Jedi Archive
Thread: Remove alot of the Jedi by disabling visibility from NPC's
- If you can hide (without stopping to play the game),it creates an illusion that Jedi are rare
- Rare Jedi means less hate and thus less nerfs.
- Cleaning up Starports
- Taking out Jedi who foolishlydared into the GCW (where they do not belong)
- Taking out Jedi who are camping popular pve spots without leaving when other players come along.
When BH's take missions from a greater pool, it's less likely they are hunted for camping Theed starport. If NPC's are removed from visibility, more focus will go directly at thoose who are seen by other players
Now they have to go on targets who are prepared for them, with maxed out pvp templates, while less daring support templates are still hiding.
* BH's who want to upkeeptheir role andwant closer/easier to findtargets.
Message Edited by MsNiL on 10-04-2005 10:11 AM
Message Edited by MsNiL on 10-04-2005 10:11 AM
/sign
Totally agree....
Id rather not let anyone see Im a Jedi .. but look at DWB...Avatar.... Geo caves..... Vette.... and tell me as a Jedi I can't do any of that because Ill be hunted by BH is too much...
BH's say all the time.. " stay off the terms"
So becoming Jedi means we can no longer play at all? or forced PvP....
Sony.... is this your Idea of Jedi in the star wars galaxies?
I can see your point, but I believe a change in the BH terminal system would help. Let me elaborate.
I have been full temp and out killing NPCs for 6 weeks. In that time, I have been visited by BH's only 5 times, one of which involved in me dying.
I have a friend who reached full temp 10 days ago. Since then, he has been hunted over 30 times, often with 30 minutes to an hour between multiple BH attacks.
Neither of us PVP a lot, or are particularly active against Imperial NPCs. We both paly our jedi about the same amount.
Now, onto the terminals part. I have also been a MBH for approximately 18 months of the past 20 months, so I know how the terminals display jedi. They often show the same names over and over for the first few pages, and then a different name over the next 4 or 5 pages. As the current hunting system does not allow for names, most BH simply go for the first "imperial/rebel jedi" they see on page 1. This is resulting in many players being hunted non stop, day in day out, until they are killed. While other players go days or weeks without seeing any BHs, even though they kill NPCs still.
This isn't down to a lack of hunters on Farstar; in fact we probably have more than any other server....maybe less than Bria of Ahazi, relatively speaking. A change to the terminals, allowing more popular players to "slide down" the ratings, would help the more unlucky jedi to enjoy the game without being hunted as much. In terms of your generating visibility by fighting in starports, I suggest using the less popular towns....unless of course you have the misfortune to live on Lok ![]()
Gully311 wrote:
Sorry but I just cant agree with this.
If you want to not be bothered with Forced PvP, Bounty Hunters etc... drop all your Force skills and pick up non-Jedi professions again.
Think of playing a Jedi in SWG as having your difficulty mode on 'hard' while everyone else plays on 'easy'. Frankly I'm surprised that an old vet like you posted this.
I welcome Bounty Hunter attacks, they're exciting. I love a good fight against a good BH. And I especially love a quick fight against a bad BH.
The best... running from a trash-talking, jerky BH and making him waste all that time and resources.
I see exactly where you're coming from on this, but you're not engaging with the point that she was making. Bascially, the hunting system needs to be revamped in order that the visibility you get is reflected in the hunters you receive. As it stands, a player can be stood slicing up stormtroopers and watch as a jedi and BH run past fighting, because the jedi tapped a meatlump with his training saber outside coronet.
I'm all for players being hunted, but right now the time does not fit the crime. I think that's the angle MsNil is coming from too...
Although we were meant to play our jedi i do not feel that Jedi was meant to be our main role in game. In a sense i feel they invisioned Jedi as a novelty that people would play as an alt and not their main.
However when patch 9 hit Jedi could be used as a day to day character and this vision was lost.
I do feel sorry for those that do not like PvP and i will refer from using the easy way out by stating that "jedi was not meant to be easy" and that "There should be risks".
But i do feel that there should be some sort of risk from hunting in a populated area (be it players or npcs) but again we need the reward from doing so. i.e. a reason to fight the bounty hunters.
Just my opinion
On a further note, the problem you describe does exist - if you want to participate in content and not get hunted by BHs afterwards, you need to put your Jedi on the shelf for 3 weeks. Rather than eliminating visibility from NPCs (and open all gates for faction farming and such), maybe the decay period should be shortened to 3 or 4 days - that way Jedi can do their weekend adventures if they choose to do so, and can do other PvE without BH visits on the next weekend if they want.
Ah, I misunderstood reading the post too quick... my bad
Didn't it used to be that if you killed a BH it cleared you from the terms? I know this doesn't happen anymore...
Constant attacks are not fun, and a Jedi's gameday shouldn't be just fighting off BH after BH.
The most complaints Jedi have about Jedi v BH is that Jedi have no reward. Well, if you kill your BH and get thenext 24 hours or sooff from being attacked, that'd be a pretty nice reward no?
just a thought
Consider the following:
1) BH is not effective for reducing the number of Jedi in the game. This is not viable and will never be.
2) If, considering the above, what is the next best thing? Give Jedi a reason not to display their powers to other players beyond a lack of being hunted.
3) A possible reason for this would be a lack of BH attacks AND some kind of reward system (maybe increase our power as Jedi at an inverse proportion to how much visibility we have?).
4) Now this would then follow that NPC visibility would be removed so that Jedi could pursue this goal, yet still play the game with their *grouped* friends. It makes sense to only get visibility from player characters if (3) was in effect.
5) If (4) is not instated, then consider this: A player Jedi manages to go completely unseen from other players, they no longer have their saber equiped, they no longer have an infusion macro running, no forcarmour - nothing to make any players think they are any more than a normal lvl80 toon... Then they go on a quest and in the middle of nowhere kill a meatlump. Now - in case of BH they have to run around with all their pvp-prep macros running, touting their Jedi-ness for all the world to see - just in case of a BH attack...
My first instinct on reading the original post was nooo - don't make it any easier, but on contemplation I agree 100% with the intentions.
EDIT: And if you want to stay visible and be hunted (I probably would do
Message Edited by DeadlyTedly on 09-28-2005 11:45 AM
Gully311 wrote:Sorry but I just cant agree with this.If you want to not be bothered with Forced PvP, Bounty Hunters etc... drop all your Force skills and pick up non-Jedi professions again.Think of playing a Jedi in SWG as having your difficulty mode on 'hard' while everyone else plays on 'easy'. Frankly I'm surprised that an old vet like you posted this.I welcome Bounty Hunter attacks, they're exciting. I love a good fight against a good BH. And I especially love a quick fight against a bad BH.The best... running from a trash-talking, jerky BH and making him waste all that time and resources.
That is very nice, I love spinach ... If you do not eat spinach you should drop all your Jedi skills and become a tailor. I think that all Jedi should like spinach.
We should not get any vis from non faction aligned NPCs.. It never made any sense.
Message Edited by UberNinjaOfDoom on 09-28-2005 05:03 AM