Jedi Archive

Thread: According to devs logic, AOE affecting cloaked Jedi is working as intended

Everitt_Cage
Thu Sep 22, 2005 4:08 pm
#1



Why? First consider what the Devs said regarding the ranger revamp. They said cloak is a MIND TRICK, so that means that while the Ranger himself cant detect a cloaked Jedi, a Jedi CANNOT mind trick his gear, so hismotion detector will be able to detect cloaked Jedi. Now, that said, the Jedi is not immaterial when cloaked, only "invisible", so a weapon that does an area affect will hit him. He can mind trick the person to not see him, but he cant mind trick the weapon to not hit him if the person firing sprays the areaaround him withblaster bolts. This is not a "good" thing for Jedi, but at the very least there is a reasoning behind it : /


Even so, thoughts?

Message Edited by Everitt_Cage on 09-22-2005 07:16 PM

Radiance_37k
Thu Sep 22, 2005 4:11 pm
#2

Nah, they were just to lazy to fix the problem so they came up with a reason, weird that it makes sense...







Much beer I sense in you, drunk you have become...


I hit the reset button, nothing happened.... Must be NERFed...
Ryoma_Sakamoto
Thu Sep 22, 2005 4:11 pm
#3

I find it ok



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[Replochre - Officer - Radiant - Dark]
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<Dark's Token Mexican>
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~Ryuzo's Mexican Diktakur~
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Llazarus
Thu Sep 22, 2005 4:11 pm
#4

No, it makes totally sense.



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Vaashtkk
Thu Sep 22, 2005 8:57 pm
#5

It's reasonable and logical.

How did that make it into the game?

I hear the AoEs are pretty borked at the moment though. Lots of aggro for the commando, little splash damage.



Greedo did NOT shoot first!
Fitryshbri
Thu Sep 22, 2005 8:58 pm
#6

Oooh! and now you're snared when cloaked and healing will uncloak you, because even though its a mind trick, apparently it slows you down and youre too incompetent to trick them into not seeing you heal! Brilliant!



Xalya Shadowalker
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JadenKatrell
Thu Sep 22, 2005 9:01 pm
#7

AOE hitting a cloaked Jedi is how it should be, as the Devs said, a blaster weapon has no consept of what is invisible or not, just because your invisible dosent mean matter and engergy can just pass thew you without effect.



If I spray shot and your cloaked, your damn right it'll hit ya





Captain Jaden Katrell
Imperial Special Operations Command
ODA Detachment Excutive Officer

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*Elder Commando for 32 Months*
Fitryshbri
Thu Sep 22, 2005 9:02 pm
#8






JadenKatrell wrote:

AOE hitting a cloaked Jedi is how it should be, as the Devs said, a blaster weapon has no consept of what is invisible or not, just because your invisible dosent mean matter and engergy can just pass thew you without effect.



If I spray shot and your cloaked, your damn right it'll hit ya






Nah, I agree with that part. Its just a mind trick, AoE should work. But if its just a mind trick, then why is there a snare and why does healing yourself break it?




Xalya Shadowalker
Mistress of Propaganda, THM

MEMBER OF THE STARSIDER FORUM WARRIORS: SNIPER
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JadenKatrell
Thu Sep 22, 2005 9:08 pm
#9

Well from a point of view like that, I would guess that you would be useing a lot of conentration to alter the perceptions of everything and everyone around you, and your consentration would falter to do something like healing, thus breaking the cloak



Captain Jaden Katrell
Imperial Special Operations Command
ODA Detachment Excutive Officer

Wanderhomes Second & Oldest Active Master Commando
*Elder Commando for 32 Months*
Fitryshbri
Thu Sep 22, 2005 9:09 pm
#10






JadenKatrell wrote:
Well from a point of view like that, I would guess that you would be useing a lot of conentration to alter the perceptions of everything and everyone around you, and your consentration would falter to do something like healing, thus breaking the cloak





Can we use stims then? And what about the snare?



Xalya Shadowalker
Mistress of Propaganda, THM

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Xull_2004
Thu Sep 22, 2005 9:09 pm
#11

This makes perfect sense that aoe would hit a cloaked jedi. As far as the healing cloaked and other debuffs to cloak all i can say is what do ytou think you should be able to live cloaked 24/7. The abillity is already ridiculously overpowered. Mind tricking 50 people at a starport while you force run in circles and snipe attack overt. Cloakers had to know that this was coming. It was the equivalent to chaining stasis, avoid incap or drain force. Overpowered and certainly way outside the spectrum of the Star Wars vision. Lets be honest crazy cloaking ability is not what the profession needs anyway. Jedi needs a ground up revamp.
Fitryshbri
Thu Sep 22, 2005 9:14 pm
#12

Well, Xull, they can still mind trick 50 people at the starport and all that stuff.


The difference is now a BH/ranger and friend show up with a motion tracker near a cloaked jedi. Oh hey, cloaked Jedi around! they duel each other and spam spray shot until they find said jedi and kill him or force him to uncloak.


Its supposed to be an alpha strike move, but its not even like to be an alpha strike.




Xalya Shadowalker
Mistress of Propaganda, THM

MEMBER OF THE STARSIDER FORUM WARRIORS: SNIPER
X.X.X. Loots -(drop off all auction winnings here)- In Braxis Naboo: 1280, 6150
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Xull_2004
Thu Sep 22, 2005 9:21 pm
#13


i never said i agree with nearly every power jedi have that works being given to other professions. Force suppresion=stopping shot force wave=kneeshot stasis=concussionshot and the list goes on. I simply stated that the skill needs work and was abused. i do agree that the path the devs are following will not lead to a "more Star Warsy" game like they keep saying. The ranger profession sounds like some kind of everquest creation. Maybe they should name the profession Mystical Elven Rouge Thief.


Of course I support a total rollback to pre cu.


Message Edited by Xull_2004 on 09-23-2005 12:49 AM

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