Items And Loot Archive
Thread: Worries of the CU. Devs if you do exist, pls glance over
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chardin
Sun Mar 27, 2005 12:29 pm
#1
I for one, am frightened of the CU and how it will change the game for the worse. What makes SWG so addicting? DIFFERENTIATION. with differentiation between characters you can grow to be unique. Like a Market economy, You are rewarded for working hard, and left in the gutter for making no initiative. For me I have spent months upon months looting, looting, looting, and grinding, grinding, grinding. However, all my efforts seem almost wiped away come the CU. I have finally looted myself a 1k dmg LVA, and ive invested MILLIONS into SEA's to speed cap. ATM my efforts are paying off and I can PvE and PvP very well, but there are those who choose to get everything handed to them and cry NERF for those of us working hard to succeed. Supposedly, all weapons will be brought down to very close power, along with armor. WHat does this mean for me? some pikeman who does nothing but sit in a city talking all day, will have the same dmg output and skills as me, who has worked Insanely hard at gaining an advantage. When you bring everyone down tot he same level, the game becomes almost pointless, as PvP will be a joke and the loser in each battle is determined by whoever gets the most lag. Even though I agree with deleting those 2k dmg PH's and 1.5k dmg rifles, they owners of those have my same opinion as well.
My proposal for the devs to just place in the back of their minds is, that allow those who have worked hard, keep their advantage. That is all
My proposal for the devs to just place in the back of their minds is, that allow those who have worked hard, keep their advantage. That is all
plonger
Sun Mar 27, 2005 2:04 pm
#2
I can understand your concerns about the CU and how it will affect you, however I think the devs goal of the CU is to make it more fun/engaging for the largest group of players possible. I really think they are trying to recreate the gaming experience from the first few months where most people were on relatively equal footing.
The GCW is supposed to be the focal point of this game, but you can't really do much to promote this if the majority of the player base says it isn't worth it because some person who is stacked, buffed, CA and AA enhanced to the max, using the best weapons/armor just dominate someone who wants to be a smuggler/pistoleer for instance. All of the changes they have made over the last few months are indicative that they want level the playing field so people who want to participate in the GCW don't have to be 100%, full time combat characters. You will still be better than someone who decides to be a crafter/fighter, but you won't be so good that you wipe the floor with them either.
AlexPKeaton
Sun Mar 27, 2005 2:51 pm
#3
plonger wrote:
I can understand your concerns about the CU and how it will affect you, however I think the devs goal of the CU is to make it more fun/engaging for the largest group of players possible. I really think they are trying to recreate the gaming experience from the first few months where most people were on relatively equal footing.
The GCW is supposed to be the focal point of this game, but you can't really do much to promote this if the majority of the player base says it isn't worth it because some person who is stacked, buffed, CA and AA enhanced to the max, using the best weapons/armor just dominate someone who wants to be a smuggler/pistoleer for instance. All of the changes they have made over the last few months are indicative that they want level the playing field so people who want to participate in the GCW don't have to be 100%, full time combat characters. You will still be better than someone who decides to be a crafter/fighter, but you won't be so good that you wipe the floor with them either.
I'm not saying that professions shouldn't be more equal. A master of equal level professions (professions that take the same SP) should be able to stand toe to toe in a fight.But when it comes to skills in combatwhat about the people who want to spend the time and effort to advance their skills past simply mastering a profession. If there is no benefit to doing so or if there is no where to go after mastering a profession (such as additional skills you can get through attachments, or better weapons to be made) then what is the point in playing. I haven't spent the amount of time gaining myself an edge in combat so that I can be put on the same level as someone who started playing a month ago and has ground out the same professions as me. Those who seek out these things to better their combat skills still deserve to have an edge in combat, (not to the point of one profession, weapon, or armor dominating) but an advantage over those who have only done the bare minimum of simply mastering a combat prof.
chardin
Sun Mar 27, 2005 9:54 pm
#4
my point of view exactly. I want professions to be more or less equal, but i want the person to gain benefits for themselves. getting rid of stacking will be a start (although itll nerf my BH career
) getting rid of DoTs will be another, but nerfing those items that I have worked so hard to get? That will mean the end of my subscription. my push is for the CU is to revamp the system, not the individuals.
chardin
Sun Mar 27, 2005 9:59 pm
#5
plonger wrote:I can understand your concerns about the CU and how it will affect you, however I think the devs goal of the CU is to make it more fun/engaging for the largest group of players possible. I really think they are trying to recreate the gaming experience from the first few months where most people were on relatively equal footing.The GCW is supposed to be the focal point of this game, but you can't really do much to promote this if the majority of the player base says it isn't worth it because some person who is stacked, buffed, CA and AA enhanced to the max, using the best weapons/armor just dominate someone who wants to be a smuggler/pistoleer for instance. All of the changes they have made over the last few months are indicative that they want level the playing field so people who want to participate in the GCW don't have to be 100%, full time combat characters. You will still be better than someone who decides to be a crafter/fighter, but you won't be so good that you wipe the floor with them either.
as for this, your point is that the minority loses everything because the majority hasnt bothered to place as much time into getting their items? I truly hope the devs have thought this through thoroughly
AlexPKeaton
Sun Mar 27, 2005 10:13 pm
#6
chardin wrote:
as for this, your point is that the minority loses everything because the majority hasnt bothered to place as much time into getting their items? I truly hope the devs have thought this through thoroughly
yeah, that'swhat I took out of whathe was saying too. My concern is definatelyfor the verteran players out there who have put a lot of time, effort, and money into this game by now and who do not want to have their hard work nerfed back to day one. There needs to be balance in combat and professions but that doesn't necessarily mean everyone should be equal.
Phattopia
Sun Mar 27, 2005 11:47 pm
#7
340-1584 LVA with ADK: 70million
4-peice set of 90% comp with ADK: 65million
over 100+ pearls: over 100 million
18k units of the best saber resoorces: significant costs
+25 dizzy, +20 kd, +25 polespeed, +24 pole accuracy attchmetns: many millions
4 extra adk's just incase i need them: 60mill
Kickass pve and sweet krayt slayer and bragging on the forums about my gear: priceless
still get my ass handed to me from strong ranged pve and almost any pvp as i dont pvp and no experience: STILL makes this game challenging. so why change it? any player can acheive what i have if they invest the time i have.
This is why i play the game. Sad to say, in3 weeks i become a jedi and all my hard work over the years to get this gear goes to my alt or my brother, and even sadder to say shortly after that teh combat upgrade hits and nearly 2 years of hard work goes down the drain. Safe to say ill be saying goodbye to soe within a month or so maybe more, but i doubt ill say the word goodbye and doubt ill wave my hand at them either.
any new character can get master pikeman, master brawler and 4040 medicand within a few buffs of killing krayts and sellign loot can be well onthe way to maknig millions and millions and millions all in a week or two. in a month or two they canhave same gear as me if not better!i can make 10-30million per buff just from selling loot from krayts. unbalanced? or fair reward for nearly 2 years of developed strategy and accumulated wealth.
i think they are making a huge mistake changing the game, no other mmorpg has ever made a big change like this, my prediction: thousands of lost accounts and an increase in brass turnover rate. i only pray and hope that there is somethign they arnt telling us that is still gogni to make the veteran players feel happy to play. right now i for one feel suckered in ive come so far in this game to realize two things: there is still a long way to go and in a month or two ill be at square one with everyone else once again. jeezz, why dont they just wipe teh servers and start over, would have the same effect as the cu.
Heres an idea: how about myself and everyone who feels like me starts a post adn replies in it once. so SOE can get a survery like result of how much money they will lose from lost accounts. err, wait, tehy are releasing new expansion = they dont care. thats the third thing ive realized about this game.
Message Edited by Phattopia on 03-27-2005 10:55 PM
Kissodeath
Mon Mar 28, 2005 12:11 am
#8
Yep i put a lot of hard work into my toon if they nerf me so noobs will be on the same level then im out 90% of the fun and action i see in game is to better my skills with cas- aas weapons ect we are the hardcore long term people to nerf all our work is kiss off our muti accounted buts goodbye
AlexPKeaton
Mon Mar 28, 2005 1:44 am
#9
I agree 100% with what you are saying. Currently the way things stand there are several ways to better your skills even after mastering a profession. The benefit you can gain through FS skills, Attachments, and looted comonents, can make a huge difference between someone who just gets master and someone who puts the extra effort into gaining these bonuses. As a Master Swordsman who has hunted for the best Attachments to cap my speed, and increase my accuracy and defenses, as well as hunted for the components to make myself good weapons, I'm afraid that after the CU that there will be little to no difference between those who spend the time/effort/money to get those additions and those who simply just get master, which would indeed level the playing field, but would also make the game boring in that all professions would be basicly the same.I am especially concerned with what will become of my ADK weapons, and modded armor that I worked for so long to get.
Message Edited by AlexPKeaton on 03-27-2005 03:45 PM
Heciv
Mon Mar 28, 2005 1:59 am
#10
*nod*
I was just wondering how the Combat "Upgrade" actually classifies as an upgrade. It seems it classifies more as a Downgrade, at least in the tiny bit of worthless info we have been rationed out.
oh yeah...I don't think that the DEVs do exist.
"what's Ma'am say about the DEVs?"
"the DEVS are the Devil."
I was just wondering how the Combat "Upgrade" actually classifies as an upgrade. It seems it classifies more as a Downgrade, at least in the tiny bit of worthless info we have been rationed out.
oh yeah...I don't think that the DEVs do exist.
"what's Ma'am say about the DEVs?"
"the DEVS are the Devil."
nawchir
Mon Mar 28, 2005 3:31 am
#11
OK heres how i see it. The CU needs to happen. The only thing that stands in the way of having a good toon is do you have enough money to get all the AAs and CAs you need in order to kill someone within a few hits?
The system now is borked. The term "working hard" doesnt even exsist in this game. Its all afk macro grinding. Most Melee professions take 1-3 days to master.
The PVP needs the most work.
I saw 2 guys in my guild dueling each other for fun.
One was a Master TKA, Swordsman, and Brawler. Had his Spd Capped all the way.
The other guy was a Master Pikeman and Master Doctor. His spd capped all the way.
The TKA/Swords/Brawler guy was using a Scythe with 424 Max Dam 2.1 Spd
The Pikeman was using a 1000 LVA with Mind Fire DOT
Now if reading that last line didnt cause an alarm to sound then you are one of the ppl that have an unfair advantage.
First off PVP is not about who has the best strategy, its who payed the most for the best items and who gets the first hit off.
Sadly enough the Pikeman won within 5 secs of the dueling (both were buffed) The Swordsman only got off 2 hits. (which did about 56 total damage cause of the comp armor)
For the TKA/Swords/Brawler guy who worked on his 3 Professions and to get his mods and skills were he wanted him, got taken out by someone who has only one combat profession who only won cause he paid the money to get a weapon that shouldnt even be in the game.
The CU will make sure that all profession are balanced and the winner of the PVP match will be because the person had a good plan to win, not cause he hit him with a DOT and then ran away so you couldnt hit long enough for you to get incapped.
The system now is borked. The term "working hard" doesnt even exsist in this game. Its all afk macro grinding. Most Melee professions take 1-3 days to master.
The PVP needs the most work.
I saw 2 guys in my guild dueling each other for fun.
One was a Master TKA, Swordsman, and Brawler. Had his Spd Capped all the way.
The other guy was a Master Pikeman and Master Doctor. His spd capped all the way.
The TKA/Swords/Brawler guy was using a Scythe with 424 Max Dam 2.1 Spd
The Pikeman was using a 1000 LVA with Mind Fire DOT
Now if reading that last line didnt cause an alarm to sound then you are one of the ppl that have an unfair advantage.
First off PVP is not about who has the best strategy, its who payed the most for the best items and who gets the first hit off.
Sadly enough the Pikeman won within 5 secs of the dueling (both were buffed) The Swordsman only got off 2 hits. (which did about 56 total damage cause of the comp armor)
For the TKA/Swords/Brawler guy who worked on his 3 Professions and to get his mods and skills were he wanted him, got taken out by someone who has only one combat profession who only won cause he paid the money to get a weapon that shouldnt even be in the game.
The CU will make sure that all profession are balanced and the winner of the PVP match will be because the person had a good plan to win, not cause he hit him with a DOT and then ran away so you couldnt hit long enough for you to get incapped.
Feomatar
Mon Mar 28, 2005 5:58 am
#12
Players who spend more time will still have advantages... nobody ever stated that attachments and good weapons will be useless after the CURB. They just won't make such a huge difference... right now a speedcapped swordsman with an ackley hammer does easily four times more damage than a regular swordsman. In my opinion that's not okay, although i was speedcapped swordsman myself until yesterday.
Do you really think people should WORK (like you call it yourself) in a video game to succeed? Of course players should be able to get better equipement, but it shouldn't be a must-have just to be able to compete. If your uber equipement will make you 20% (or whatever) stronger after the CURB that will still be a huge advantage and the crucial factor in many fights. But players without it will have a chance to win too.
Right now there's no way a pikeman without loot stuff and attachments could win against you and your equipement... you'll deal at least 6 times more damage.
The CURB is about balance so you will get nerfed, that's sure, but you will still be more effective than the average player.
Do you really think people should WORK (like you call it yourself) in a video game to succeed? Of course players should be able to get better equipement, but it shouldn't be a must-have just to be able to compete. If your uber equipement will make you 20% (or whatever) stronger after the CURB that will still be a huge advantage and the crucial factor in many fights. But players without it will have a chance to win too.
Right now there's no way a pikeman without loot stuff and attachments could win against you and your equipement... you'll deal at least 6 times more damage.
The CURB is about balance so you will get nerfed, that's sure, but you will still be more effective than the average player.
Message Edited by Feomatar on 03-28-2005 02:26 PM
AlexPKeaton
Mon Mar 28, 2005 7:11 am
#13
Feomatar wrote:
Do you really think people should WORK (like you call it yourself) in a video game to succeed? Of course players should be able to get better equipement, but it shouldn't be a must-have just to be able to compete. If your uber equipement will make you 20% (or whatever) stronger after the CURB that will still be a huge advantage and the crucial factor in many fights. But players without it will have a chance to win too.
I think this is exactly what most veteran players are worried about, myself included. The advantaged that is gained by having this stuff should be reduced without a doubt, but the advantaged gained still needs to be great enough to make our effort to better our skills/weapons worth something. It should not be necessary to have to compete in PvE or PvP, but it should also give enough of an advantage so that a duel between a new Master of a profession and someone who has invested in above average weapons/mods shouldn't come down to a simple dice-roll of who will win.
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