Items And Loot Archive

Thread: If they can add jedi mods to SEA's....

ObiQuixote
Fri Aug 05, 2005 6:46 pm
#1

Why in the hell can't they take out the mods that are no longer in the game?

MentalKeckas
Fri Aug 05, 2005 7:09 pm
#2






ObiQuixote wrote:
Why in the hell can't they take out the mods that are no longer in the game?




Working as intended.




Groove-

Swordsperson for life.
istali
Fri Aug 05, 2005 7:33 pm
#3






ObiQuixote wrote:
Why in the hell can't they take out the mods that are no longer in the game?




/Shrug , seems stupid huh!




Istali [SFR]
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theoden-flurry
Sat Aug 06, 2005 4:09 am
#4

cause people would complain it got nerfed and they lost their uber skill tape that doesnt work?



flurry Theoden' Retired
flurry Theoden- master Bountyhunter and Rifleman

Randd
Sat Aug 06, 2005 4:11 am
#5

What you mean like the 3 uber battle fatigue healing ca's i have? +11 +10 and +8 all useless....What else can i do but laugh at the stupidity.




Randd Al'Thor
The Dragon Reborn

(gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggggggggg)
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Scorpion100
Sat Aug 06, 2005 4:45 am
#6

thats like my +25 CM experimentation bandolier.\



/cry






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theoden-flurry
Sat Aug 06, 2005 4:47 am
#7






Scorpion100 wrote:

thats like my +25 CM experimentation bandolier.\



/cry







now thats harsh



flurry Theoden' Retired
flurry Theoden- master Bountyhunter and Rifleman

Mogdath
Sat Aug 06, 2005 8:51 am
#8

What would be the best solution, if it is done correctly and bug-free, is to let us convert our old non-working skilltapes into working ones, in the same area.


The CM experimentation would be turned into medical experimentation.


The first big step would be to see a list posted by the devs or a represant of SOE on what skillmods that is working today. (A list of which isn't working too). When that is done, we as a community can have a discussion with the devs... so nothing is taken for granted... "Grenade experimentation is working as intended.. "


When and if this is done I will go and kiss my 85 year old neighbour, you hear me SOE!
ObiQuixote
Sat Aug 06, 2005 8:56 am
#9

could live with just taking out the old mods so new SEA's with useless mods don't drop anymore.

DiggyNO
Mon Aug 08, 2005 1:38 am
#10

Take them out and convert old mods on already existing items, such as CM experimentation -> Medical Experimentation.



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Ultiamus
Mon Aug 08, 2005 9:40 am
#11






ObiQuixote wrote:
could live with just taking out the old mods so new SEA's with useless mods don't drop anymore.



And this is exactly why the devs should just remove them and get it over with. If this was a petition i would have signed it 10 times by now, but best not go down that route since they just ignore petitions




\\\\Ultiamus n
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Ultiamus - [Pre-CU Jedi] Dende - [All-over-the-place-and-can't-decide]
ObiQuixote
Mon Aug 08, 2005 9:50 am
#12

No not a petition.

It's just such a beat down when you see an SEA in the loot window, look at the numbers and see they are nice numbers then read the mods and slowly realize SOE just said "Physche!!!! Made you look."

GlanocRunningstrider
Mon Aug 08, 2005 9:58 am
#13

I have a pair of gloves with +25 creature harvesting. As far as I know this was a mod added at the same time the Jedi SEA's were added, but creature harvesting does not work.

I would really like to use these babies.



The Empire is Mother, The Empire is Father.
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