Jedi Archive
Thread: MY SUGGESTION FOR FASTER FORCE REGENERATION, PLZ READ
Page 1 of 2
deerahr
Thu Sep 08, 2005 4:01 pm
#1
After playing swg since it's inception 2 yrs ago, and having jedi for the most of that time, I have come to these conclusions
about how to make force regenerate faster. Most people (jedi) would agree that when out fighting a mob, bh, or whatever;
a jedi's force does not regenerate nearly fast enough, so after much thought and several publications I have thought of a few idea's on how to make this moresensible to all jedi.
1. Make force regenerate the same speed as action/mind/health. (Seems the most obvious)
2. Allow a jedi to use a holocron without having to wait the 24hr period to use another. Keep them at a 1 time use, just allow jedi
just allow the jedi the ability to use a holocron as often as the need.
3. Implement into SWG foods/drinks to help aid in faster regenerations (since health/action/mind all have those).
4. Give jedi much more force per skill box, (in other words a novice box has 200 force, make a novice box 500 force and the
master boxes go from 500 force to 1000 force).
These are all idea's from myself, that I would like to see the developer's seriously think about and hopefully we can see some
positive change's in SWG, since I do enjoy the game tremendously; however, it's incredibly hard to play with very little force
and always backing out of combat to regenerate.
This post is not a place to flame me or my idea's, so please do not, but post your idea's here on how to make regenerating better.
Deerahr
Light Trandoshan Jedi
Long Live The Rebellion
(gnn[[[[[[[[[[nnnnWX9ggggggggggggggggggggg)
(g
Slash_DPC
Thu Sep 08, 2005 4:07 pm
#2
Not to flame, but all of those ideas are horrible as you're not increasing regen in anyway, and if you are, its not inate or the values do match up with others.
yurylightmist
Thu Sep 08, 2005 4:09 pm
#3
I like the ideas. it would be awesome to have those food buffs and stuff. I hate having to wait so long to regen force and needing channel. problem is the xxx4 Enhancer tree would be almost useless. just my2 cents.
papaki
Thu Sep 08, 2005 5:13 pm
#4
How about making force meditate worthwhile of the name it has and how about some decent pearls with -10fc start dropping and not make us pay 15m for a decent pre-cu -7fc 70dmg pearl ???????????????
orahgarwin
Thu Sep 08, 2005 5:26 pm
#5
they do have food for force it is the plant from the village once it is full grown it gives a frut that fully gives your force back and it you can eat it as muce a day as you need
Usama
Thu Sep 08, 2005 6:10 pm
#6
orahgarwin wrote:
they do have food for force it is the plant from the village once it is full grown it gives a frut that fully gives your force back and it you can eat it as muce a day as you need
Can you provide information to confirm this? I have the reward plant from the village and have put it in my bank due to the fact that since the CU the fruit it produces is worthless.
orahgarwin
Thu Sep 08, 2005 6:13 pm
#7
not since the cu no i cant i am trying to get my plant to bear frout now to test it <x fingers>
deerahr
Fri Sep 09, 2005 5:04 pm
#8
Deerahr
Light Trandoshan Jedi
Long Live The Rebellion
(gnn[[[[[[[[[[nnnnWX9ggggggggggggggggggggg)
(g
FarSuperior
Fri Sep 09, 2005 6:03 pm
#9
deerahr wrote:
After playing swg since it's inception 2 yrs ago, and having jedi for the most of that time, I have come to these conclusions
about how to make force regenerate faster. Most people (jedi) would agree that when out fighting a mob, bh, or whatever;
a jedi's force does not regenerate nearly fast enough, so after much thought and several publications I have thought of a few idea's on how to make this moresensible to all jedi.
1. Make force regenerate the same speed as action/mind/health. (Seems the most obvious)
2. Allow a jedi to use a holocron without having to wait the 24hr period to use another. Keep them at a 1 time use, just allow jedi
just allow the jedi the ability to use a holocron as often as the need.
3. Implement into SWG foods/drinks to help aid in faster regenerations (since health/action/mind all have those).
4. Give jedi much more force per skill box, (in other words a novice box has 200 force, make a novice box 500 force and the
master boxes go from 500 force to 1000 force).
These are all idea's from myself, that I would like to see the developer's seriously think about and hopefully we can see some
positive change's in SWG, since I do enjoy the game tremendously; however, it's incredibly hard to play with very little force
and always backing out of combat to regenerate.
This post is not a place to flame me or my idea's, so please do not, but post your idea's here on how to make regenerating better.
Deerahr
Light Trandoshan Jedi
Long Live The Rebellion
(gnn[[[[[[[[[[nnnnWX9ggggggggggggggggggggg)
lol maybe in my dreams hell no would SWG do that... our force bar would never hit zero
Skwall
Fri Sep 09, 2005 6:22 pm
#10
deerahr wrote:
1. Make force regenerate the same speed as action/mind/health. (Seems the most obvious)
2. Allow a jedi to use a holocron without having to wait the 24hr period to use another. Keep them at a 1 time use, just allow jedi
just allow the jedi the ability to use a holocron as often as the need.
3. Implement into SWG foods/drinks to help aid in faster regenerations (since health/action/mind all have those).
4. Give jedi much more force per skill box, (in other words a novice box has 200 force, make a novice box 500 force and the
master boxes go from 500 force to 1000 force).
First of all, you can't post ideas that might be controversial and plead to not get flamed on a public forum....it just sounds tacky, debating is an intellectual thing, but if you expect to be flamed for your ideas then it might not be a good one.
Anyways, the simple developer fix would be to up regen rate.
- Jedi is different from regular classes in that it is limited long term by the force pool, action bar limits jedi momentarily, so having the same regen rate as health/mind doesn't make sense, I do agree that they could use the /sit command to up the regen rate but it should never be that of health/mind.
- Jedi shouldn't be able to spam full force pool at the expese of a holocron forever. Could you imagine a Master Defender w/ AI macroed w/ Holocrons?
- I couldn't see food used for force regen, but I could see a "force amplification/regen buffcrystal" as a reward from the next expansion or some FRS. That would follow the same rules as the other items
- The force pool is meant to be limited in order to ensure that jedi can't fight forever.
Just my responsese to your ideas.
deerahr
Sat Sep 10, 2005 4:06 pm
#11
SKWALL WROTE
- The force pool is meant to be limited in order to ensure that jedi can't fight forever.
That is exactly my point. A jedi cannot defend himself/herself forever cause the force will run out , however; a SINGLE BH can attack that same jedi FOREVER, cause they have no force bar or anything that will eventually deplete. We seriously need to have this re-evaluated. A bh with stronger weapons/ healing than jedi yet we are told that jedi are still 1.5 times stronger and we are the 'alpha class'. Please get a grip. That statement is complete crap. So flame away at my idea's.
Soulcaster
Sat Sep 10, 2005 4:12 pm
#12
They will never impliment those ideas. No offense. but you are adding WAY to much to the jedi prof.
Holocrons anytime you want? That was a bit rediculous. Fights would last FOREVER.
Skorpios
Sat Sep 10, 2005 4:18 pm
#13
Yeah id like to see the Force Regen a lot faster, pre-cu it hardly moved. The main reason for me is cause it would give me the ability to solo grind, I can solo lvl 78s easily now, but the force depletes so fast it makes the whole process pointlessly slow.
Page 1 of 2