtain the rank of Knight. (like the old system)


The Reinstatement of "Perma-Death". Jedi Knights are permenantly OVERT. They can be attacked by oposing faction members at any time, and when killed, automatically become over again after 5 minutes. They will not have to go to a recruiter, they will clone covert, and become overt again in 5 min. Knights dieing to other knights or players that are overt does NOT warrant permadeath. Perma-death applies when another Jedi Knight takes a mission on an Opposing Faction Jedi Knight. Every Jedi Knight will then get 3 deaths vs these opposiing faction Knights that take their mission from a designated terminal (that of course only knights can access). Therefore Knights dieing from random overt opposing faction jedi will not have a death count against them. Deaths from a BH will also NOT count as a perma-death count. Only other Jedi Knights can take their "death rights" from them. And Jedi can die with honor knowing another knight had bested them, not some BH that ganked them for the 3rd time.


This would also enhance the feel of seeing other Jedi Knights in the game. It would be like the movies then, when Obi and Qui'gon are suprised to meet Darth Maul who has hunted them all the way to the Naboo Spaceport and are now about to do battle for keeps.


Perma-death adornments This is debatable, i have 2 possible ideas for this.

#1. The Jedi who gets the LAST of the 3 kills on a given jedi will get an adorn saying something like "...has slain the might Jedi Knight/Master (or Dark Jedi Knight/Master) Kryptis Soulcaster in battle." This would definately give a sense of achievement and uniqueness to the game as well as my permadeath system.

#2. The Jedi who gets any of the 3 kills (required to perma-death another character) will get the adorn stated above. This will make player killing adorns less rare as the 1st option, but will still give credit to the player who bested the other knight. As they deserve it.



Kryptis Soulcaster
Playing Since: 30 Oct 2004 (Bria Server)
[Ì[[[[?????[F]]]

= WAR =

http://www.freewebs.com/wepofwar

Shavik
Tue Oct 11, 2005 4:12 pm
#3

Nice try but Perma-death is not coming back and ALL Jedi I know would cancel their accounts.. My guild has around 40 Jedi.. FYI



8Shavik Sumi7
(gggggggggggggggggxnnnnnwnnnwnnnnnxggggggggggggggggg)
Dark
| J E D I |

JaKasKahn
Tue Oct 11, 2005 4:26 pm
#4

I agree perma death is not the answer. But there needs to be stiffer penalties for running around with your glow stick out. I think the jedi need to be strengthened overall. Bring back multiple bh hunting jedi. Make it to where a jedi killed by bhs is out for a week. You have to use your alt that you got for getting jedi. I think a jedi should be able to take on 2 bh and bea close fight. If 5 come for you run. Now only prob i can see is that your grinding will be a prob. But if jedi are strengthened to the point that they should be, they can take on 20 cl80 npcs on there own. That way they can grind w/o viz issues unless you are spotted by opposing factions or other npc people/players. If these changes came about I think that the overall fun would increase. This way ppl who want to pvp bh can. And those who want to pve can but must stay out of the public eye.

/shrug


Just my 2 credits


Now if we could only be listened to.



SWG=BETA
hamhamthe3rd
Tue Oct 11, 2005 4:39 pm
#5

i have no problem with staying dead but what stops 10 or more jedi from coming after one person just to remove him from existence? if we all have to be overt then one jedi picks up the mission and the other jedi overts follow him. they find the target, everyone saber throws him, no one can survive 10 sabers hitting at once. the guy with the mission gets the db and they repeat this killing all the jedi they hate. the guilds with the most jedi would obviously pick on the lesser guilds picking off jedi one by one until they are all thatremains.

Message Edited by hamhamthe3rd on 10-11-2005 07:40 PM

agkBenny
Tue Oct 11, 2005 4:47 pm
#6

perma death is not that answer. I did like the blue glowy idea a while back though



AGKBennyPRE-CUFull TemplateJedi
JenyElder Pikeman
I supported pre-cu, the cu, but not the NGE!!!
Soulcaster
Tue Oct 11, 2005 6:58 pm
#7

Well i dont quite know how the old FRS worked, but the system i was describing would be similar to the BH terminals, where you can't gank squad any one jedi. I know some BHs figured out a way..but in the system i am propising, it would be sheer luck if more than 1 jedi had your misison and came after you.


It would work like the BH terminals, where it would show all online jedi...or actually...maybe it would show offline jedi too...so this way the constant active playing jedi aren't peanilized for being terminated and hunted JUST becuase they are the only ones on at the given time to hunt. So actually it would work like the BH terminals now, where you cna't gank squad someone...but the terminals would show ALL jedi of the opposing faction (offline or not) and it would be up to you to hunt them. Maybe even make it so that once someone took your mission it came off the terminals for good until they passed or failed that mission. And it would dissolve after 3 days again. (to prevent players friends from holding misisons), but also allow for the ability to not get ganked again.





Kryptis Soulcaster
Playing Since: 30 Oct 2004 (Bria Server)
[Ì[[[[?????[F]]]

= WAR =

http://www.freewebs.com/wepofwar

Zephrin_B
Tue Oct 11, 2005 7:00 pm
#8






Soulcaster wrote:

My Force Rank System


Here are some of my ideas for what the new FRS shoudl be like.


The Knight Trials. Jedi become padawans and remain covert. They then do the Knight Trials and obtain the rank of Knight. (like the old system)


The Reinstatement of "Perma-Death". Jedi Knights are permenantly OVERT. They can be attacked by oposing faction members at any time, and when killed, automatically become over again after 5 minutes. They will not have to go to a recruiter, they will clone covert, and become overt again in 5 min. Knights dieing to other knights or players that are overt does NOT warrant permadeath. Perma-death applies when another Jedi Knight takes a mission on an Opposing Faction Jedi Knight. Every Jedi Knight will then get 3 deaths vs these opposiing faction Knights that take their mission from a designated terminal (that of course only knights can access). Therefore Knights dieing from random overt opposing faction jedi will not have a death count against them. Deaths from a BH will also NOT count as a perma-death count. Only other Jedi Knights can take their "death rights" from them. And Jedi can die with honor knowing another knight had bested them, not some BH that ganked them for the 3rd time.


This would also enhance the feel of seeing other Jedi Knights in the game. It would be like the movies then, when Obi and Qui'gon are suprised to meet Darth Maul who has hunted them all the way to the Naboo Spaceport and are now about to do battle for keeps.


Perma-death adornments This is debatable, i have 2 possible ideas for this.

#1. The Jedi who gets the LAST of the 3 kills on a given jedi will get an adorn saying something like "...has slain the might Jedi Knight/Master (or Dark Jedi Knight/Master) Kryptis Soulcaster in battle." This would definately give a sense of achievement and uniqueness to the game as well as my permadeath system.

#2. The Jedi who gets any of the 3 kills (required to perma-death another character) will get the adorn stated above. This will make player killing adorns less rare as the 1st option, but will still give credit to the player who bested the other knight. As they deserve it.




Perma-death should stay in it's current status (permanentely dead). Vote for Blow Glowy, ftw.




__________________________________________________
Zephrin w Zerynn w Zephi
Elder Jedi Elder BHEngineer
Defenders Of The Alliance
-I support the return of camps
Soulcaster
Tue Oct 11, 2005 7:05 pm
#9

I've said in many posts that i really dont think "perma-death" should be implimented into the game, because i dont think a jedi who worked so long, so hard and paid RL cash for so long...should get their character deleted JUST because they died 3 times. But under this system that i am supporting, i would actually not mind losing my character over.


Maybe its just me, and maybe i like to roleplay a tiny bit...but i wouldn't mind losing my character to fighting in a great 1 on 1 battle against another Light Side Jedi Knight.


I think the game needs something like this for a few reasons:


1. It controls the Jedi population a little bit. (you obviously DONT HAVE to do the Knight trials if you dont want to, and can remain padawan the whole tiem if you dont want to risk losing your character).


2. It would enhance PvP, when u met up with another Knight who you discovered was hunting you. and you prepare to do battle..possibly for the last time....


3. It would bring about a sense of achievment and respect for those players who have survived combat for so long, and have collected a few badges of all the Knights that have fallen to their hands...



Perhaps i might even suggest that once you pass the rank of KNIGHT and get to MASTER, that you can still be hunted from the "Knight Terminal", however you will NEVER lose your character if you die to another Jedi Knight. INSTEAD, only another MASTER Jedi can kill you (under the same rules as the Knight perma-death system i said above).


...or perhaps change it all together so that if you reach Master, you can never lose your character EVER. Kind of as a safety zone and a sense of accomplishment, that you lasted and survived for so long.





Kryptis Soulcaster
Playing Since: 30 Oct 2004 (Bria Server)
[Ì[[[[?????[F]]]

= WAR =

http://www.freewebs.com/wepofwar

Yny
Tue Oct 11, 2005 7:09 pm
#10

First thread that I read that had a solution for the FRS and Jedi population control....


Just what I thought, perma-death.... yay.... I agree with others here, perma-death should remain dead.



Soulcaster
Tue Oct 11, 2005 7:17 pm
#11


Well how do u guys propose fixing the over population of jedi? I dont mean to turn this into a "ban all new jedi" thread...because as some of you know im a 1-week old jedi. However, even well before *I* Jedi'ed there was an over abundance of jedi, and at this rate, say in another year, its only going to turn into KOTOR Online.


Soooo without removing Jedi characters, what do you propose for a solution? I think this is a great way to lose your character..to die to another great player in 1 on 1 combat. And i have limited the ways in which you can die as best i could...


And i've also stated that you dont have to do the Knight Trials, and you can keep your padawan for as long as you like without risking losing him at all.


And i think this would add a great amount of content for some players. As well as HARDCORE PvP people out there. That can go around collecting badges, and have the thrill of risking losing their characters. And knowing that if htye died, they died in battle and lost their characters for a good reason. I'd rather have a Knight that i had lost after having established myself as a great Dark JEdi KNight who have killed my share of other knights and finally went out in a battle that i lost to another light jedi knight that was stalking me......instead of having some sorry ass padawan jedi that everyone else has because everyone else is a jedi


This system would really add some content and a sense of achievement to the game and to players. As well as once they reached the MASTER level, and accomplished something that not many other players have.

Message Edited by Soulcaster on 10-11-2005 10:21 PM



Kryptis Soulcaster
Playing Since: 30 Oct 2004 (Bria Server)
[Ì[[[[?????[F]]]

= WAR =

http://www.freewebs.com/wepofwar

Soulcaster
Tue Oct 11, 2005 7:26 pm
#12

Furthermore, as someone said above: (if this permadeath system came back...) "I know a lot of jedi that would cancel their accounts if permadeath came back"


Well...then my idea works, it would control the population of the jedi, by having these players quit



And personally, anyone who would cancel their account just because perma-death is back instated is kind of stupid. Why would u cancel your account just becasue that came back? Whats the logic? Wouldn't you rather just play until you died, and then just stop playing? I mean if you cancel ur account its like ur characters dead anyway...so i dont get it.





Kryptis Soulcaster
Playing Since: 30 Oct 2004 (Bria Server)
[Ì[[[[?????[F]]]

= WAR =

http://www.freewebs.com/wepofwar

thepulse
Tue Oct 11, 2005 7:29 pm
#13

stop paying attention to my jedi andplay your own! if theres too many for ya and have a problem just delete it! .......

Message Edited by thepulse on 10-11-2005 07:30 PM



- Official SOE Crash Test Dummy. *edited by admin*
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