Items And Loot Archive

Thread: Looting Rights My Solution

GrinInc
Sat Feb 12, 2005 3:12 am
#1



Looting Rights...that phrase can cause a lot of drama, bitterness and arguments. It creates hard core campers and imbalances between groups and solo looters. Here's something I've considered that could be a not perfect, but reasonable solution. Let me know what you think, but please be constructive. Criticism is welcome, but it's best applied to improve a concept.



Currently loot in this game is awarded to the player who does the most damage on a mob. It doesn't matter if they are in a group for commulative damage isn't counted. It's just flat out who outdamages who. I think there is a better way.


MOB = any creature ornpc that is attackable by a player.


When multiple players engage a target there are3 major areas to consider:



  • Number of players dealing damage to the MOB

  • Damage dealt to MOB by each player

  • HAM of the MOB

Now, each player who contributes avariable % of damage to MOB certainly helped to bring that MOB to its demise. That is the key. If you contributed, you certainly deserve a fair shot at the loot. A player who shows up late and gets a shot in or two certainly doesn't deserve a chance at the loot however.


A sliding scale system can be developed dependent on the above areas resulting in a random lottery for the loot. First, how many players dealt damage to theMOB will determine the base %. For example:


(These numbers are arbitrary and are simply meant to demonstrate the concept)


Scenario 1:


2 players engage a MOB. Base damage to qualify for Loot Lottery = 20%


35k HAM creature


Player A does 10K damage (29%)


Player B does 25k damage (71%)


Both players qualify for the Loot Lottery.



Scenario 2:


2 players engage a MOB. Base damage to qualify for Loot Lottery = 20%


35k HAM creature


Player A does 6K damage (17%)


Player B does 29k damage (83%)


Only Player B qualifiesfor the Loot.



Once again, these numbers are arbitrary and are merely used to illustrate how the system could work.



The sliding scale would depend on the variables of how many players attacked the mob to determine the qualifying % of damage a player needs to be entered into the Loot Lottery. A player who contribute to a variable % is certianly entitled to have the possibility of looting, and the benefits are very nice.




If you are in a group first off, there is a far more likelihood that someone in your group can "win" the lottery. This promotes looting but doesn't rule out the solo player. The group scenario could possibly be handled two ways:


1. If a multiple groups or a group and a player combat a MOB, then the lottery is random and will go to the "winning" player


OR


2. If the person who "wins" the lottery is in a group, the Group Rules for Looting (IN DEVELOPMENT) will then go into effect.



This system greatly discourages camping of MOBS compared to the current system based on the randomness factor, yet it is fair due to the fact that you must contribute a % of damage to qualify. It also allows for members in the group who may be support and not combat to still be entered in the Loot Lottery if Option #2 (stated directly above) is used.


Kill stealing is an issue that concerns everyone. However, an "uber" player who has the uberest of weapons will only have a chance to take the loot.


Other systems mentioned before are first-to-hit and last-to-hit loot systems. These are either vulnerable to macro's or do not take into account the contribution that a player has to the MOB.



Finally, just as in the IN DEVELOPMENT Group Looting Changes, a player can "win" the lottery and select to pass on the loot. The loot could either then be open to all qualifying players or re-enter the lottery minus before mentioned player. Whichever system is the easiest.




Comments? Ideas?

Message Edited by GrinInc on 02-12-2005 02:20 AM



+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Grin/Delmire :: Co-Leader of SIN
Offers to Vendor "GrinInc Loot and More" in
Commonwealth City, Naboo at -1900 3430
Pre-CU Alumni *where were you on 4/26/05 at 11pm?*
burton1978
Sat Feb 12, 2005 3:25 am
#2

Contrary to popular belief, loot is not rewarded to the highest damaging person. It is rewarded to the group. I don't know if sometime they put a stealth fix in or what, but it is definitely the group.

I learned this while camping Nyax. I outdamage ANY jedi on Lord Nyax (845 max DXR6, speed capped), however if 2-3 jedi group together.. they will get the rights. I CAN get the rights from 2 swordsman, 1 tkm, and 1 fencer, but thats only because Nyax's resist to their weapons are HIGH and the player's damage outputs are LOW.

I think the sentence above is the reason for this common misconception. People don't do the math.. /shrug

Message Edited by burton1978 on 02-12-2005 02:27 AM

ObiQuixote
Sat Feb 12, 2005 3:27 am
#3

it's the group, guy at nyax with exceptional t21 doing 12k a second can be beat by 3 to 4 speed capped rifleman

GrinInc
Sat Feb 12, 2005 3:38 am
#4


I can assure you it's not the group. It's widely known it's the individual.


Regularly I make trips out to the Krayt Graveyard and encounter a Krayt at the same time as a group of 10-12, usually a guild on a guild hunt. I typically outdamage each and every individual in the group and are granted looting rights. I sometimes get tells of being an exploiter by people who are under the wrong misconception that it's total damage. It's not.


Just posted today:









Ajo79 wrote:

These changes are cool.


But the main thing I'm wondering about how to get loot rights. As it is now a single rifleman canget loot rightsover a big group of 5-10 people just because that solo rifleman out damages the best person in the group, when totaly the group does clearly more damage. This system is not working good I think.


There has to be some way to stop this. Make the groups total damage on a mob count for loot rights, not a single person.





Tiggs:



We are investigating ways to improve the way looting rights works.







Located here: http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=60813#M60813




It is not the group, it is whatever player does the most damage. IF, the key IF is if that player who does the most damage is in a group, then the entire group is granted access to the corpse for looting rights.

Message Edited by GrinInc on 02-12-2005 02:39 AM



+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Grin/Delmire :: Co-Leader of SIN
Offers to Vendor "GrinInc Loot and More" in
Commonwealth City, Naboo at -1900 3430
Pre-CU Alumni *where were you on 4/26/05 at 11pm?*
burton1978
Sat Feb 12, 2005 4:03 am
#5

I can assure you that you are 100% wrong. If you read Tiggs 'looting rights revamp', it is simply about the group leader being able to restrict everyones rights so no one ninja loots that krayt your group just killed.

I have absolutely no doubt that the highest damaging group gets rights.
burton1978
Sat Feb 12, 2005 4:07 am
#6



GrinInc wrote:
I can assure you it's not the group. It's widely known it's the individual.
Regularly I make trips out to the Krayt Graveyard and encounter a Krayt at the same time as a group of 10-12, usually a guild on a guild hunt. I typically outdamage each and every individual in the group and are granted looting rights. I sometimes get tells of being an exploiter by people who are under the wrong misconception that it's total damage. It's not.
Just posted today:


Ajo79 wrote:
These changes are cool.
But the main thing I'm wondering about how to get loot rights. As it is now a single rifleman can get loot rights over a big group of 5-10 people just because that solo rifleman out damages the best person in the group, when totaly the group does clearly more damage. This system is not working good I think.
There has to be some way to stop this. Make the groups total damage on a mob count for loot rights, not a single person.


Tiggs:
We are investigating ways to improve the way looting rights works.

Located here: http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=60813#M60813
It is not the group, it is whatever player does the most damage. IF, the key IF is if that player who does the most damage is in a group, then the entire group is granted access to the corpse for looting rights.

Message Edited by GrinInc on 02-12-2005 02:39 AM





I'll explain again.. the reason why a few people are able to get rights versus a whole group is because of the differences in damage being done. People think numbers make a difference, a full group of TKMs will do LESS damage than a rifleman will on a krayt simply because of AP / resistances / min and max damages.

If you come on the tempest server or post on the tempest forums, people will vouch for this as some groups have been able to outdamage me even though I am the highest damage dealing char.
GrinInc
Sat Feb 12, 2005 4:24 am
#7






burton1978 wrote:





GrinInc wrote:


I can assure you it's not the group. It's widely known it's the individual.


Regularly I make trips out to the Krayt Graveyard and encounter a Krayt at the same time as a group of 10-12, usually a guild on a guild hunt. I typically outdamage each and every individual in the group and are granted looting rights. I sometimes get tells of being an exploiter by people who are under the wrong misconception that it's total damage. It's not.


Just posted today:









Ajo79 wrote:

These changes are cool.


But the main thing I'm wondering about how to get loot rights. As it is now a single rifleman can get loot rights over a big group of 5-10 people just because that solo rifleman out damages the best person in the group, when totaly the group does clearly more damage. This system is not working good I think.


There has to be some way to stop this. Make the groups total damage on a mob count for loot rights, not a single person.





Tiggs:



We are investigating ways to improve the way looting rights works.







Located here: http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=60813#M60813




It is not the group, it is whatever player does the most damage. IF, the key IF is if that player who does the most damage is in a group, then the entire group is granted access to the corpse for looting rights.

Message Edited by GrinInc on 02-12-2005 02:39 AM






I'll explain again.. the reason why a few people are able to get rights versus a whole group is because of the differences in damage being done. People think numbers make a difference, a full group of TKMs will do LESS damage than a rifleman will on a krayt simply because of AP / resistances / min and max damages.

If you come on the tempest server or post on the tempest forums, people will vouch for this as some groups have been able to outdamage me even though I am the highest damage dealing char.






If you come to the Corbantis server they will tell you the exact opposite.


I am not talking about a group of TKMs, I understand resistances. I am talking about groups with multiple swordsman doing the same special I am doing. The main difference? My hammer is typically > then theirs.


If you are going to tell me that 3 swordsman can't outdamage me combined you'd be wrong. However, I can outdamage each of them individually and get looting rights.



Read that persons post, I understand what the Group System is, they aren't referring to that. They are referring to how loot is achieved through the single person regardless of group damage gets the loot. Tiggs agrees it needs improvement and that they are looking into it.




+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Grin/Delmire :: Co-Leader of SIN
Offers to Vendor "GrinInc Loot and More" in
Commonwealth City, Naboo at -1900 3430
Pre-CU Alumni *where were you on 4/26/05 at 11pm?*
burton1978
Sat Feb 12, 2005 4:33 am
#8

I read that post, however Tiggs was referring to something else. There was already an official post made on it and it shows the new system. It does not mention this, because it simply doesn't happen.

I'm telling you it absolutely goes to the highest damaging group, unless SWG coding varies server to server /shrug

Message Edited by burton1978 on 02-12-2005 03:33 AM

GrinInc
Sat Feb 12, 2005 4:37 am
#9

By the way, A Giant Canyon Krayt or a Canyon Krayt have the same resistances to all stats except for cold and lightsaber.


Damage Per Second (DPS) of a group of 3 TKMS doing unarmedhit3 will still be greater then one swordsman using 2handhit3.


I've encountered groups of 10-12 or more consisting of TKM's Swordsmen, etc. and outdamage almost every time and get looting rights. If you are trying to tell me resistances had anything to do with the fact that I can put out more DPS then a group that size there's no way.


About the only thing I can't outdamage is a speed capped rifleman with a nice T21 using strafeshot2, a Jedior someone with a better hammer then mine.





+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Grin/Delmire :: Co-Leader of SIN
Offers to Vendor "GrinInc Loot and More" in
Commonwealth City, Naboo at -1900 3430
Pre-CU Alumni *where were you on 4/26/05 at 11pm?*
GrinInc
Sat Feb 12, 2005 4:39 am
#10






burton1978 wrote:
I read that post, however Tiggs was referring to something else. There was already an official post made on it and it shows the new system. It does not mention this, because it simply doesn't happen.

I'm telling you it absolutely goes to the highest damaging group, unless SWG coding varies server to server /shrug

Message Edited by burton1978 on 02-12-2005 03:33 AM






It doesn't vary, and Tiggs was replying to that persons above post about how the group doing the most damage SHOULD get rights. She is not referring to the new system in that response, but looking into a way to improve how rights when competing groups/players attack a MOB.


Anyways, since we are on opposite servers I can't prove this to you, we'll just have to agree to disagree for now




+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Grin/Delmire :: Co-Leader of SIN
Offers to Vendor "GrinInc Loot and More" in
Commonwealth City, Naboo at -1900 3430
Pre-CU Alumni *where were you on 4/26/05 at 11pm?*
burton1978
Sat Feb 12, 2005 4:42 am
#11

resistances are not a big deal on krayts. however the AP makes all the difference in the world. Riflemen will outdam swordsman, swordsman will outdam everyone except jedi and riflemen. Also, keep in mind a few other things.. you may be speed capped, however the 3 or 4 other swordsman you saw, were not. This is another factor that plays a huge role in damage.

A TKMs VK with AP 1 will do a tiny bit of damage, I'm not sure how much - but it's minute at best in comparsn to the big 3 (rifle/swords/jedi)

Message Edited by burton1978 on 02-12-2005 03:43 AM

GrinInc
Sat Feb 12, 2005 4:51 am
#12






burton1978 wrote:
resistances are not a big deal on krayts. however the AP makes all the difference in the world. Riflemen will outdam swordsman, swordsman will outdam everyone except jedi and riflemen. Also, keep in mind a few other things.. you may be speed capped, however the 3 or 4 other swordsman you saw, were not. This is another factor that plays a huge role in damage.

A TKMs VK with AP 1 will do a tiny bit of damage, I'm not sure how much - but it's minute at best in comparsn to the big 3 (rifle/swords/jedi)

Message Edited by burton1978 on 02-12-2005 03:43 AM




I am not speed capped. I have Master Swordsman combined with Master Brawler. No tapes or pups.




+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Grin/Delmire :: Co-Leader of SIN
Offers to Vendor "GrinInc Loot and More" in
Commonwealth City, Naboo at -1900 3430
Pre-CU Alumni *where were you on 4/26/05 at 11pm?*
burton1978
Sat Feb 12, 2005 4:56 am
#13

on a side note.. is there a guild named SIN on every server?
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