Jedi Archive
Thread: DEVs are listening Describe how a snare on Cloak will be bad
The devs are promoting "alpha strike" in a Mastery that is for support.
It makes no sense to add a snare thus crippling the power and I am not even a Jedi.
I am for , not being able to heal, regen force, use a mount or a terminal while cloaked.
The snare is overkill.
Why not make it 35M distance instead of 20M as a suggestion? Then get rid of the snare all together.
Against BHs the jedi that uses cloakmwill automatically be dead as I can pop a droid and track him until he or she runs out of force.
The devs should promote diversity in the templates, as it stands if the snare is applied , I see alot of Jedi leaving Master Powers. They probably don't have the temp (if they are Master Power ) to use it effectively as an alpha strike mechanism and it will just cause the dabllers to continue pick up the tree for the alpha strike component.
The devs have the power to simply fix cloak and not add the sanre and I think 99% of everyone will be happy.
Take away the snare from cloak before more people quit the gameI love!
Beautiful
Fair enough...
The Problem with a Snareis two part:
The Cloak Problem
The Cause:
What ticked people off was that Gank Squads & Playerswould:
a) Wait at SP's Channeling while waiting for people to go AFK, spawn or come to leave as a SF declared.
b) UnCloak, attack, Cloak, Channel, Repeat.
The Dev Solution:
a) Do not allow any abilities to be used while Cloaked, like Channel. DONE & WELCOME!
b) Add a Snare. This does not stop people from Ganking and running to Cloak.
What the Solution SHOULD Be:
a) Do not allow any abilities to be used while Cloaked, like Channel. DONE & WELCOME!
b) Increase the Cloak range to 45m. This will stop them from getting away easily to ReCloak. And if the response is that they would just use FR to get away fast, that's true, but they would do that anyway. At least an increased range would make it harder and risky to do.
The Punishment:
Adding a Snare makes the ability useless because of:
a) The change to no allow any activities (or interact with static objects)while Cloaked, such as Channel. This cuts the issues to almost dead.
b) The decreased speed means that it will take DOUBLE the Force to get to your target at best, leaving you at (at best) 50% Force.
c) Attacking at the decrease Force Bar that a Snare will cause means sure Death 1v1, forcing Cloakers to attack in groups creating more of the same hate.
d) Because they can not use their Alpha Strike alone and will have to attack in Gank Groups, the problem will escalate, and since they can't retreat, they will not take the risk to reveal themselves unless the odds and COMPLETELY in their favor. Solving nothing.
The Result:
The ability will be useless for anything but Gank Squading. The hate will grow.
What about PvE? You're forgetting the main reason for a snare and a break.
Players were using it to forceRun3 through highlevel content bein able to surpass game mechanics which is an exploit by all gaming definitions. Does this affect ForceRun? Not if you're not cloaked.
For the sake of integrity in the game, havinga snare does not prevent players from continuing to ly in wait for their enemies to appear.
On the flip side, it was also allowing bypass of BH vs. Jedi features in a similar fassion as to how Jedi were previously able to run in and out of private structures while the BH was shooting them.
Another fix, there needs to be the ability to fire from the back of a mountable creature so to as be able to have firefights while your pet is swimming with you on it's back.
mindspat wrote:
What about PvE? You're forgetting the main reason for a snare and a break.
Players were using it to forceRun3 through highlevel content bein able to surpass game mechanics which is an exploit by all gaming definitions. Does this affect ForceRun? Not if you're not cloaked.
For the sake of integrity in the game, havinga snare does not prevent players from continuing to ly in wait for their enemies to appear.
On the flip side, it was also allowing bypass of BH vs. Jedi features in a similar fassion as to how Jedi were previously able to run in and out of private structures while the BH was shooting them.
Another fix, there needs to be the ability to fire from the back of a mountable creature so to as be able to have firefights while your pet is swimming with you on it's back.
The dungeon question was fixed with the "no interaction" fix coming. And for those areas that don't have Door Code areas, the player can still use FR for the exact same effect: To bypass a VAST majority of the MOB's on the way. All the Snare does is Punish Cloakers by killing their force.
Just get ready. Powers users are about to jump ship to Enhancer, and then it'll get nerfed.
MX13 wrote:
Just get ready. Powers users are about to jump ship to Enhancer, and then it'll get nerfed.
Yes, if the /cloakers find more exploitable skills and means to bypass mechanics Enhancer will _ALSO_ get fixed.
Better yet, how about you all go to Lightsaber Mastery so that can get fixed. By god we all knwo it needs it!
mindspat wrote:
What about PvE? You're forgetting the main reason for a snare and a break.
Players were using it to forceRun3 through highlevel content bein able to surpass game mechanics which is an exploit by all gaming definitions. Does this affect ForceRun? Not if you're not cloaked.
For the sake of integrity in the game, havinga snare does not prevent players from continuing to ly in wait for their enemies to appear.
On the flip side, it was also allowing bypass of BH vs. Jedi features in a similar fassion as to how Jedi were previously able to run in and out of private structures while the BH was shooting them.
Another fix, there needs to be the ability to fire from the back of a mountable creature so to as be able to have firefights while your pet is swimming with you on it's back.
This makes no sense, I can Burst Run past mobs in dungeons to avoid things. You can't lie and "wait" for enemies to appear if you're force is being drained constantly.
Force Run allows you to Bypass BH vs. Jedi, as well as Force Wave, Supression, and Stasis.
MCM Effects effectively STOP a Jedi from being able to fight back in your so called BH vs Jedi content.