Jedi Archive
Thread: the thing that most people dont understand about saber damage....
Sabers are a ton better than everyone thinks...
AriasImmortal wrote:
Good post... I always thought (having a swordsman toon with an overcap PH, and a BH toon with a capped carbine in addition to my knight) that the whines about saber's being worse that other weapons were a bit too much... I kill people just as fast (usually faster) with my saber than I do with my PH. for comparison, My Jedi toon is MLS, but no FS melee speed or any extra speed mods... 120 speed, using a 706 max 703 DPS saber. My swordsman toon has 155 speed, using a 1388 (with powerup) PH, thats about 550 DPS. While the PH hits moderately harder (roughly 800-1k damage (before elemental) on the saber per Imp headhit with AB, depending on the targets defense and armor, while the PH goes for about 1.2k-1.3k), Saber has the elemental damage added, which can be a good bonus, not to mention the fact that my modded saber speed is about 1.2, and after I stick Imp FSpeed on I can hit about once every 1.5-2 seconds alternating headhit/leghit. While I do use Imp adrenal boost on my swordsman toon, the modded speed on the PH is like 1.9 speed.
Sabers are a ton better than everyone thinks...
YOUR saber is better. MINE isn't. 397 DPS, and I consider myself LUCKY to have the highest DPS of all teh Jedi I know and group with. This Saber is a product of non-ending looting for crystals and pearls, and tuning - So please don't pull the "lazy" comment.
Sabers are great when they are close to perfect. Too bad many of us don't HAVE Perfect.
ok lets do this for a typical dmaage capped krayted rifle
Message Edited by MasterSheep on 08-31-2005 09:13 PM
Message Edited by MasterSheep on 08-31-2005 09:20 PM
Lots of good information, very informative even to experienced players I think.
The problem with statistics and theories is that they don't always mean much in the "real world"
In the real world, what matters is how do you die, or loose. Well, barring Ganks, where its just a numbers game, you die in two ways:
1) You get outdamaged to quickly where you cannot heal it up - too much offense on you (i.e. a MLS against an ABroken Mdef)
2) The fight prolongs and your run out of mind or action or force
your correct on sac costs on weapons HOWEVER - something people dont realise is the sac multiplyers on saber specials are lower than high end ranged player sac multiplyers - even with a sac capped carbine for example a human player without doc buffed will get tired fairly quickly - a jedi will occasionally run out of action yes but its not as bi gan issue as people think - the sac costs on all malee weapons are higher than ranged sac costs but the speccial multipliers are lower
- yes force cost is the decider in the end often and healing is a seperate issue - however to claim the "sabers are rubbish weapons - and need to be improved" is just not true - ive demonstrated that through the stats above
A'ru
Why is it that my alt with a damage sliced, SAC pupped, ADK'd Proton Carbine (note the 90 elemental) always out damages my MLS in PvE?
Going after Krayts with the jedi is fun, but if I just need to mow down as many as possible in the shortest time, it is just foolish. The MBH is more effective period.
I have never seen the damage numbers pop out of creatures with my Jedi that the MBH can do. Never.
Message Edited by Don_T_Shoot on 08-31-2005 04:19 PM
throw me the saber stats and the rifle stats please - ill crunch them and tell you whats going on
and also it depends what sort of krayt - sabers start to get really good from CL88 upwards.. so juvie krayts the rifle should win hands down
Also remember if you kite it you dont have to waste time healing
Message Edited by MasterSheep on 08-31-2005 09:22 PM
antares
MasterSheep wrote:
your correct on sac costs on weapons HOWEVER - something people dont realise is the sac multiplyers on saber specials are lower than high end ranged player sac multiplyers - even with a sac capped carbine for example a human player without doc buffed will get tired fairly quickly - a jedi will occasionally run out of action yes but its not as bi gan issue as people think - the sac costs on all malee weapons are higher than ranged sac costs but the speccial multipliers are lower
- yes force cost is the decider in the end often and healing is a seperate issue - however to claim the "sabers are rubbish weapons - and need to be improved" is just not true - ive demonstrated that through the stats above
A'ru
Message Edited by KeeferKman on 08-31-2005 06:31 PM
i agree - the counters to AB and the heals of a CM are powerful anti saber abilities - (but to get MCM you lose alot in weapon mod speed which isyour weakness)- and are very good at countering the jedi who just goes in with a FOTM master LS master defender template and hopes just coz they have a saber they should win.
the point of my post is to show that sabers (completely ignoring speed buffs/debuffs - and armourbreak both the + and - of using a saber) are actually well balanced (showed that with a 500-400 saber) and a 700-600 saber with 200 elemental is significantly better than anyother weapon. the solution isnt to powerup sabers to make them unbalanced the solution is for jedi to realise the battels they cant win and run.
for example a jedi with sap and cloak should be able to beat a BH/CM template and as you said master powers cuts right through energy resist armours.
The issues here are much more complex than most people appreciate and hopefully ive enlightened alot of people to this. If ive achieved that then this post is a success - and has yet to get flamed (crosses fingers).
A'ru
Message Edited by MasterSheep on 08-31-2005 09:45 PM