Jedi Archive

Thread: Baciacca: May we know the purpose of AI?

westcoastavenger
Tue Nov 01, 2005 2:51 am
#1

Just wondering what I'm supposed to do with a master-level skill that cost me 89 SP's and 3.2mil Jedi XP and uses 1000 points of Force per use?


PVE: I can't hold aggro for my group because as soon as I activate, the mob turns on someone else. I can't hold aggro for myself because the mob breaks aggro and interrupts combat. I attack again, it repeats, ad nauseum, so I can't do enough damage to counter it's regeneration.


PVP: I activate and all the PC has to do is go outside of 32m range and wait for it to end or me to +snare+ myself again thus wasting another 1000 points of Force.


One would think the most expenisve Force cost move in the game would also be the most effective or useful. It is currently neither.


This is just one small issue in a litany of problems with Jedi. What are we doing to address this and other glaring defects in our profession?






_________________________________________________
FORCE :: RakenSpiderlord :: HERETIC
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NHGLethos
Tue Nov 01, 2005 3:46 am
#2

I would really like to know this aswell, as we use to be the ultimate tanks... now we just can't do that effectively anymore, for more reasons than just AI effect being changed... because without the ability to feasible use AI to tank, we have to fall back onto our ability to take damage (weaker because of lack of AB protection)and our ability to heal, which is both worse than what the normal proffessions have avaiable to them...


Our Role in a group has effectively been squashed, and almost any melee guy in AB protection armour, is a far better tank that a master defender type jedi.


I don't see this as a whine, at just this nerf to AI, but a nerf to a critical part of what makes defenders, tanks role possible. If there was another way to make us effective again at the tanking role, then this change would make alittle more sense.




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Pday
Tue Nov 01, 2005 3:48 am
#3

Some random dev : The purpose of Avoid incapacitation is to burn 1000 force so you die faster.



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felipz
Tue Nov 01, 2005 3:48 am
#4

You mean AFD(S) ?

Message Edited by felipz on 11-01-2005 05:52 AM



[__Felous__]


"


EmpressWSA
Tue Nov 01, 2005 4:08 am
#5

Get out of jail free card while those around you get strip searched.
Niccolado
Tue Nov 01, 2005 4:18 am
#6



westcoastavenger wrote:
Just wondering what I'm supposed to do with a master-level skill that cost me 89 SP's and 3.2mil Jedi XP and uses 1000 points of Force per use?
PVE: I can't hold aggro for my group because as soon as I activate, the mob turns on someone else. I can't hold aggro for myself because the mob breaks aggro and interrupts combat. I attack again, it repeats, ad nauseum, so I can't do enough damage to counter it's regeneration.
PVP: I activate and all the PC has to do is go outside of 32m range and wait for it to end or me to +snare+ myself again thus wasting another 1000 points of Force.
One would think the most expenisve Force cost move in the game would also be the most effective or useful. It is currently neither.
This is just one small issue in a litany of problems with Jedi. What are we doing to address this and other glaring defects in our profession?





My guess its a survival tool for PvE.

lets say you are in a fight with a critter. Your health is running dangerously low and u cant heal fast enought to get your health bar back. In that case you just throw up a AI, which means 2 things: 1.) if you are solo the critter will stop fight and fall back 2.) if you are in a group the critter will consentrate on other. You and critter survive your encounter. Generally it means AI is not a god mode, in the case you cant apply it and still attack your PvE target. For PvP you can still use it, but if your oponent falls back and attacks you from distance you cant attack him because of your snare, unless you use saber throw or ranged attacks.

AI= not a temporaily God mode anymore




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westcoastavenger
Tue Nov 01, 2005 5:00 am
#7






Niccolado wrote:





westcoastavenger wrote:

Just wondering what I'm supposed to do with a master-level skill that cost me 89 SP's and 3.2mil Jedi XP and uses 1000 points of Force per use?


PVE: I can't hold aggro for my group because as soon as I activate, the mob turns on someone else. I can't hold aggro for myself because the mob breaks aggro and interrupts combat. I attack again, it repeats, ad nauseum, so I can't do enough damage to counter it's regeneration.


PVP: I activate and all the PC has to do is go outside of 32m range and wait for it to end or me to +snare+ myself again thus wasting another 1000 points of Force.


One would think the most expenisve Force cost move in the game would also be the most effective or useful. It is currently neither.


This is just one small issue in a litany of problems with Jedi. What are we doing to address this and other glaring defects in our profession?









My guess its a survival tool for PvE.

lets say you are in a fight with a critter. Your health is running dangerously low and u cant heal fast enought to get your health bar back. In that case you just throw up a AI, which means 2 things: 1.) if you are solo the critter will stop fight and fall back 2.) if you are in a group the critter will consentrate on other. You and critter survive your encounter. Generally it means AI is not a god mode, in the case you cant apply it and still attack your PvE target. For PvP you can still use it, but if your oponent falls back and attacks you from distance you cant attack him because of your snare, unless you use saber throw or ranged attacks.

AI= not a temporaily God mode anymore




It might work as a survival tool for fighting random crap mobs, but for high level content that doesn't fly. AI against a CL85 36k HAM mob and he breaks combat only to attack again, break, attack, break, etc. When hitting for 1100-1500 on an MDEF using food/spice and AI who is snared, there is no escape there. He just follows you while you limp along draining Force.


I've had it for a year and never viewed it as god-mode. Godliness was nicely checked by the 750 then 1k Force cost so you could only use it so many times. Not to mention the timer isn't accurate and if you don't reapply it sooner than the timer says you'll miss it and be incapped. Also, when they added the snare, that I felt sealed the deal on anyone claiming it was Godly.


Now, hell, it doesn't have a use. One can nit-pick out some meager employment of the ability, but for the investment and cost to use, it's ludicrous.


Still would like to see what Baciacca's take on this is and if this has been asked after to the powers that be.






_________________________________________________
FORCE :: RakenSpiderlord :: HERETIC
July 15th 2003-December 20th 2005
Ì[[[[G?????[7]]]°
Heruler
Tue Nov 01, 2005 5:06 am
#8

i must be bugged was in a full group last night on mustafar in beetle cavern fighting the foreman

activated ai cos i was beeing batterd hard agro stayed on me didnt go after group members

only the AOE heal from cm did that and i didnt have ai when CM did it

heathgt350
Tue Nov 01, 2005 5:14 am
#9

I think the purpose of AI is to lose aggro in PvP so to speak...


Not sure what experience you guys have in pvp, but most of the time in pvp I'm working with my team in ventrillo and the opposing force is doing the same. We use vent to call targets so that everyone is hitting the same person.


When the rebels call out my name in vent I can now turn on AI and frustrate their efforts to take me down while my team mates keep attacking them. I used to just go down like a sack of crap when I didn't have master defender, but now the rebels stop hitting me and go for someone who is actually going to go down.


So AI gives me a second chance at being in the battle, recover and Channel once or twice if I can.





Annomander Rake
Type /pvp to check your pvp rating!
Bahamut_farstar
Tue Nov 01, 2005 5:20 am
#10

Hmm always thought AI was overpowered imo, it should of been maybe a incapp recovery, so if you got incapped, you could use AI and get back on your feet.


Hehe but you guy's feel like you have been screwe over?


Well welcome to the other jedi abilitys





Bahamut - Sith Lord - Pre-CU Jedi - Farstar

Paige' - MBH - Farstar


KuatoVarro
Tue Nov 01, 2005 5:22 am
#11

IF we are talking about master level boxes... Tell me what the hell Force run3 is good for?? A BH can burst run and suffers no damage mitagation..... I run like the wind, but one freaking snare adn i am a snail.. give me a god damn break.... They make master level skills worthless for jedi to get....
-Hellfire-
Tue Nov 01, 2005 5:27 am
#12



KuatoVarro wrote:
IF we are talking about master level boxes... Tell me what the hell Force run3 is good for?? A BH can burst run and suffers no damage mitagation..... I run like the wind, but one freaking snare adn i am a snail.. give me a god damn break.... They make master level skills worthless for jedi to get....





Stasis.
KuatoVarro
Tue Nov 01, 2005 5:32 am
#13

Yeah stasis is nice... if it hits...sure.. Worthless on any boss since all are immune to it... BUt FR3 is worthless... The damage mitigation is bull**edit**!! And for it being a skill gained in a master box, for one little snare to make you as slow as a normal cl1 toon is well.. dumb as an SOE DEV!



The master Enhancer is not a sit in front of the enemy and hammer away at them proffession... With that snare nerf, it killed us master enhancers, we are a stick and move bunch and we need to get rid of that damage mitigation crap if a snare is going to totally negate our speed.


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