Jedi Archive

Thread: How to Fix Jedi

Beest909
Wed Jul 21, 2004 7:25 pm
#1

The Jedi


Ahh such a touchy-touchy subject. After revamp #1 I still believe the jedi system is a joke. So here comes Grif’f with his **edit**ty ideas


The Acceptance


The first thing a dev has to consider in swg is that on the topic of jedi is that you NEVER will make the whole community happy. But right now you have 1 profession delighted and the rest wallowing in misery is never a good thing. So lets change it with pub 10!


Jedi Knight Just Soloed a Faction Base? No way!


I’m led to believe that jedi were brought into the game outta sure nostalgia and as what the answer of 99 out of 100 questions are….money! Money from people who recognize the word jedi and snatch it off the shelves. Apart from removing jedi completely from the game in some servers (which is a post that ive seen appear a lot…and to me seems like a positive and a negative), the following would be my solution to the problem.


SW-friendly


The first thing the devs need to do is go back and watch episode 4 and 5. Jedi is a pain in the ass to be at that time frame. They are constantly struggling….but are also very powerful (duh). So lets make jedi hard to be, but very rewarding.


The Beginning


I’m very partial to the developer’s ideas of a quest-based introduction into the jedi profession. This keeps the really new players out of the profession but also allows any average joe to become one if he really wants to. From the start you should choose whether you want to be a light initiate or a dark initiate. There should be a series of quests specific for dark initiate (think evil, death, and impatience….killing rancors and innocent people) and a series of quests specific for those who want to become light initiates (think goodness, peace, and patience…..healing people and aiding npcs).


How it Works


Once initiated to the dark or light side you are required to go to the jedi sanctuary specific for your faction. The jedi sanctuary can be very similar to the place the devs have in store for where the force ranking system is, except it should be much bigger ( I’m thinking around 500 to 1000 meters big). The sanctuary should contain everything necessary for the life of the initiate. The sanctuary should be inaccessible for the non-fs. The dark sanctuary (give it a more evil name if you like heh) should be found in the corner of the map in dathomir, while the light sanctuary should be found in the corner of the map in yavin. The sanctuary should offer a place where a jedi is free to practice his art without fear of intrusion by a member of the opposing faction. Creatures and npcs should be spawned within the sanctuary where an initiate can level (lets obviously not make the creatures give too much exp, just enough for a weak and fragile initiate to level). When an initiate is ready to become a padawan for the light or dark side,and therefore become part of the Rebel Alliance or Empire he has the choice to betray his side and join theother. This allows the initiate to follow the path that he really wants to follow and throws a little unpredictability into the life of a jedi.


The Light Side


I still can’t believe that under the current path to light jedi, you have to slaughter hundreds of helpless creatures. Light jedi is about GOOD, and your actions should reflect that. The light jedi are always patient and should avoid senseless killing. Leveling the light side should focus around meditation (yes, lets make meditation give exp and PLEASE make the jedi meditation and the way it looks different from the Teras Kasi way) and healing. Make killing a secondary source of exp for the light side. A dark knight and padawan that is the same level on the skill tree should almost always defeat the light knight and padawan, respectively. But when the knight tree is mastered, the dominance should be flipped around to the light side.


The Dark Side


The path to the dark side should be marked with as many dead rancors and durnis as possible. Leveling the dark side should focus around meditation (I guess the Sith broods more than meditates) and killing.


PvP/PvE


Yes, the part that sparks more debate than anything else. I’m of the persuasion that jedi should be immensely powerful, but should only flex their muscles when necessary. Lets first touch on dying. Whenever a jedi dies, he respawns at the jedi sanctuary, and must remain there for 10 minutes before he is allowed to leave (can be a positive and a negative since it allows the jedi to heal in peace), and cannot use any force powers for 15 minutes. He also loses some of his metaclorine count. Metaclorines (hope im spelling it right) allow the jedi to level in exp faster. Jedi gain metaclorines by not dying, and lose them when they do die. This prevents a bounty hunters farming money from their jedi friends. The jedi follow the same rules of everyone else in my GCW plan, but they are really encouraged to not be a 1337 Pvper by some rules I set out. First, there is a whole faction dedicated to bringing the jedi down for money, the Rogue Faction. They were explained in my previous post: http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=227137


This prevents jedi from running around attacking everything they choose without consequences. Also the death factor is thrown in.


Please respond to my post…I want as much feedback from the community as possible. Thank you.


You can get a hold of me in RL by emailing me at: [email protected]


You can get a hold of me in SWG by telling me at: Grif'f Eesag, Radiant Server


CrazyRanger
Wed Jul 21, 2004 7:56 pm
#2

I think most of your ideas would actually benefit the whole SWG community, people would not complain about Jedi running everywhere, and Jedi could have a safe place to be without the distrubence of non-jedi. Excellent post my friend



Grisstoff Brutas
Warrant Officer I
Master Commando
How do you like your rebs, fried? or EXTRA CRISPY
Strykorr
Wed Jul 21, 2004 8:00 pm
#3

Great post I especially like the part about the sanctuary's that would be a nice touch and would allow new jedi's to get some decent skills to help defend them from the bh's. Also I like the part about light jedi should be aiding npc's whereas dark jedi should be slaughtering animals. 5 stars.



Never had a signature because I never cared enough, however this is worth adding:

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OneShotOneKill
Wed Jul 21, 2004 8:09 pm
#4

yup awesome ideas

maybe make it so that u dont have to kill overts to stay high up in the FRS

once a certain percent of jedi are a certain rank, they must duel each other to maintain their rank etc

and make it impossible to go overt as a jedi ( that would stop the mindless farming of player chars )

or hell ever add seperate jedi factions

light and dark side jedi factions

devs could add in a neutral jedi, who is the pve jedi maybe call it consular or something hehe



_________________________________________________
Former Master Rifleman,

Currently - Master of the Blades - Swordsman, Fencer

*herds jedi into cage with stun baton*
______________________________________________________________
TrickyRussian
Wed Jul 21, 2004 8:24 pm
#5


the devs need to find a way to make the jedi HELP people... a jedi's main job is to keep the peace and to help others... and i don't just mean some cheesy quest where an npc tells you how much it means to him when you rescue his wife and daughter from a rancor...


because right now the jedi are subject to hatred from the entire community...... the jedi need to have an active role in the daily lives of PCs and come to their aid, keep the peace and just be all-around jedi-ish!



_________________________________________________________________
Drunkenjedi420
Wed Jul 21, 2004 8:30 pm
#6

Any jedi should be Easilly killed by 2 Elite bounty hunters.


How can you make one guy too powerful to be even killed by less then 5 or 10 elite proffesions. ONLY a MORON would partake in a n a l ra pe like this.


BYEEEE ... i would rather play Diablo or sim city...


-Sazo



Sazo - Radiant
MY DIARY OF NGE
Beest909
Fri Jul 23, 2004 12:27 am
#7

uhh /bump
Raikan
Fri Jul 23, 2004 12:30 am
#8

no thanks



Raikan-Jedi -Valcyn

I dont like you in a way that i do like you but i can dis-concern whether your likable in that manner of thinking. Therefore if my manor of thinking is in a good way then i like you half as much as the next time i think like you.
Beest909
Sun Aug 01, 2004 11:27 am
#9

El_Oso_pardo
Sun Aug 01, 2004 11:56 am
#10

I like your ideas, its a lot better then what a lot of other people are saying (mostly the whine and cheese song), and its great to hear fresh new ideas. if you have any changes or clarifications, go ahead and add those.







Drunkenjedi420 wrote:

Any jedi should be Easilly killed by 2 Elite bounty hunters.


How can you make one guy too powerful to be even killed by less then 5 or 10 elite proffesions. ONLY a MORON would partake in a n a l ra pe like this.


BYEEEE ... i would rather play Diablo or sim city...


-Sazo





please don't troll, just leave peacefully.


kthxbye





~El-Oso-pardo~ ~Ridir~ ~Ridir'~
Bounty Hunter Jedi Guardian Master Shipwright/Artisan
PuPs, Vehicles, JTL and Space Mining Equipment avaliable in the Jove's Fury Mall.
Waypoint -1090 5270 Dantooine
"Ridirs Ham Bars are like those candles you can't blow out" ~ Talulah


(gnn[[[[[[[[[[]nnnWX9
Jwmc4
Sun Aug 01, 2004 11:58 am
#11






Beest909 wrote:

The Jedi


Ahh such a touchy-touchy subject. After revamp #1 I still believe the jedi system is a joke. So here comes Grif’f with his **edit**ty ideas


Reply : we are only a touchy subject cuase of peoples jealousy yes the current system is a joke!


The Acceptance


The first thing a dev has to consider in swg is that on the topic of jedi is that you NEVER will make the whole community happy. But right now you have 1 profession delighted and the rest wallowing in misery is never a good thing. So lets change it with pub 10!


Reply: true cant please all of the people all of the time but i think most current Force ranked jedi would agree and even the padawans trying to level that this current system is terrible ( with the exception of the hard core pvp people)


Jedi Knight Just Soloed a Faction Base? No way!


I’m led to believe that jedi were brought into the game outta sure nostalgia and as what the answer of 99 out of 100 questions are….money! Money from people who recognize the word jedi and snatch it off the shelves. Apart from removing jedi completely from the game in some servers (which is a post that ive seen appear a lot…and to me seems like a positive and a negative), the following would be my solution to the problem.


Reply: Ican solo faction base's much easier with my main than my force ranked jedi >>> I still dont get were everyone gets jedi are so god awfull powerfull! We are now one of the weaker class's in the game! The only thing we have going for us is Force run 3 witch allows some hit and run tactics ( People are Wailing to have this nerfed ..as most people just want to kill jedi )


SW-friendly


The first thing the devs need to do is go back and watch episode 4 and 5. Jedi is a pain in the ass to be at that time frame. They are constantly struggling….but are also very powerful (duh). So lets make jedi hard to be, but very rewarding.


Reply: The dev's have allready stated that they are throwing out the time froame thing in regaurds to jedi because the majority of the player base wants to be jedi... We are not powerfull...i was much more powerfull pre pub 9 than i am now...Jedi is very hard to play now death peanelty is much harsher...Plus its really not fun to grind the proff you have to mindlessly grind millions and millions of jedi exp the only fun part for me was the Bounty hunters and ducking and outsmarting them...


The Beginning


I’m very partial to the developer’s ideas of a quest-based introduction into the jedi profession. This keeps the really new players out of the profession but also allows any average joe to become one if he really wants to. From the start you should choose whether you want to be a light initiate or a dark initiate. There should be a series of quests specific for dark initiate (think evil, death, and impatience….killing rancors and innocent people) and a series of quests specific for those who want to become light initiates (think goodness, peace, and patience…..healing people and aiding npcs).


Reply: I dissagree with most you say here jedi should not be alinged with any faction period .. Choosing light or dark should only occurr after you have masterd set skills and then decide what you want after that...Dark jedi is a quest for power .. light jedi is a quest to try to maintain Galactic peace.


How it Works


Once initiated to the dark or light side you are required to go to the jedi sanctuary specific for your faction. The jedi sanctuary can be very similar to the place the devs have in store for where the force ranking system is, except it should be much bigger ( I’m thinking around 500 to 1000 meters big). The sanctuary should contain everything necessary for the life of the initiate. The sanctuary should be inaccessible for the non-fs. The dark sanctuary (give it a more evil name if you like heh) should be found in the corner of the map in dathomir, while the light sanctuary should be found in the corner of the map in yavin. The sanctuary should offer a place where a jedi is free to practice his art without fear of intrusion by a member of the opposing faction. Creatures and npcs should be spawned within the sanctuary where an initiate can level (lets obviously not make the creatures give too much exp, just enough for a weak and fragile initiate to level). When an initiate is ready to become a padawan for the light or dark side,and therefore become part of the Rebel Alliance or Empire he has the choice to betray his side and join theother. This allows the initiate to follow the path that he really wants to follow and throws a little unpredictability into the life of a jedi.


Reply: I wouldnt want to be segragated from the population of the servers just so we could level in peace we should be out there killing the mobs everyone else is...Once again i dont think jedi should be in the GCW nor a member of any faction other than jedi light jedi dark.. Currently we are ruining the GCW for others ....


The Light Side


I still can’t believe that under the current path to light jedi, you have to slaughter hundreds of helpless creatures. Light jedi is about GOOD, and your actions should reflect that. The light jedi are always patient and should avoid senseless killing. Leveling the light side should focus around meditation (yes, lets make meditation give exp and PLEASE make the jedi meditation and the way it looks different from the Teras Kasi way) and healing. Make killing a secondary source of exp for the light side. A dark knight and padawan that is the same level on the skill tree should almost always defeat the light knight and padawan, respectively. But when the knight tree is mastered, the dominance should be flipped around to the light side.


Reply: um as a light jedi you dont have to slaughter hundredes of helpless creatures ... Unfortunatly you have to murder 100's of members of the opposite faction to gain/maintain FRS exp,... you do have to kill lots of creaturs to get to light jedi but thats another critter all together...light or dark dominece should be based on player skill alone aside from advantages to either dark or light the must be about the same or this makes the game unbalenced...


The Dark Side


The path to the dark side should be marked with as many dead rancors and durnis as possible. Leveling the dark side should focus around meditation (I guess the Sith broods more than meditates) and killing.


Reply: allready is! mediatating for exp would be even more boring and mind numbing than slaughtering millions of creatures!


PvP/PvE


Yes, the part that sparks more debate than anything else. I’m of the persuasion that jedi should be immensely powerful, but should only flex their muscles when necessary. Lets first touch on dying. Whenever a jedi dies, he respawns at the jedi sanctuary, and must remain there for 10 minutes before he is allowed to leave (can be a positive and a negative since it allows the jedi to heal in peace), and cannot use any force powers for 15 minutes. He also loses some of his metaclorine count. Metaclorines (hope im spelling it right) allow the jedi to level in exp faster. Jedi gain metaclorines by not dying, and lose them when they do die. This prevents a bounty hunters farming money from their jedi friends. The jedi follow the same rules of everyone else in my GCW plan, but they are really encouraged to not be a 1337 Pvper by some rules I set out. First, there is a whole faction dedicated to bringing the jedi down for money, the Rogue Faction. They were explained in my previous post: http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=227137


This prevents jedi from running around attacking everything they choose without consequences. Also the death factor is thrown in.


Reply: Nah i like the idea of the shrines to avoid clone camping and the fact that the exp peanelty is so harsh we dont let BH kill us!


Please respond to my post…I want as much feedback from the community as possible. Thank you.


You can get a hold of me in RL by emailing me at: [email protected]


You can get a hold of me in SWG by telling me at: Grif'f Eesag, Radiant Server











**TEKSAS**

**TOURNADO**

Jedi Guardian 4444

lager256
Sun Aug 01, 2004 4:37 pm
#12

I think the biggest challenge facing the jedi is how to intergrate them into the game without forcing Force sensitivity onto the whole comunity. The reason for the problem is this.


First of all the jedi should be uber....thats right they should be uber. Even the bounty hunters should have no chance. Hell luke wasn't even bothered by Boba Fett who was probably the biggest baddest person in the galaxy apart from Vader and company. Herein lies the problem. In order to make "real" jedi, their skill sets will be far and above what any ordinary profession came come up with and therefore will own everyone they fight against. How many battle droids did a handful of jedi take on in episode 2 with few losses??? This is fine in the movies...thats what people pay money to watch, however in a gaming environment it spells trouble as many of us know.


For one as was stated in the original post, light jedi should not be out slaughtering either players or poor innocent quenkers. (you know who you are) The path of the light jedi is in peace and meditation, not slaughter and death, that leads to the darks side. The idea of a jedi gank squad (and yes I have seen them) is obscene and has no place in any game that bears the lucasarts logo.


A possible solution to the problem (and this is by far not a fix all situation) would be to have the light side force powers much stronger than the dark side. Bear with me here. The catch is that the more you use these powers for killing and general myhem the farther you stroll towards the dark side as would be in real life star wars (yes i know star wars is not real) and the weaker you become. Since the movies that are the basis for this game have taught us that good IS stronger than evil this would keep to the star wars theme. I would believe a possible exception to this would be fighting dark jedi who are out marauding since a function of the light side is to battle the dark side both literally and figurativly. The whole point of this is to force a sense of responsibilty that comes with having force powers.


I should be looking up to light jedi not fearing them. At the risk of speaking for the comunity at large, most of the non-force sensitive people in the game are begining to loathe the jedi. This anger is both warrented and unwarrented. Personally, it would be nice to have more respectforthe role of the jedi who have been a central part of star wars.
Jwmc4
Sun Aug 01, 2004 4:49 pm
#13






lager256 wrote:

I think the biggest challenge facing the jedi is how to intergrate them into the game without forcing Force sensitivity onto the whole comunity. The reason for the problem is this.


First of all the jedi should be uber....thats right they should be uber. Even the bounty hunters should have no chance. Hell luke wasn't even bothered by Boba Fett who was probably the biggest baddest person in the galaxy apart from Vader and company. Herein lies the problem. In order to make "real" jedi, their skill sets will be far and above what any ordinary profession came come up with and therefore will own everyone they fight against. How many battle droids did a handful of jedi take on in episode 2 with few losses??? This is fine in the movies...thats what people pay money to watch, however in a gaming environment it spells trouble as many of us know.


For one as was stated in the original post, light jedi should not be out slaughtering either players or poor innocent quenkers. (you know who you are) The path of the light jedi is in peace and meditation, not slaughter and death, that leads to the darks side. The idea of a jedi gank squad (and yes I have seen them) is obscene and has no place in any game that bears the lucasarts logo.


A possible solution to the problem (and this is by far not a fix all situation) would be to have the light side force powers much stronger than the dark side. Bear with me here. The catch is that the more you use these powers for killing and general myhem the farther you stroll towards the dark side as would be in real life star wars (yes i know star wars is not real) and the weaker you become. Since the movies that are the basis for this game have taught us that good IS stronger than evil this would keep to the star wars theme. I would believe a possible exception to this would be fighting dark jedi who are out marauding since a function of the light side is to battle the dark side both literally and figurativly. The whole point of this is to force a sense of responsibilty that comes with having force powers.


I should be looking up to light jedi not fearing them. At the risk of speaking for the comunity at large, most of the non-force sensitive people in the game are begining to loathe the jedi. This anger is both warrented and unwarrented. Personally, it would be nice to have more respectforthe role of the jedi who have been a central part of star wars.





Well said this is exactly why i have stopped playing my jedi for the most part!!



allthough i dont like the idea of useing force powers leads to the dark side ... this is not really true its the hate and anger that makes you more powerfull even Luke used it to his advantage without falling to the dark side!







**TEKSAS**

**TOURNADO**

Jedi Guardian 4444

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