Items And Loot Archive
Thread: Looting Rights My Solution
- Number of players dealing damage to the MOB
- Damage dealt to MOB by each player
- HAM of the MOB
Now, each player who contributes avariable % of damage to MOB certainly helped to bring that MOB to its demise. That is the key. If you contributed, you certainly deserve a fair shot at the loot. A player who shows up late and gets a shot in or two certainly doesn't deserve a chance at the loot however.
A sliding scale system can be developed dependent on the above areas resulting in a random lottery for the loot. First, how many players dealt damage to theMOB will determine the base %. For example:
(These numbers are arbitrary and are simply meant to demonstrate the concept)
Scenario 1:
2 players engage a MOB. Base damage to qualify for Loot Lottery = 20%
35k HAM creature
Player A does 10K damage (29%)
Player B does 25k damage (71%)
Both players qualify for the Loot Lottery.
Scenario 2:
2 players engage a MOB. Base damage to qualify for Loot Lottery = 20%
35k HAM creature
Player A does 6K damage (17%)
Player B does 29k damage (83%)
Only Player B qualifiesfor the Loot.
Once again, these numbers are arbitrary and are merely used to illustrate how the system could work.
The sliding scale would depend on the variables of how many players attacked the mob to determine the qualifying % of damage a player needs to be entered into the Loot Lottery. A player who contribute to a variable % is certianly entitled to have the possibility of looting, and the benefits are very nice.
1. If a multiple groups or a group and a player combat a MOB, then the lottery is random and will go to the "winning" player
OR
2. If the person who "wins" the lottery is in a group, the Group Rules for Looting (IN DEVELOPMENT) will then go into effect.
This system greatly discourages camping of MOBS compared to the current system based on the randomness factor, yet it is fair due to the fact that you must contribute a % of damage to qualify. It also allows for members in the group who may be support and not combat to still be entered in the Loot Lottery if Option #2 (stated directly above) is used.
Message Edited by GrinInc on 02-12-2005 02:20 AM
I learned this while camping Nyax. I outdamage ANY jedi on Lord Nyax (845 max DXR6, speed capped), however if 2-3 jedi group together.. they will get the rights. I CAN get the rights from 2 swordsman, 1 tkm, and 1 fencer, but thats only because Nyax's resist to their weapons are HIGH and the player's damage outputs are LOW.
I think the sentence above is the reason for this common misconception. People don't do the math.. /shrug
Message Edited by burton1978 on 02-12-2005 02:27 AM
Ajo79 wrote:
These changes are cool.
But the main thing I'm wondering about how to get loot rights. As it is now a single rifleman canget loot rightsover a big group of 5-10 people just because that solo rifleman out damages the best person in the group, when totaly the group does clearly more damage. This system is not working good I think.
There has to be some way to stop this. Make the groups total damage on a mob count for loot rights, not a single person.
Message Edited by GrinInc on 02-12-2005 02:39 AM
I have absolutely no doubt that the highest damaging group gets rights.
GrinInc wrote:I can assure you it's not the group. It's widely known it's the individual.Regularly I make trips out to the Krayt Graveyard and encounter a Krayt at the same time as a group of 10-12, usually a guild on a guild hunt. I typically outdamage each and every individual in the group and are granted looting rights. I sometimes get tells of being an exploiter by people who are under the wrong misconception that it's total damage. It's not.Just posted today:
Ajo79 wrote:These changes are cool.But the main thing I'm wondering about how to get loot rights. As it is now a single rifleman can get loot rights over a big group of 5-10 people just because that solo rifleman out damages the best person in the group, when totaly the group does clearly more damage. This system is not working good I think.There has to be some way to stop this. Make the groups total damage on a mob count for loot rights, not a single person.Tiggs:We are investigating ways to improve the way looting rights works.
Located here: http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=60813#M60813It is not the group, it is whatever player does the most damage. IF, the key IF is if that player who does the most damage is in a group, then the entire group is granted access to the corpse for looting rights.Message Edited by GrinInc on 02-12-2005 02:39 AM
I'll explain again.. the reason why a few people are able to get rights versus a whole group is because of the differences in damage being done. People think numbers make a difference, a full group of TKMs will do LESS damage than a rifleman will on a krayt simply because of AP / resistances / min and max damages.
If you come on the tempest server or post on the tempest forums, people will vouch for this as some groups have been able to outdamage me even though I am the highest damage dealing char.
burton1978 wrote:
GrinInc wrote:
I can assure you it's not the group. It's widely known it's the individual.
Regularly I make trips out to the Krayt Graveyard and encounter a Krayt at the same time as a group of 10-12, usually a guild on a guild hunt. I typically outdamage each and every individual in the group and are granted looting rights. I sometimes get tells of being an exploiter by people who are under the wrong misconception that it's total damage. It's not.
Just posted today:
Ajo79 wrote:
These changes are cool.
But the main thing I'm wondering about how to get loot rights. As it is now a single rifleman can get loot rights over a big group of 5-10 people just because that solo rifleman out damages the best person in the group, when totaly the group does clearly more damage. This system is not working good I think.
There has to be some way to stop this. Make the groups total damage on a mob count for loot rights, not a single person.
Tiggs:
We are investigating ways to improve the way looting rights works.
Located here: http://forums.station.sony.com/swg/board/message?board.id=Developers&message.id=60813#M60813
It is not the group, it is whatever player does the most damage. IF, the key IF is if that player who does the most damage is in a group, then the entire group is granted access to the corpse for looting rights.
Message Edited by GrinInc on 02-12-2005 02:39 AM
I'll explain again.. the reason why a few people are able to get rights versus a whole group is because of the differences in damage being done. People think numbers make a difference, a full group of TKMs will do LESS damage than a rifleman will on a krayt simply because of AP / resistances / min and max damages.
If you come on the tempest server or post on the tempest forums, people will vouch for this as some groups have been able to outdamage me even though I am the highest damage dealing char.
If you come to the Corbantis server they will tell you the exact opposite.
I am not talking about a group of TKMs, I understand resistances. I am talking about groups with multiple swordsman doing the same special I am doing. The main difference? My hammer is typically > then theirs.
If you are going to tell me that 3 swordsman can't outdamage me combined you'd be wrong. However, I can outdamage each of them individually and get looting rights.
Read that persons post, I understand what the Group System is, they aren't referring to that. They are referring to how loot is achieved through the single person regardless of group damage gets the loot. Tiggs agrees it needs improvement and that they are looking into it.
I'm telling you it absolutely goes to the highest damaging group, unless SWG coding varies server to server /shrug
Message Edited by burton1978 on 02-12-2005 03:33 AM
burton1978 wrote:
I read that post, however Tiggs was referring to something else. There was already an official post made on it and it shows the new system. It does not mention this, because it simply doesn't happen.
I'm telling you it absolutely goes to the highest damaging group, unless SWG coding varies server to server /shrug
Message Edited by burton1978 on 02-12-2005 03:33 AM
It doesn't vary, and Tiggs was replying to that persons above post about how the group doing the most damage SHOULD get rights. She is not referring to the new system in that response, but looking into a way to improve how rights when competing groups/players attack a MOB.
Anyways, since we are on opposite servers I can't prove this to you, we'll just have to agree to disagree for now ![]()
A TKMs VK with AP 1 will do a tiny bit of damage, I'm not sure how much - but it's minute at best in comparsn to the big 3 (rifle/swords/jedi)
Message Edited by burton1978 on 02-12-2005 03:43 AM
burton1978 wrote:
resistances are not a big deal on krayts. however the AP makes all the difference in the world. Riflemen will outdam swordsman, swordsman will outdam everyone except jedi and riflemen. Also, keep in mind a few other things.. you may be speed capped, however the 3 or 4 other swordsman you saw, were not. This is another factor that plays a huge role in damage.
A TKMs VK with AP 1 will do a tiny bit of damage, I'm not sure how much - but it's minute at best in comparsn to the big 3 (rifle/swords/jedi)
Message Edited by burton1978 on 02-12-2005 03:43 AM
I am not speed capped. I have Master Swordsman combined with Master Brawler. No tapes or pups.