Items And Loot Archive
Thread: Worries of the CU. Devs if you do exist, pls glance over
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Skelestoner
Mon Mar 28, 2005 8:50 am
#14
there is no way your worries will change the way the CU works, and i really dont see any reason why you should worry. just wait it out.
Feomatar
Mon Mar 28, 2005 10:34 am
#15
AlexPKeaton wrote:Feomatar wrote:
Do you really think people should WORK (like you call it yourself) in a video game to succeed? Of course players should be able to get better equipement, but it shouldn't be a must-have just to be able to compete. If your uber equipement will make you 20% (or whatever) stronger after the CURB that will still be a huge advantage and the crucial factor in many fights. But players without it will have a chance to win too.I think this is exactly what most veteran players are worried about, myself included. The advantaged that is gained by having this stuff should be reduced without a doubt, but the advantaged gained still needs to be great enough to make our effort to better our skills/weapons worth something. It should not be necessary to have to compete in PvE or PvP, but it should also give enough of an advantage so that a duel between a new Master of a profession and someone who has invested in above average weapons/mods shouldn't come down to a simple dice-roll of who will win.
You're right, when two riflemen would duel with similar equipement under the current system it would be pure luck pure luck who'd win because both would have only spammed headshot... but after the CURB it will be more about tactics, spamming a special won't be possible anymore. That's why the rifleman who knows his skills and how to use them best would win after the CURB. Here again veteran players will have an advantage against "noobs"... an advantage that is gained by playing, not by working...
Gunga000
Mon Mar 28, 2005 12:15 pm
#16
I totally agree. If you have PVP based solely on who has the best items, then how will new players compete ? PVP should be based on skill not what kind of DOT weapon you own or how many uber attachements you have. The problem is incorporating skill into the PVP. Hopefully they will solve this issue. The only advantage should be is if your a master pistoleer you should be able to whoop a nov pistoleer. And if there are 2 masters going head to head, then it comes down to what specials are used andsome other factors(higher ground could be an advantage, or attacking from behind, etc). I've spent a ton on krayt tissues and i have some uber weapons, but i'd give them all up for a more balanced PVP system where by some chance a guy without the uber weapons and slightly less skill has a chance. This would get more people involved in the PVP aspects of the game and i feel make combat that more challenging. You wont be able to just point and click and have your 400 damage geo pistol with a mind DOT just wipe the guy out.
nawchir wrote:
OK heres how i see it. The CU needs to happen. The only thing that stands in the way of having a good toon is do you have enough money to get all the AAs and CAs you need in order to kill someone within a few hits?
The system now is borked. The term "working hard" doesnt even exsist in this game. Its all afk macro grinding. Most Melee professions take 1-3 days to master.
The PVP needs the most work.
I saw 2 guys in my guild dueling each other for fun.
One was a Master TKA, Swordsman, and Brawler. Had his Spd Capped all the way.
The other guy was a Master Pikeman and Master Doctor. His spd capped all the way.
The TKA/Swords/Brawler guy was using a Scythe with 424 Max Dam 2.1 Spd
The Pikeman was using a 1000 LVA with Mind Fire DOT
Now if reading that last line didnt cause an alarm to sound then you are one of the ppl that have an unfair advantage.
First off PVP is not about who has the best strategy, its who payed the most for the best items and who gets the first hit off.
Sadly enough the Pikeman won within 5 secs of the dueling (both were buffed) The Swordsman only got off 2 hits. (which did about 56 total damage cause of the comp armor)
For the TKA/Swords/Brawler guy who worked on his 3 Professions and to get his mods and skills were he wanted him, got taken out by someone who has only one combat profession who only won cause he paid the money to get a weapon that shouldnt even be in the game.
The CU will make sure that all profession are balanced and the winner of the PVP match will be because the person had a good plan to win, not cause he hit him with a DOT and then ran away so you couldnt hit long enough for you to get incapped.
Message Edited by Gunga000 on 03-28-2005 02:16 PM
DoWei
Mon Mar 28, 2005 12:50 pm
#17
Not sure about you guys, and I'm not an uber MMORPG player by any means, but doesn't the CURB combat system look a lot more like WoW/EQ than SWG?
chardin
Mon Mar 28, 2005 2:54 pm
#18
DoWei wrote:
Not sure about you guys, and I'm not an uber MMORPG player by any means, but doesn't the CURB combat system look a lot more like WoW/EQ than SWG?
yes, htey are changing the ENTIRE game, the only thing remaining is that its based on SWG. this is the #1 thing that upsets me. It is going to be an entirely new game, and i have nothign wrong with the current one that cant be fixed with a few patches. If it aint broke dont fix it.
Staan
Mon Mar 28, 2005 3:33 pm
#19
The current combat system is far from one taht represents a star wars game.
Its armor isnt appropriate, the combat classes are imbalanced and the systems in PvP are horribly unfair.
The ONLY way to fix this clearly broken system is to redo it entirely. I'm sure there will be a fair amount of transition from old weapons to new ones as not to scare away loyal customers, so the best thing to do is wait and see.
There is no need to approach this negatively, especially with all the positive changes over the past few months, we really should just keep an open mind.
Its armor isnt appropriate, the combat classes are imbalanced and the systems in PvP are horribly unfair.
The ONLY way to fix this clearly broken system is to redo it entirely. I'm sure there will be a fair amount of transition from old weapons to new ones as not to scare away loyal customers, so the best thing to do is wait and see.
There is no need to approach this negatively, especially with all the positive changes over the past few months, we really should just keep an open mind.
DoWei
Mon Mar 28, 2005 3:50 pm
#20
I'm going into it with an open mind but I much prefer the existing combat system compared with WoW/EQ, that is why I am playing SWG. Going into the CURB, I was expecting more of an adjustment of armor/buffs/food/weapons/damage types and amounts. I guess the changes that I'm reading with regards to the HAM bars and specials bars seem to me (and I hope that I'm VERY wrong on this) that combat is going to be ruined for me. We have been spamming specials and running around like chickens with our heads cut off for so long that I'm not sure how well I'll be able to adjust to a 'thinking man's' combat interface.
/salute
Go Devs!
/salute
Go Devs!
WimoArtah
Mon Mar 28, 2005 4:32 pm
#21
calm down... i lost around 200m in pearls and holocrons when they were nerfed... this time someone else is going to loose something, thats life...
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