Jedi Archive
Thread: New To Jedi Grind (advice needed)
p897t98 wrote:
BH's becoming jedi, am I the only one who finds this weird ?
nobh = rifleman/carb/pistol exp (and combat) makes sense for the fs converting crap
Message Edited by MrShipWright on 09-13-2005 01:59 PM
SoloBacca1 wrote:
Get Channel and Double Blade'd Two and then start go into spining Groups and never train if not capped on XPs... YOU HEAR ME? CAP then TRAIN!
dont listen to this guy, as soon as you qualify for a new skill you go train it right away, you never know if a bh will come and kill you then you will have lost the xp to train that skill.
I don't know, my vote would depend on your future template. assuming you are going MLS, my opinion would be to go 0042 LS only, using spin, saber hit and throw as your means of gaining jedi xp. keep the MBH as long as possible, but drop whatever skills you need from pistols and any of the x444 CM lines (i.e., leaving you with at least MBH/4000 CM to heal and defend yourself with).
Basically get to 0042 LS and then store as much xp as possible and then train. with 0042 ls, you get an area attack, a ranged attack, leg hit and a low fc single attack, saber hit. you therefore have a means to gain xp in all circumstances (solo, spinning, ranged) and have the healing and combat (mbh/4000 cm) to stay alive and/or run from most bh's with no problem.
Grinding on Kashyyk is dead now. I would suggest get LS xx2x for spin attack and head to Dantooine and join a spin group.
I got the novice boxes for the extra force firstly, but that was when you had to solo grind, before the CU. Then I got healing and channel next.
Your CM healing will keep you alive though. Depends on what you want your template to be. But if you have the XP, then train.