Jedi Archive
Thread: Revamp idea of jedi skill structure (long post)
Edited ....
Make jedi have basic defence of 1 million, saber damge of 5000 dps, remove sp caps and give make them a jedi master in a month!
Message Edited by Laney_1uk on 09-15-2005 09:53 AM
Laney_1uk wrote:
/bump
any opinions ?
NO. Why? It would force us to have double masteries. It's fine the way it is now.
Laney_1uk wrote:
Kinda what I was orientating the post towards to a degree, that in the sense that no template should be an all singing all dancing tempate. Most jedi have defender and was trying to maybe split the jedi into making definative choices. But thanks for input
Well, I like to have a template that I can have fun with and is also good in pve. So I took a little bit of everything. Cloak, statis, armorbreak, aura, things like that. I don't want to be forced to give up any of it for another. BTW TKA gets improved CoB (+500 defense) at 0100 so moving improved aura to mdef is a bad idea. You know, the magic word: unbalancing. (haha speaking of balance and speaking of jedi, kinda funny)
BTW TKA gets improved CoB (+500 defense) at 0100. Might stop all these swordsman with tka 0100 as well. My point is basically you need to group for pvp. So if you make players (not just jedi like in this thread) group up with defferent skills it might make pvp and pve more tactical. Its only an idea
______________________________________________
You'd just adjust tka skills accordingly in line with defenders. Not like its a hard thing to do
Message Edited by Laney_1uk on 09-15-2005 09:31 AM
Laney_1uk wrote:
BTW TKA gets improved CoB (+500 defense) at 0100. Might stop all these swordsman with tka 0100 as well. My point is basically you need to group for pvp. So if you make players (not just jedi like in this thread) group up with defferent skills it might make pvp and pve more tactical. Its only an idea
______________________________________________
You'd just adjust tka skills accordingly in line with defenders. Not like its a hard thing to do
Message Edited by Laney_1uk on 09-15-2005 09:31 AM
But why nerfing it? Defense mods are cool as they are now.
Laney_1uk wrote:
BTW TKA gets improved CoB (+500 defense) at 0100. Might stop all these swordsman with tka 0100 as well. My point is basically you need to group for pvp. So if you make players (not just jedi like in this thread) group up with defferent skills it might make pvp and pve more tactical. Its only an idea
______________________________________________
You'd just adjust tka skills accordingly in line with defenders. Not like its a hard thing to do
Message Edited by Laney_1uk on 09-15-2005 09:31 AM
Well that would make even more gank groups and would even make a one on one (BH) fight worse...
Message Edited by Laney_1uk on 09-15-2005 09:36 AM
Laney_1uk wrote:
Not trying to nerf anything its a total skill restructure. Obviously other similar skills would have to come into line as well. Its just an theoritical idea. I'm not trying to get into a flame war.
I have a better idea then, remove defense, armor and block mods from the skill tree and give them back at knight status. When the FRS comes back. So our protections would be equal. Wait, it's a retarded idea.
Message Edited by Laney_1uk on 09-15-2005 09:39 AM
Well that would make even more gank groups and would even make a one on one (BH) fight worse...
Message Edited by Laney_1uk on 09-15-2005 09:43 AM
Laney_1uk wrote:
Well that would make even more gank groups and would even make a one on one (BH) fight worse...
____________________________________
Not once pearls start dropping. We hit very very hard with them sometimes over 800 even with AB slices. So how balancing is that when most have some defender for innate armor and aura and can usually be hit for only 400-500 max from ranged professions. Once pearls start dropping 1v1 bh fights will become a formality for jedi imo
we are jedi, an alpha class we are supposed to be unbalanced. try not have aura up when a ranged guy hits you, even with m.def+ fa2 you get hit for 800+ every hit. with only 3k armor nov def + FA2 and no aura i get hit with 600 - 900 from critical shots, i dont think this form of nerfs is a good thing so i suggest you go back to the drawing board.
Message Edited by Pday on 09-15-2005 09:51 AM
Message Edited by Pday on 09-15-2005 09:56 AM