Jedi Archive

Thread: Best Template EVER!!!

Ockaroo
Thu Sep 15, 2005 2:49 am
#1


OK so tonight I finished this template on my Jedi character......


MLS

4000 Healer

4340 Defender

4002 Enhancer


This template is almost exactly like the Jedi Guardian temp stickied on the top, but I wanted improved force run! And it was very useful while lair spinning in group. Why? 90% damage reduction! I never drew aggro....just kept it on during the fight! I threw out an area attack, then laid armor break on all creatures in range to make it easier for the other dmg dealers to bring them down. Pluswho doesn't want to run almost as fast as a vehicle!


To all beginning Paddys, I HIGHLY recommend this template. I love the fact I can deal above average damage as a MLS and tank quite effectively with just 4340 Defender. And channel force is a MUST!


Do you agree/disagree?


*edited for spelling errors*

Message Edited by Ockaroo on 09-15-2005 05:50 AM



----------------------------------------------------------------------------------

3 accounts cancelled. My Star Wars Experience is in the trash where SOE thought it was worth putting.
Ryle80
Thu Sep 15, 2005 2:53 am
#2

Disagree fr1>fr2

Also 90% damage reduction? Um no...




Ryle Ackak - Dark Jedi Elder
The Empire - 'Bringing peace and racial equality, through war and mass xenocide'



Ockaroo
Thu Sep 15, 2005 3:00 am
#3






Ryle80 wrote:
Disagree fr1>fr2

Also 90% damage reduction? Um no...





ok the 90% is an approximation. I avg 880-900 per basic LS attack.....with fr2 on I was doing about 120-140 so I did the quick math. fr1 > fr2? why do you think that? Leaving fr1 on to get to your BH attacker is conveinent yes....but if you know what you're doing...once you get within range of ANY BH..they should be concentrating on healing...NOT whipping CM crap if they are MCM. And fr1 will not get you away if you need to. They WILL find you. fr2? not likely





----------------------------------------------------------------------------------

3 accounts cancelled. My Star Wars Experience is in the trash where SOE thought it was worth putting.
Ryle80
Thu Sep 15, 2005 3:02 am
#4

Meh, misread, i think it is 90 or 95% reduction. As for fr1, i pvp a lot and to fight multiple ranged fighters who are kiting fr1 is a must. Costs too much to keep activating and deactivating fr2.




Ryle Ackak - Dark Jedi Elder
The Empire - 'Bringing peace and racial equality, through war and mass xenocide'



Ockaroo
Thu Sep 15, 2005 3:09 am
#5






Ryle80 wrote:
Meh, misread, i think it is 90 or 95% reduction. As for fr1, i pvp a lot and to fight multiple ranged fighters who are kiting fr1 is a must. Costs too much to keep activating and deactivating fr2.




yeah you do have a point there. Why they added that 90% dmg reduction I really don't know. What's the difference between the speed you can rush your opponent? If you could attack faster with any fr on (which you don't) I could understand this being added....



----------------------------------------------------------------------------------

3 accounts cancelled. My Star Wars Experience is in the trash where SOE thought it was worth putting.
Daytona
Thu Sep 15, 2005 3:11 am
#6

I think that sounds like a fun template. I have been trying to decide what to do with my boring MLS/MD template and I think I will play with one close to yours.



Hooah
Vendors on Rori in Rohal Cross, 1226 -5579, and on Lok in CION's Mall.

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
JessieJames19
Thu Sep 15, 2005 3:13 am
#7






Ockaroo wrote:


OK so tonight I finished this template on my Jedi character......


MLS

4000 Healer

4340 Defender

4002 Enhancer


This template is almost exactly like the Jedi Guardian temp stickied on the top, but I wanted improved force run! And it was very useful while lair spinning in group. Why? 90% damage reduction! I never drew aggro....just kept it on during the fight! I threw out an area attack, then laid armor break on all creatures in range to make it easier for the other dmg dealers to bring them down. Pluswho doesn't want to run almost as fast as a vehicle!


To all beginning Paddys, I HIGHLY recommend this template. I love the fact I can deal above average damage as a MLS and tank quite effectively with just 4340 Defender. And channel force is a MUST!


Do you agree/disagree?


*edited for spelling errors*

Message Edited by Ockaroo on 09-15-2005 05:50 AM




Hate to say it, But a master saber, 4-0-4-0 defender, 3-4-0-2- enhancer, 4-0-0-0 healer is better off then your template. Even though it is almost 4000 more in armor, it is greater then your ranged defense damage redux against high accu ranged attacks.



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ The Outlaw ~
~Master of the Saber~
Jesse' James - "One of Intrepids Most Dangerous"
Killing SF imps afk and LD because I AM the bad guy.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-zoe-
Thu Sep 15, 2005 3:14 am
#8






Ockaroo wrote:





Ryle80 wrote:
Meh, misread, i think it is 90 or 95% reduction. As for fr1, i pvp a lot and to fight multiple ranged fighters who are kiting fr1 is a must. Costs too much to keep activating and deactivating fr2.




yeah you do have a point there. Why they added that 90% dmg reduction I really don't know. What's the difference between the speed you can rush your opponent? If you could attack faster with any fr on (which you don't) I could understand this being added....






Because it used to be used alot to kite and no normal prof could ever get close to killing a jedi with fr2 + 100% damage on.



I am Gone for Real!!!
Ockaroo
Thu Sep 15, 2005 3:20 am
#9






-zoe- wrote:






Ockaroo wrote:





Ryle80 wrote:
Meh, misread, i think it is 90 or 95% reduction. As for fr1, i pvp a lot and to fight multiple ranged fighters who are kiting fr1 is a must. Costs too much to keep activating and deactivating fr2.




yeah you do have a point there. Why they added that 90% dmg reduction I really don't know. What's the difference between the speed you can rush your opponent? If you could attack faster with any fr on (which you don't) I could understand this being added....






Because it used to be used alot to kite and no normal prof could ever get close to killing a jedi with fr2 + 100% damage on.






and they can with fr1 active? A normal profession cannot have burst run on at all times...which what fr1 is. They can still kite at any time. Fr2 is just faster.



----------------------------------------------------------------------------------

3 accounts cancelled. My Star Wars Experience is in the trash where SOE thought it was worth putting.
Kal_Choedan
Thu Sep 15, 2005 3:33 am
#10

dump fr2 it costs to much to activate and reactivate . mls 4440 4000 3002 is the way to go with this template. Remember the best template is the one you know how to use not the template itself.

Having fr2 to grind the template is not an excuse to keep it IMHO but your choise of course. fr1 is not just for running its for the terrain negatiation without it I wouldnt win half the BH fights I do now . FR1 is probably the second most important skill after chanell. That should get it nerfed now hahaha.



Pirates of the Burning Sea

Comeing to you in June 07

Be there and sink a Frenchy


Ryle80
Thu Sep 15, 2005 3:35 am
#11



Ockaroo wrote:


-zoe- wrote:


Ockaroo wrote:


Ryle80 wrote:
Meh, misread, i think it is 90 or 95% reduction. As for fr1, i pvp a lot and to fight multiple ranged fighters who are kiting fr1 is a must. Costs too much to keep activating and deactivating fr2.


yeah you do have a point there. Why they added that 90% dmg reduction I really don't know. What's the difference between the speed you can rush your opponent? If you could attack faster with any fr on (which you don't) I could understand this being added....



Because it used to be used alot to kite and no normal prof could ever get close to killing a jedi with fr2 + 100% damage on.



and they can with fr1 active? A normal profession cannot have burst run on at all times...which what fr1 is. They can still kite at any time. Fr2 is just faster.





Fr1 is ever so slighlty slower than burst run.




Ryle Ackak - Dark Jedi Elder
The Empire - 'Bringing peace and racial equality, through war and mass xenocide'



Ockaroo
Thu Sep 15, 2005 3:35 am
#12






Kal_Choedan wrote:
dump fr2 it costs to much to activate and reactivate . mls 4440 4000 3002 is the way to go with this template. Remember the best template is the one you know how to use not the template itself.

Having fr2 to grind the template is not an excuse to keep it IMHO but your choise of course. fr1 is not just for running its for the terrain negatiation without it I wouldnt win half the BH fights I do now . FR1 is probably the second most important skill after chanell. That should get it nerfed now hahaha.




you dont need the terrain negotiation mod from fr1 when you're wearing a jacket with Terrain Negotiation mods on it.



----------------------------------------------------------------------------------

3 accounts cancelled. My Star Wars Experience is in the trash where SOE thought it was worth putting.
-zoe-
Thu Sep 15, 2005 3:37 am
#13






Ockaroo wrote:





Kal_Choedan wrote:
dump fr2 it costs to much to activate and reactivate . mls 4440 4000 3002 is the way to go with this template. Remember the best template is the one you know how to use not the template itself.

Having fr2 to grind the template is not an excuse to keep it IMHO but your choise of course. fr1 is not just for running its for the terrain negatiation without it I wouldnt win half the BH fights I do now . FR1 is probably the second most important skill after chanell. That should get it nerfed now hahaha.




you dont need the terrain negotiation mod from fr1 when you're wearing a jacket with Terrain Negotiation mods on it.





umm knight robe?



I am Gone for Real!!!
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