Items And Loot Archive
Thread: Mwahahahaha! AFK fighting Macros are gone!
Message Edited by BioEngine on 03-01-2005 10:17 AM
You do know that an /AFK fight macro can be done while the person is not /AFK...right?
If the person is dumb enough to type /afk then sure..this will affect them. But if they dont type it they can keep on going with the current patch.
UbifaA wrote:
once they nerf the recursive macros, then they wil no longer be able to do it.
again...only the dumb ones loose out...
UbifaA wrote:
once they nerf the recursive macros, then they wil no longer be able to do it.
Milgram wrote:
UbifaA wrote:
once they nerf the recursive macros, then they wil no longer be able to do it.
This Idea is probably a little bit on the revolutionary side, so I know some of you will really hate it. How bout they make stuff so that you can't AFK it? No, seriously, bear with me. What if Nyax didn't spawn every 20 mins? What if dungeons had a one hour timer like the corvette?
As for all the players making millions and millions on dud fireworks looted off meat lumps...those are truely uber loot, and i recomend that they be only droped from high end mobs like night sisters or krayts.
Lets not through the baby out with the bath water here. Recursive macros are great. They are one of the things that make the game better. Get rid of reasons to AFK camp, and you will see AFKing disapear.
Recursive macros are great how? The only people that use them fall into three categories: AFK looters, buffbots, and spammers. While I admit, for craft grinding, they can be useful, but certainly not necessary. Is it that hard to write a macro, then hit one button to trigger it every time? Like docs in SPs using a buffing macro. Half the time, they screw up, they're annoying as heck when you're trying to see through"buffing health 1/6" "buffing action 2/6", like the person didn't know they were getting buffed without being told. Its six buttons on your toolbar............... ![]()
Repeating macros are for lazy people. My two cents.........I mean, I'm not a teenager anymore, but I can still find the strength to use my mouse clicking fingers.
I dont see the need to force a player to sit there clicking the same button sequence over and over if they are a buff doctor and earn credits for what they really want to be doing. We all shouldnt be penalized because some TKM types want to level the lazy way.
AFK combat was an unforseen consequence but nerfing recursive macros is using a nuke to take out an anthill.
In general the mob AI in SWG is borderline 'mentally challenged'. The mobs dont use specials or combat moves that are appropriate for the situations at all. They stand there and get wailed on, and thats the core of why AFK combat is possible, the mobs have an IQ of 40. If the players could actually get hurt and die doing these fights, then it wouldnt be an attractive way to grind.
Mobs should flee, call for help, use specials, etc. Make the mobs actually react to the situation appropriately rather than staying in in one spot. I guarntee you that is a mob fled with a AFK combat type in tow to some other aggro spawns, they would quit doing the AFK thing in short order.
Mobs who do ranged at 1m are dumb, they need to back off, mobs who run up and go prone at range 1m are even dumber and mobs who run all over the place shooting wildly, not using specials are especially dumb. (Npcs anyway)
Creatures need to have a 'fight or flight' mechanism. If they are getting dead fast, they need to run away, if a NPC is getting killed, he needs to run away, and call for help. Fleeing mobs should be able to aggro other mobs of their type , thus causing chain aggro\ on the player, making it imperative the player be at the keyboard to react.
in a nutshell..dont nerf the macros..make the mobs smarter so playing AFK combat isnt viable anymore.