Items And Loot Archive
Thread: Question About SEA's (looking for fact, not speculation)
The rifle defense +25 will stack cause it is the highest mod. And yes i tested it myself after CU. But i wonder why people still are not sure how it works about seas. So here a easy i think for everyone understandable explanation :
1) the highest mod will always!stack first.
2) if 2 slots left the 2 highest mods will stack. First the highest then the 2nd highest
3) if 2 mods have same bonus in numbers f.e. +10 weap assembly +10 armor exp and 1 slot left the one with the "A" (armor exp) at the beginning will stick not with the "W" (weap exp) cause then the alphabetical will work.
4) if u use a higher mod of the same bonus like a +15 rifle def AA on a armor that already has +10 rifle def on it the +15 rifle def will replace the +10 of the cost of 1 slot. If no slots left on that armor piece u cant use it.
greetings sha'kan
Nakahs wrote:
3) if 2 mods have same bonus in numbers f.e. +10 weap assembly +10 armor exp and 1 slot left the one with the "A" (armor exp) at the beginning will stick not with the "W" (weap exp) cause then the alphabetical will work.
This is incorrect. If you had a peice of clothing with 1 socket left, and an attachment with 2 mods on equal value, the first listed mod on the attachment will be the one that sticks.
Eg - Shirt with 1 free socket, attachment, +10 weapon experimentation
+10 Armor experimentation
The weapon experimentation will stick as it is listed first. Alphabetical theory is myth.
whippet wrote:
Nakahs wrote:
3) if 2 mods have same bonus in numbers f.e. +10 weap assembly +10 armor exp and 1 slot left the one with the "A" (armor exp) at the beginning will stick not with the "W" (weap exp) cause then the alphabetical will work.
This is incorrect. If you had a peice of clothing with 1 socket left, and an attachment with 2 mods on equal value, the first listed mod on the attachment will be the one that sticks.
Eg - Shirt with 1 free socket, attachment, +10 weapon experimentation
+10 Armor experimentation
The weapon experimentation will stick as it is listed first. Alphabetical theory is myth.
lol, it would be if a tape was EVER looted like that. tapes' mods are displayed in alphabetical order.
A tape with:
+10 weapon experimentation
+10 armor experimentation
Here is a followup question:
If I have 3 slotstotal on my piece of armor and I put on an AA that has 3 skill enhancements, then all 3 skills enhancements will stick right?
So, will my armor say it has 2 open slots or will it say that it has 0 open slots?
If it says 2 open slots, if I add another AA with 1 enchancement, will it just bump off the lowest skill enhancement on the armor or what?
Im pretty sure if u put a AA with 3 mods in a 3 socket peice of armor then they will all stick and you will have no sockets left.
Jocephus wrote:
Here is a followup question:
If I have 3 slotstotal on my piece of armor and I put on an AA that has 3 skill enhancements, then all 3 skills enhancements will stick right?
So, will my armor say it has 2 open slots or will it say that it has 0 open slots?
If it says 2 open slots, if I add another AA with 1 enchancement, will it just bump off the lowest skill enhancement on the armor or what?
pasledgehammer wrote:
Im pretty sure if u put a AA with 3 mods in a 3 socket peice of armor then they will all stick and you will have no sockets left.
Jocephus wrote:
Here is a followup question:
If I have 3 slotstotal on my piece of armor and I put on an AA that has 3 skill enhancements, then all 3 skills enhancements will stick right?
So, will my armor say it has 2 open slots or will it say that it has 0 open slots?
If it says 2 open slots, if I add another AA with 1 enchancement, will it just bump off the lowest skill enhancement on the armor or what?
Correct, it will use up 3 sockets and apply all three mods from the attachment.
pasledgehammer wrote:
Im pretty sure if u put a AA with 3 mods in a 3 socket peice of armor then they will all stick and you will have no sockets left.
Jocephus wrote:
Here is a followup question:
If I have 3 slotstotal on my piece of armor and I put on an AA that has 3 skill enhancements, then all 3 skills enhancements will stick right?
So, will my armor say it has 2 open slots or will it say that it has 0 open slots?
If it says 2 open slots, if I add another AA with 1 enchancement, will it just bump off the lowest skill enhancement on the armor or what?