Jedi Archive

Thread: Jedi Temples!! A New FRS Proposal bringing Star Wars content to Jedi Knights

Zorron
Wed Jul 06, 2005 11:31 pm
#1







Introduction

~~~~~~~~~~


This is an ambitious post that aims to address the followingissues with Jedi:


  • it delivers a new FRS, where Fight Clubbing is completely eliminated

  • it delivers Star Wars content for Knights, integrated into the FRS and their quest for greater strength

  • the new FRS and Star Wars content keeps Knights busy andreduces their interactions with non-Jedi

Summary

~~~~~~~~


  • There will bea Jedi Temple on each planet, with an NPC Jedi Council, enterable only by Knights

  • Temples and their NPC's can beturnedto the Light or Dark side during vulnerability windows with PVE followed by PVP action

  • All Knights on same planet will be warned when an attempt to turn a Temple is initiated

  • The only source of FRS experience is from killing other Knights inside Jedi Temples during the vulnerability windows (say bye bye to Fight Clubs...)

  • Having more Temples on your sideboosts defensive FRS force modifiers and increases the number of NPC's in your side's Temples. The losing sidegets a counterbalancing(but smaller) boost to offensive FRS force modifiers and a delay in the warning issued when they attack temples.


Design Details

~~~~~~~~~~~~


Each planet has a Jedi Temple with grounds around it, surrounded by a circle of mist.Temples are aligned to either the Light or Dark side, and player activities can "turn" the Temples to their own side.


Land reclaimedfrom bodies of water or mountainous land can be used to retrofit theselarge structuresonto the existing built-up planets, but in any case they should befar from starports.


The grounds and the Temple are enterable only byJedi Knights who are taking part in the FRS.


Temples can only be "turned" during vulnerability windows.Each Templewillhavea vulnerability window lasting 2 hours occuring at a randomized interval from 12 to 24 hours since the end of the last vulnerability window.


The Temples have NPC Jedi and Padawans inside appropriate to the side that is currently controlling that temple. These are not attackable, except during the Temple's vulnerability window.


When a Knight of the opposing side enters a Temple during a vulnerability window, or as soon as an NPC inside the Temple is attacked by a PC of the opposing side,all Knights on that same planet get the message "You sense a disturbance in the Force",alerting both sides to rush to the planet's Jedi Templefor the upcoming battle.


The large, circular Council Room at the top of the Temple,containing the NPC Jedi Council,is likely tobe the focus of the PVP action once the PVEphase is over. FRS experience is earned only from killing opposing side Jedi PC's within the Temple grounds during the vulnerability window. Similarly, death inside a Temple causes FRS experience loss.


It should take a good15 minutes for a well-organized raid party to clear all the NPC's, giving just enough time to the defending side to possibly organize their defence and come to the Temple. Note that there is ZERO FRS experience to be had for clearing the Temple NPC's.


When all the Temple NPC's, including the NPC Jedi Council, have been killed, a 30-minutecountdownto the turning of the Temple begins and another message goes out to all Jedi on theplanet: "You sense a strong disturbance in the Force."


Note: If the vulnerability window closes before the attackers are able to kill all the NPC's in the temple, the surviving NPC's become non-attackable, and they start walking around and reviving the corpses of the NPC Council members (the attempt to turn the Temple fails, and the Temple does not turn)


Thedead NPC Jedi Council membershave special no-decay corpses that can be revived byPC JediKnights of their side, provided the PCkneels anduses a radial action with a 30 second interruptible warm-up. If these corpseshappen to lieoutside the Council chambers, they warp back to the NPC's original spawn point. Revived Council members are not the attackable variety, even if the Temple is still in its vulnerable phase.


Note: To prevent and disallow "cheap" and dishonorabletactics, the Jedi Councilchamber should have an unresistableroom-wide environmental area attack for -1 HP every 15 seconds, to break chain dazes, perma-cloakedhelpers, etc.


Once the 30-minute Temple changeover countdown ends, there are two possible outcomes. If all (or alternatively the majority - this can be tweaked) of the NPC Jedi Council membershave beenrevived, the Temple does not turn to the other side. If the timer has ran outbefore all (or the majority) of the NPC Jedi Council membershave beenrevived, the Temple turns to the other side. Typically, this arrangement should mean that whichever side ends up on top in the PVP will also win the day.


If a Temple changes sides, a new NPC council of the opposing sideis installed in the Council chamber, new NPC's spawn, and the NPC's are made non-attackable as the vulnerability windowimmediately closes. Note that there is ZERO FRS experience to be had forturning aTemple, all the gains must come from PVP action.


The fight will likelysoon move to another planet as news of another disturbance in the Force start coming in.


Note: In addition, a small amount of FRS experience (or a very large amount of Jedi experience) can be earned from killing a MBH who has your mission, now that missions are anonymous and cannot be exploited to farm FRS. Inaddition, a Knight who loses to a BH should lose a small amount of FRS experience.




Other Changes that will Reinforce this Proposal

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


If the visibility rules are also changed so that only non-Jedigive visibility to other Jedi, and Knights are made to lose FRS experience when killed by a BH with their mission, then we will find a large number of Knightsstaying off the terminals - meaning fewer incidents of Jedi killing non-Jedi, and increasing the punishment (frequency of BH attacks) for those Knights who get on terminals for killing non-Jedi or showing off in cities.


Benefits from this Proposal

~~~~~~~~~~~~~~~~~~~~~~~


  • Itprovides meaningful, Starwarsycontent for Knights, keeping them busy and therefore reducing the incidents of Jedikilling non-Jedi in cities

  • FRS progression becomes a grand affair, eliminating Fight Clubsandwithgenuine PVP action at its heart,also involving a neat roleplay dimension with PVE and organizational / grouping skills

Message Edited by Zorron on 07-11-2005 12:10 PM



==============================================================

I collect deliveries from my Spacecraft and Components vendor at

location 1470 -3574 in Phoenix Heights, Tatooine - Infinity. Thanks, Chenoa.

==============================================================
Zorron
Wed Jul 06, 2005 11:32 pm
#2

..



==============================================================

I collect deliveries from my Spacecraft and Components vendor at

location 1470 -3574 in Phoenix Heights, Tatooine - Infinity. Thanks, Chenoa.

==============================================================
Zorron
Thu Jul 07, 2005 1:49 am
#3

[ crickets chirping in background ]


[ checks forum ... yep,this is the Jedi forum all right ... for a moment I thought I must have misposted into the Image Designer forum ]


Nobody has any comments whatsoever? Are you all speechless at the perfection of the proposal or something?



==============================================================

I collect deliveries from my Spacecraft and Components vendor at

location 1470 -3574 in Phoenix Heights, Tatooine - Infinity. Thanks, Chenoa.

==============================================================
Ganaster
Thu Jul 07, 2005 2:13 am
#4

Zorron, like your idea, but I have a few suggestions:


1. Make it only on 2 or 3 planets (Yavin, Dant and Dath spring to mind, but what about Talus, Lok and Yavin to boost population?) The reason for this is that if this was on *all* planets, the jedi would be spread too thinly across the galaxy.


2. For any temple that is attacked, all knights of that side, no matter where they are will get a system message (so they can travel to the endangered temple and fight) - even if they are on a different planet.


3. The turning criteria should be something like more than half not revived, rather than *all* not revived, since it might be easy to miss one.


Alternatively, the temples could be like the static cities- when some jedi action occurs (still like the idea of all jedi being notified), then whichever side has the most 'points' at the next server restart gets the temple.


Also, how about the top of the temple (inner sanctum, etc) has a portal/shuttle/some thing else that allows aligned jedi to 'port in' to protect the temple from attacks. (They still have to travel to the correct planet, but until the temple is taken, this allows them to defend the battle and enter at a safe place).



Nice idea.






Breseis - Dark Jedi Warrior


Entesalla - Master Bounty Hunter


"So long and thanks for all the fish"


Zorron
Thu Jul 07, 2005 3:50 am
#5






Ganaster wrote:

Zorron, like your idea, but I have a few suggestions:


1. Make it only on 2 or 3 planets (Yavin, Dant and Dath spring to mind, but what about Talus, Lok and Yavin to boost population?) The reason for this is that if this was on *all* planets, the jedi would be spread too thinly across the galaxy.


I thought about this problem already..that's why there is a randomized 12 - 24 hour delay between vulnerability windows, to ensure that there won't be more than one or two temples in play at any one time.


2. For any temple that is attacked, all knights of that side, no matter where they are will get a system message (so they can travel to the endangered temple and fight) - even if they are on a different planet.


I thought about that too....the reason I left it that way is to allow room for player-based organization, such as chat channels, and also to allow room for interesting tactics, such as a small diversionary force attacking one temple on Lok, drawing Knights from all the Galaxy by word of mouth, then a bigger force attacking the temple on Rori without any opposing Knights noticing, and capturing it without resistance...stuff like that to keep the game interesting once it starts getting too repetitive down the line....


3. The turning criteria should be something like more than half not revived, rather than *all* not revived, since it might be easy to miss one.


Alternatively, the temples could be like the static cities- when some jedi action occurs (still like the idea of all jedi being notified), then whichever side has the most 'points' at the next server restart gets the temple.


Temples need to change hands on the spot...this can't get bogged down by server resets.


Also, how about the top of the temple (inner sanctum, etc) has a portal/shuttle/some thing else that allows aligned jedi to 'port in' to protect the temple from attacks. (They still have to travel to the correct planet, but until the temple is taken, this allows them to defend the battle and enter at a safe place).


Quite the contrary...there should be a time delay for getting there to allow those who are better organized an advantage. Also, the temple grounds should have several entrances, and the Council Chamber should have several entrances...I am thinking octagonal or square designs, with 4 or 8 entrances.


Nice idea.










==============================================================

I collect deliveries from my Spacecraft and Components vendor at

location 1470 -3574 in Phoenix Heights, Tatooine - Infinity. Thanks, Chenoa.

==============================================================
Dobermangmc
Thu Jul 07, 2005 3:52 am
#6

i dont like this......



(ggggggggggggg8WXnnn][[[[[[[[[[nngOriginalRabidDog
xfire:st3vo(gnn[[[[[[[[[[]nnnWX9ggggggggggggg)
~Jedi full temp~
zamaniac
Thu Jul 07, 2005 3:57 am
#7

its ok, but... and i say but, people don't loike seeing jedi, maybe make an island that is instanced when you travel to it, if you are jedi you see the temple. if you aren't its just an empty island, the jedi would surely use some cool powers to hide it?



Tiocra
The KinG of LOK
Residing in the Garden of Tears the new capital of LOK
Avatar Space Station Tourism Correspondent
Yoiaholic1
Thu Jul 07, 2005 4:02 am
#8

Its still a fight club if only ranked members would be allowed to enter, how would anyone ever gain/challenge for rank?



0110101111100011010001011
0100101010001000001110011 TRADE Guild
1000011110100111110011010 Vendors (1324, 5916) Lok
1111110100001001110110100

1111010111011010110001100 Tim O'Neil

0111100000111011000100011 Dark Jedi Knight
1000011000100001010011011
0101001010010110111101101-Donnie- Iris
0101010011101000110101001 Smuggler for Hire

1111001111100010101001010
1100010100110101011101000-Tim O'Neil
1000101101010000101101111Master Shipwright
1011011010101101101000000

zamaniac
Thu Jul 07, 2005 4:03 am
#9

let all full temps/knights in



Tiocra
The KinG of LOK
Residing in the Garden of Tears the new capital of LOK
Avatar Space Station Tourism Correspondent
Zorron
Thu Jul 07, 2005 4:10 am
#10

Lol guys, "Ranked Members" is the title you have when you are part of the FRS, every Jedi Knight who completes their trials is a "Rank Member". It says so on your Knight robe!!!



==============================================================

I collect deliveries from my Spacecraft and Components vendor at

location 1470 -3574 in Phoenix Heights, Tatooine - Infinity. Thanks, Chenoa.

==============================================================
Zorron
Thu Jul 07, 2005 4:11 am
#11






zamaniac wrote:
its ok, but... and i say but, people don't loike seeing jedi, maybe make an island that is instanced when you travel to it, if you are jedi you see the temple. if you aren't its just an empty island, the jedi would surely use some cool powers to hide it?




The grounds can be surrounded by the same "mist" that surrounds the village and prevents non-FS people from entering the Village. Only in this case it would prevent anyone who has not completed their Knight Trials from entering.



==============================================================

I collect deliveries from my Spacecraft and Components vendor at

location 1470 -3574 in Phoenix Heights, Tatooine - Infinity. Thanks, Chenoa.

==============================================================
Zorron
Thu Jul 07, 2005 4:15 am
#12






Yoiaholic1 wrote:
Its still a fight club if only ranked members would be allowed to enter, how would anyone ever gain/challenge for rank?





A fight club? Where every Jedi Knight in the Galaxy is invitedto show up and break the cozy arrangement? There can be no pre-arrangement that will stick and no fight clubbing with this system, because it will always be in the interest of those who are not in the conspiracy to walk in and start murdering those who aren't ready for a real fight.


There is absolutely no way that people can fight club with my proposal, and I challenge anyone who has readthe OPcarefully to describe how fight clubbing could happen in an environment such as the one I describe.



==============================================================

I collect deliveries from my Spacecraft and Components vendor at

location 1470 -3574 in Phoenix Heights, Tatooine - Infinity. Thanks, Chenoa.

==============================================================
Yoiaholic1
Thu Jul 07, 2005 4:20 am
#13

By fight club I meant closed community PvP like this, not the former exploit. I have no problem with the proposal really. It might even be fun. Good idea but I'd like to see the FRS have a non PVP part to it. Something more than killing NPC's in the temples. I love PvP but sometimes unloading on a rancor really makes my day



0110101111100011010001011
0100101010001000001110011 TRADE Guild
1000011110100111110011010 Vendors (1324, 5916) Lok
1111110100001001110110100

1111010111011010110001100 Tim O'Neil

0111100000111011000100011 Dark Jedi Knight
1000011000100001010011011
0101001010010110111101101-Donnie- Iris
0101010011101000110101001 Smuggler for Hire

1111001111100010101001010
1100010100110101011101000-Tim O'Neil
1000101101010000101101111Master Shipwright
1011011010101101101000000

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