Jedi Archive

Thread: Since Cloak will be useless now Baciacca...

EvilAztec
Sat Sep 17, 2005 10:11 am
#1



For those who don't know already:




Helios had this to say:


"Here are some rules common to all types of buffs that remove you from sight (including Force Cloak):


1. Taking any offensive action reveals you instantly (currently the only exception is the Rifleman's ability Conceal Shot).

2. Interacting with some objects in the world instantly reveals you (could be switches, terminals, containers, etc)

3. Some commands cannot be executed and require you to reveal yourself before executing the command

4. All of these buffs can be "toggled off" at any time you wish to become view-able by others

5. Some non-combat actions can also reveal you (like healing for instance)

6. You are afflicted with a movement snare when you are stealthy (rooted when just camouflaged)


Number 1 already existed, when it wasn't bugged.

Number 2 I can deal with because I don't do that crap.

Number 3 Well I don't know about commands.

Number 4 applies to this new system-wide, ill thought stealth system.


My only gripe is with the last two. I don't care about the others, but I should be able to heal myself (I don't go for the heal others thing, let that break cloak) without breaking the cloak. I'm not affecting the world around me, so I shouldn't be revealing myself.


Number 6 takes cloak and makes it useless. How am I supposed to use it as an escape ability if I get snared? If this goes through then no bounty hunter, droid, or anything should be able to stop me from cloaking or hit/aggro on me. You can't outrun a BH cloaked with this snare, he can AOE you to death, you can't even heal. One more point: if this is the case, then the wonderful ever updating bounty droid should be unable to track you as well, because you are making me invisible then. NO creature should aggro on me (god knows why this BS hasn't been fixed yet) either.


Also, if this goes through, I want a respec. You just took the skill I used and made it completely and utterly useless to my survival. I want to trade it in for one that is useful after you've nerfed.


Finally: I wantANYONE snared whenever they use medic/doctor/cm abilities in combat.Stims, Bacta anything =Snare. It's only fair they get whacked with the nerfbat too. You can't tell me that youhonestly believe that you can run around holding a drink/stims/bacta/poisons in one hand, and a weaponin the other.I also want all Ranged and Melee class weapons nerfed because, wellJedi can't get good pearls and crystals for my saber, they should be nerfed down to me. My best rifle is 300-1130 acc 45 70~ish elemental 2.8 unmodified/unsliced speed. My best saber issomething below 300-474.Ican't remember the elemental, but it's a sunriders destiny crystal.


Hmm, lets see, well that's enough for now. I'm going to go look for others things to whack in trade for the cloak nerf.

Message Edited by EvilAztec on 09-17-2005 12:12 PM



Did you know
SOE has changed this game 3 times
Jedi went from being an Icon to a normal profession
The combat system is being reduced to Enemy Territory online
"If I wanted to play a FPS I'd launch CS 1.6"
BooleScaric
Sat Sep 17, 2005 10:14 am
#2

looks like snare is the main answer to many problems.. Defender got AI? Snare it... now the cloakers.. but you are right, i want the CM beingf snared, when they youe their debuffing etc.
EvilAztec
Sat Sep 17, 2005 10:19 am
#3

Yep and I thought of another one too: Any movement while firing a ranged weapon diminishes your accuracy by 85%.




BooleScaric wrote:
looks like snare is the main answer to many problems.. Defender got AI? Snare it... now the cloakers.. but you are right, i want the CM beingf snared, when they youe their debuffing etc.








Did you know
SOE has changed this game 3 times
Jedi went from being an Icon to a normal profession
The combat system is being reduced to Enemy Territory online
"If I wanted to play a FPS I'd launch CS 1.6"
RebelArchAngel
Sat Sep 17, 2005 10:21 am
#4

Its just sick that they want us so nerfed.. WHY? we no longer dominate PVP... the TKM/MSWORDS (or pike si guess)/doc 4xxx goes toe to toe with teh FotM MLS/MDefs, a BH/MCM can beat em, we r just as strong (or weak) as any other rpofs... u should either be lowering the xp needs or strengthening us!



Dalik Murrh________________

Fist of the Force

Big-Rug
Sat Sep 17, 2005 10:29 am
#5

The point made by Helios, is that these are some of the common rulesets that have been reworked to cover the stealth system for SWG. However, not all of the rules will apply to every profession in every situation. For example, Rifleman using cover to stealth will still be able to attack from a stealthed state. Camo'd rangers with have a root applied to them, but will be able to move stealthed by investing in the 0004 tree.


I think it is likely cloak will not have a snare applied to it as it is a mind trick, not a jedi being tip-toe sneaky sneaky. My point is this: The rules will be applied on a case by case system.. not universally applied; and secondly to stop jumping the gun and jumping to conclusions.. crying nerf and whining even before a system hits test centre.



Regards,


BR





Big-Rug
*Elder Jedi*

Never underestimate the Power of the Pink Side!

Thought for the day: If a pink wookiee turns blue glowie, do
they turn some sort of purple colour?

EvilAztec
Sat Sep 17, 2005 10:29 am
#6

I think the FR nerf should be undone as well. Otherwise most Jedi will be dead before they can even think about getting away from a fight. Yep FR2 should equal fastest vehicle, and FR3 should be 1.5-2 times that fast. I guess you can leave the damage reduction in for FR2 / FR3 but I want a toggle select for FR1.



Did you know
SOE has changed this game 3 times
Jedi went from being an Icon to a normal profession
The combat system is being reduced to Enemy Territory online
"If I wanted to play a FPS I'd launch CS 1.6"
EvilAztec
Sat Sep 17, 2005 10:32 am
#7

Unfortunately his point stated those six rules applied to all. Also, if it doesn't, then s/he can come on the bloody boards and state what will and what will not affect each profession... Then they should probably learn that too little information is more dangerous than too much.




Big-Rug wrote:

The point made by Helios, is that these are some of the common rulesets that have been reworked to cover the stealth system for SWG. However, not all of the rules will apply to every profession in every situation. For example, Rifleman using cover to stealth will still be able to attack from a stealthed state. Camo'd rangers with have a root applied to them, but will be able to move stealthed by investing in the 0004 tree.


I think it is likely cloak will not have a snare applied to it as it is a mind trick, not a jedi being tip-toe sneaky sneaky. My point is this: The rules will be applied on a case by case system.. not universally applied; and secondly to stop jumping the gun and jumping to conclusions.. crying nerf and whining even before a system hits test centre.



Regards,


BR











Did you know
SOE has changed this game 3 times
Jedi went from being an Icon to a normal profession
The combat system is being reduced to Enemy Territory online
"If I wanted to play a FPS I'd launch CS 1.6"
Atz_Breh
Sat Sep 17, 2005 10:34 am
#8

OMG cry harder...


now cloak will work like intended...


cloak never was intended for looting or healing stuff....


DrendalKahn
Sat Sep 17, 2005 10:35 am
#9

A snare would suck, but yeah the looting and healing was out of hand. Hopefully there wont be a snare when all's said and done.



DRENDAL KAHN


Calel_Haven
Sat Sep 17, 2005 10:36 am
#10

As I said in another post about this:


If they nerf cloak to something completely different, then I will expect Jedi with the cloak skill to have a respec. I wasted enough of my life grinding Jedi in the first place and I have no intention of wasting more of my life re-grinding after a SOE nerf. I will have no problems with a nerf to my precious cloak so long as they allow us to chose a different template without a grind.


If they dont give a respec, this will be the straw that broke the camels back for me and I will without a doubt cancel my subscriotion(s).


My suspicion is they will make cloak break like the current rifleman skill which will be completely useless for a Jedi without Mdef.





Elder Jedi - Dark Side Disciple
Elder Bounty Hunter - BHG
IGN Calel, Vendor situated in LUNA MALL, MOS LUNA, TATOOINE -2468 -4549
ICONICSTARWARSYFUN™ MAY THE FARCE BE WITH YOU
RebelArchAngel
Sat Sep 17, 2005 10:37 am
#11

let us heal ourselves and move and we r happy... i never use it for loot cuz it usually spawns stuff and ruins the conent for the whole server



Dalik Murrh________________

Fist of the Force

EvilAztec
Sat Sep 17, 2005 10:40 am
#12

Read the post junior. I don't care about not being able to heal others (only myself) nor am I a loot **edit** and did not agree with the DWB looters.


RTFP before you reply Junior.





Atz_Breh wrote:

OMG cry harder...


now cloak will work like intended...


cloak never was intended for looting or healing stuff....











Did you know
SOE has changed this game 3 times
Jedi went from being an Icon to a normal profession
The combat system is being reduced to Enemy Territory online
"If I wanted to play a FPS I'd launch CS 1.6"
Divine-Shadow
Sat Sep 17, 2005 10:44 am
#13

If your cloaked, Who cares if you are snared, You shouldnt be able to attack or be attacked when cloaked, What is the dam problem here??? Oh i see, Now you can't walk into a base and shut it down while cloaked, Or travel while cloaked, Or attack while cloaked, heal an overt while cloaked....Shall I go on??????? In other words you can't do somthing now with out having a consquence.


So once again how is cloak now NOT an escape route as you claim it to be, DId they make it so you can't cloak while being atack, make the range longer???


Idon't get some of you people.





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