Jedi Archive

Thread: Reinstitute PVE exp. loss and remove BH exp. loss

abbink
Fri Oct 03, 2003 10:30 am
#1






MickGrey wrote:
The concept of "opting out" of forced-PvP and becoming a PvE-only Jedi would pretty much cause the BH community and most pre-CU Jedi to ejaculate with rage.

Some in the Jedi community might support this idea (although I personally don't), but I don't think it'll gain enough support to be implemented.




i dont see how this would effect the bh community in the slightest. Bounty hunters would still be able to hunt all jedi, they just wouldnt be able to cause xp loss for those that opted for pve xp loss. Though i would say i dont think this option is a good idea. The best option would be to just change the current systemto make all jedi loose xp from pve deaths and just tweek the terminals so that it is impossible to credit farm between a friendly jedi and bounty hunter. If the sole purpose that bounty hunters hunt jedi is to causexp lose then for sure something needs to change because that is really bordering on unacceptable griefing.






Too often players and the devs have a mindset that professions should be balanced with 1 on 1 pvp in mind. This mindset is ruining the game. The benchmark for balance should be determined by the role a profession plays in a group setting. As long as the current mindset continues we will never see uniqueness among the professions, nor will we ever see individuality within a given profession. We will never see the SWG universe expanded as the focus will only ever be balance pass after balance pass after balance pass.


Message Edited by abbink on 07-26-200609:32 AM


DustusNavar
Thu Oct 27, 2005 10:16 am
#2

I've been thinking about the whole "forced pvp" aspect of playing a jedi and I've come up with this solution:


Jedi characters are given a choice, upon gaining the title "Jedi Innitiate", as to what type of exp. loss system they would like to play under: pve or pvp.



  • If you chose the pve loss system than you get exp. loss from every pve death just like you used to, but if a BH with your mission shows up and kills you you lose nothing. (I suppose there'd have to be some mechanism to keep players from exploiting this method for cash, but I haven't figured that part out yet.)

  • Or, you can chose to be immune from pve exp. loss and you'd play like it is today, with exp. loss onlyfrom a BH mission death.

  • Once the title of Jedi Knight was achieved, well, something would change but again I havn't decided what. Maybe at knight you'd just revert to the no pve loss system, or maybe we could develop a new system.

I'm very good at keeping myself alive in pve. I'm pretty good at surviving BH attacks, but I've never been a fan of pvp, so if I don't kill the BH in a minute or two I just run away because pvp is not fun for me and I get nothing out of it.


These changes would not unbalance anything, but they would allow players such as myself who do not like to pvp to be able to play and have fun (imagine that!) while still having risk and a penatly for dying.


What do you think?




22 Professions Mastered Jedi Padawan Rebel Colonel
Killing In The Name Of


MickGrey
Thu Oct 27, 2005 10:20 am
#3

The concept of "opting out" of forced-PvP and becoming a PvE-only Jedi would pretty much cause the BH community and most pre-CU Jedi to ejaculate with rage.

Some in the Jedi community might support this idea (although I personally don't), but I don't think it'll gain enough support to be implemented.



________Star Wars Galaxies "NGE"________
NEW GRIND EXPERIENCE

DustusNavar
Thu Oct 27, 2005 10:25 am
#4

I'm a pre-CU jedi, I don't see what that has to do with anything. Read it through again, I didn't say opt out of forced pvp, I'm talking only about the exp. loss methods. You'd still get on the terms under either scenario, just one you would lose exp from bh deaths and the other from pve deaths.




22 Professions Mastered Jedi Padawan Rebel Colonel
Killing In The Name Of


TheCapn2000
Thu Oct 27, 2005 10:25 am
#5






MickGrey wrote:
The concept of "opting out" of forced-PvP and becoming a PvE-only Jedi would pretty much cause the BH community and most pre-CU Jedi to ejaculate with rage.

Some in the Jedi community might support this idea (although I personally don't), but I don't think it'll gain enough support to be implemented.




I actually think you will see it...the majority of the players do not participate in PvP...the jedi who wants the PvP action can certainly opt-in but many do not like that game style...there is no reason game mechanics cannot be designed to accomodate both...




«Sirros» «Dirrk» «Odin'»
THANKS KAURI...IT WAS FUN

TheCapn2000
Thu Oct 27, 2005 10:27 am
#6


XP loss is simply a relic of an ill-conceived attempt at population control that failed...




«Sirros» «Dirrk» «Odin'»
THANKS KAURI...IT WAS FUN

abbink
Thu Oct 27, 2005 10:30 am
#7






MickGrey wrote:
The concept of "opting out" of forced-PvP and becoming a PvE-only Jedi would pretty much cause the BH community and most pre-CU Jedi to ejaculate with rage.

Some in the Jedi community might support this idea (although I personally don't), but I don't think it'll gain enough support to be implemented.




i dont see how this would effect the bh community in the slightest. Bounty hunters would still be able to hunt all jedi, they just wouldnt be able to cause xp loss for those that opted for pve xp loss. Though i would say i dont think this option is a good idea. The best option would be to just change the current systemto make all jedi loose xp from pve deaths and just tweek the terminals so that it is impossible to credit farm between a friendly jedi and bounty hunter. If the sole purpose that bounty hunters hunt jedi is to causexp lose then for sure something needs to change because that is really bordering on unacceptable griefing.






Too often players and the devs have a mindset that professions should be balanced with 1 on 1 pvp in mind. This mindset is ruining the game. The benchmark for balance should be determined by the role a profession plays in a group setting. As long as the current mindset continues we will never see uniqueness among the professions, nor will we ever see individuality within a given profession. We will never see the SWG universe expanded as the focus will only ever be balance pass after balance pass after balance pass.


Message Edited by abbink on 07-26-200609:32 AM


sm1550
Thu Oct 27, 2005 10:33 am
#8






DustusNavar wrote:

I've been thinking about the whole "forced pvp" aspect of playing a jedi and I've come up with this solution:


Jedi characters are given a choice, upon gaining the title "Jedi Innitiate", as to what type of exp. loss system they would like to play under: pve or pvp.



  • If you chose the pve loss system than you get exp. loss from cloning after everypve or pvpdeath just like you used to, but if a BH with your mission shows up and kills you you lose nothing. (I suppose there'd have to be some mechanism to keep players from exploiting this method for cash, but I haven't figured that part out yet.)

  • Or, you can chose to be immune from pve exp. loss and you'd play like it is today, with exp. loss onlyfrom a BH mission death.

  • Once the title of Jedi Knight was achieved, well, something would change but again I havn't decided what. Maybe at knight you'd just revert to the no pve loss system, or maybe we could develop a new system.

I'm very good at keeping myself alive in pve. I'm pretty good at surviving BH attacks, but I've never been a fan of pvp, so if I don't kill the BH in a minute or two I just run away because pvp is not fun for me and I get nothing out of it.


These changes would not unbalance anything, but they would allow players such as myself who do not like to pvp to be able to play and have fun (imagine that!) while still having risk and a penatly for dying.


What do you think?






Sorry, I had to add the bit in red, otherwise the system you propose is not based in the prior system.


The Post-9, Pre-CU Jedi never lost xp from PvE deathblow. These Jedi have only ever lost xp from two sources:


1) Deathblow by a Bounty Hunter with the Jedi's mission; and
2) Cloning (after either a PvP death or PvE death).


Let me repeat for the slow ones, since Pub-9, Jedi have NEVER lost xp from a PvE death, they have ONLY lost xp from a BH deathblow or from cloning (no matter the source of the kill that caused the cloning).


*Note - I am not talking about Pre-9 and any permadeath, skill box loss, etc system, only the XP loss system instituted in Pub 9 & 10 through the CU.


That being said, sure, bring back xp loss as a result of cloning, that is fine with me. XP loss from any PvE death? Nah, only if the devs offered to return some of the power we've lost.



-ride
Thu Oct 27, 2005 10:37 am
#9






DustusNavar wrote:

I've been thinking about the whole "forced pvp" aspect of playing a jedi and I've come up with this solution:


Jedi characters are given a choice, upon gaining the title "Jedi Innitiate", as to what type of exp. loss system they would like to play under: pve or pvp.



  • If you chose the pve loss system than you get exp. loss from every pve death just like you used to, but if a BH with your mission shows up and kills you you lose nothing. (I suppose there'd have to be some mechanism to keep players from exploiting this method for cash, but I haven't figured that part out yet.)

  • Or, you can chose to be immune from pve exp. loss and you'd play like it is today, with exp. loss onlyfrom a BH mission death.

  • Once the title of Jedi Knight was achieved, well, something would change but again I havn't decided what. Maybe at knight you'd just revert to the no pve loss system, or maybe we could develop a new system.

I'm very good at keeping myself alive in pve. I'm pretty good at surviving BH attacks, but I've never been a fan of pvp, so if I don't kill the BH in a minute or two I just run away because pvp is not fun for me and I get nothing out of it.


These changes would not unbalance anything, but they would allow players such as myself who do not like to pvp to be able to play and have fun (imagine that!) while still having risk and a penatly for dying.


What do you think?





so basicly what you are looking for is NO xp loss whatsoever seeing how the death wasnt what you lost xp on it was the cloning... as it is now we have a 30 min rez timer and i think its safe to say every jedi knows a cm..doc.. or someone with a rez arm, maybe a rez ring... see where im getting with this? 99% of the time there would be no worries about xp loss with this system in place.. if you put the xp loss upon death it would only create more to whine about in the end..... its far to easy to level as it is, as i posted earlier.. all cloning should have xp loss.. even skill loss, weed out the whiners from the warriors thus helping control the jedi population.........flame on!





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MickGrey
Thu Oct 27, 2005 10:40 am
#10



abbink wrote:



MickGrey wrote:
The concept of "opting out" of forced-PvP and becoming a PvE-only Jedi would pretty much cause the BH community and most pre-CU Jedi to ejaculate with rage.

Some in the Jedi community might support this idea (although I personally don't), but I don't think it'll gain enough support to be implemented.


i dont see how this would effect the bh community in the slightest. Bounty hunters would still be able to hunt all jedi, they just wouldnt be able to cause xp loss for those that opted for pve xp loss. Though i would say i dont think this option is a good idea. The best option would be to just change the current system to make all jedi loose xp from pve deaths and just tweek the terminals so that it is impossible to credit farm between a friendly jedi and bounty hunter. If the sole purpose that bounty hunters hunt jedi is to cause xp lose then for sure something needs to change because that is really bordering on unacceptable griefing.




You're correct that whether or not a Jedi loses experience doesn't affect the BH who hunts him. I agree with you on that 100%.

That being said, there are some who take perverse delight causing XP loss. There are others who feel that it is their "duty" to "control the Jedi population" by causing XP loss.

This is why I said the BH community would probably not support this idea. I could be wrong.

What would be more interesting to consider, though, is whether or not Blixtev would support this idea. (I don't know either way.... I'm just asking the question).



________Star Wars Galaxies "NGE"________
NEW GRIND EXPERIENCE

DustusNavar
Thu Oct 27, 2005 10:44 am
#11

Good points on when specifically the exp loss would occur. I did not mean to say that the loss would happen right at the deathblow, I'm just talking generalities: 2 systems of exp loss, pve and pvp. We can work on the details.


And I remember the old days, actually there was an exp loss (at one point) if you were rezzed, but it was much smaller than if you cloned.





22 Professions Mastered Jedi Padawan Rebel Colonel
Killing In The Name Of


abbink
Thu Oct 27, 2005 10:48 am
#12






MickGrey wrote:





abbink wrote:






MickGrey wrote:
The concept of "opting out" of forced-PvP and becoming a PvE-only Jedi would pretty much cause the BH community and most pre-CU Jedi to ejaculate with rage.

Some in the Jedi community might support this idea (although I personally don't), but I don't think it'll gain enough support to be implemented.




i dont see how this would effect the bh community in the slightest. Bounty hunters would still be able to hunt all jedi, they just wouldnt be able to cause xp loss for those that opted for pve xp loss. Though i would say i dont think this option is a good idea. The best option would be to just change the current system to make all jedi loose xp from pve deaths and just tweek the terminals so that it is impossible to credit farm between a friendly jedi and bounty hunter. If the sole purpose that bounty hunters hunt jedi is to cause xp lose then for sure something needs to change because that is really bordering on unacceptable griefing.






You're correct that whether or not a Jedi loses experience doesn't affect the BH who hunts him. I agree with you on that 100%.

That being said, there are some who take perverse delight causing XP loss. There are others who feel that it is their "duty" to "control the Jedi population" by causing XP loss.

This is why I said the BH community would probably not support this idea. I could be wrong.

What would be more interesting to consider, though, is whether or not Blixtev would support this idea. (I don't know either way.... I'm just asking the question).



One thing to consider, and no flame intended, xp loss does nothing to control the jedi population. The toons that are affected by xp loss are already jedi. It may delay some from achieving full temp status quicker but it doesnt contol the population. If the role of a bounty hunter was to help control jedi population then they should be able to hunt anyone that is doing the fs grind.






Too often players and the devs have a mindset that professions should be balanced with 1 on 1 pvp in mind. This mindset is ruining the game. The benchmark for balance should be determined by the role a profession plays in a group setting. As long as the current mindset continues we will never see uniqueness among the professions, nor will we ever see individuality within a given profession. We will never see the SWG universe expanded as the focus will only ever be balance pass after balance pass after balance pass.


Message Edited by abbink on 07-26-200609:32 AM


bombuchu
Thu Oct 27, 2005 10:51 am
#13






MickGrey wrote:
The concept of "opting out" of forced-PvP and becoming a PvE-only Jedi would pretty much cause the BH community and most pre-CU Jedi to ejaculate with rage.

Some in the Jedi community might support this idea (although I personally don't), but I don't think it'll gain enough support to be implemented.





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