Items And Loot Archive

Thread: To Thunderheart: recyclers improvment!!!

R0Man
Mon Feb 07, 2005 6:21 am
#1


Recyclers fun, but not realy usable. So what about add one new function for this item ?


REFINE. (Example)


You put 100k resourses - press REFINE button in radial menu - got 10k same type resourses with prefix Refined and +10% to All Stats. So crafters can convert resourses in rate 10/1.



Simple and very usable.

Message Edited by R0Man on 02-07-2005 06:23 PM



-------------------------------------------------------------
-AK- Armor tech corp. Farstar. Coronet 388,21, -5332
Kalashnikov{CCCP} Master AS Master SW .etc.
R.I.S. cert, Jetpack and Mandalorian creator.

Ashes to Ashes and Dust will be Dust!
Jagged-F3l
Mon Feb 07, 2005 7:49 am
#2






R0Man wrote:

Recyclers fun, but not realy usable. So what about add one new function for this item ?


REFINE. (Example)


You put 100k resourses - press REFINE button in radial menu - got 10k same type resourses with prefix Refined and +10% to All Stats.



Simple and very usable.







I strongly disagree that recyclers are not usable. Being a master DE and master shipwright, I have found many uses for these tools.


For example, ship paint kits take 250 steel and 300 inert petrochemical. I have recycled some steel and inert petrochemical, created a manufacturing schematic (for 1000 ship paint kits) using those recycled resources, insert the schematic and recycled resources into a factory and let it rip. Whenever I have some steel and/or inert petrochemical appropriate for recycling, I run it through the recyclers, shove it in the factory, and start it up again. What qualifies as "appropriate for recycling"? Simple, any low quality steel and/or inert petrochemical, or very small (and otherwise useless) stacks of steel and inert petrochemical.


Mind you, this is merely a convenience, as I can just keep the factory running off a single schematic to produce a high-demand product. In time, I can even reduce the cost, passing the savings onto my customers.


In addition, I would like to point out that the usefulness of recyclers goes beyond convenience. I have always had a character that crafts, and I cannot tell you how many very small stacks of resources I have destroyed at the end of crafting sessions. It seems like we always have those little stacks laying around that aren't big enough to even make one of anything (and even if we could, we probably don't want to bother being that frugal). We can't exactly keep all these little stacks of resources around, because we need to make room in our inventories for new stacks of resources to keep the business running nice and smooth.


I have heard similar uses by just about every crafting profession.


While recyclers could be more, let's remember that they are recyclers. Even in real life, a recycled product never has the same quality as the original product, let alone something better.


Finally, I have to say that I have enjoyed running around the galaxy looking around for all the parts needed to make the recyclers I have so far--kudos to the devs.




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Jagged-F3l
Mon Feb 07, 2005 7:59 am
#3






R0Man wrote:

Recyclers fun, but not realy usable. So what about add one new function for this item ?


REFINE. (Example)


You put 100k resourses - press REFINE button in radial menu - got 10k same type resourses with prefix Refined and +10% to All Stats.



Simple and very usable.






Aside the fact that I think that recyclers are indeed useful. I want to point a major flaw in your proposal. What would stop everyone from having these "refiners" and cranking up the quality of their respective resources? Why not just add 10% to all resources stats as they are harvested?


While this would be simple, it is too simple. The notion of refining resources has been discussed extensively in the past, and I don't think there are many folks that would disagree that it would have to be skill driven. The notion of miner and farmer professions have been tossed around, and they aren't new concepts since they were present in early beta. Miners and farmers would not only be able to harvest resources more efficiently, but be able to refine them through a process not dissimilar from crafting, with the exception that you put resources (energy, and mainteance) in and out come refinedresources (rather than finished products.


Observe the distinct differences between such a proposal and yours. A miner/farmer needs to spend precious skill points to learn how to refine a particular category of resources. A miner/farmer has to make a capital investment in the tools and structures necessary to refine large quantities of resources. A miner/farmer needs to invest time, maintenance, and energy in the process of refinement.



010101010101010101010101010101010101010101010101010101010101Jagged' Fel
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R0Man
Mon Feb 07, 2005 8:22 am
#4



Jagged-F3l wrote:




Aside the fact that I think that recyclers are indeed useful. I want to point a major flaw in your proposal. What would stop everyone from having these "refiners" and cranking up the quality of their respective resources? Why not just add 10% to all resources stats as they are harvested?






You think exchange rate 10/1 too low ? Hmm .... maybe 20/1 be more good, but i think 10/1 more wise choice.

Message Edited by R0Man on 02-07-2005 06:22 PM



-------------------------------------------------------------
-AK- Armor tech corp. Farstar. Coronet 388,21, -5332
Kalashnikov{CCCP} Master AS Master SW .etc.
R.I.S. cert, Jetpack and Mandalorian creator.

Ashes to Ashes and Dust will be Dust!
Hampster2
Mon Feb 07, 2005 10:04 am
#5


what the heck??? LOL





Jagged' Fel, Chilstra, Master TKA / Master Doctor / Rebel Colonel





A friend on my server used to have this same name, ok, without the ' in it, but otherwise the same, and someone complained so he had to change it... seemsunfair thatthat happened to him and you get to keep yours...


/shrug


Cheers,
radiant.Arba


PS. The recyclers work great. Think the only thing I've seen wrong so far is there doesn't seem to be one to recycle gemstone...

Message Edited by Hampster2 on 02-07-2005 09:06 AM

ErazorHarpia
Mon Feb 07, 2005 10:18 am
#6

I think the recyclers are only good for certain professions right now (a dev undersight) so with a little effort they can be usefull to ALL, like the original post states.



-------------------------------------------
84% of statistics are made up on the spot
Cryos_Merovingian
Mon Feb 07, 2005 11:13 am
#7






ErazorHarpia wrote:

I think the recyclers are only good for certain professions right now (a dev undersight) so with a little effort they can be usefull to ALL, like the original post states.





IMO, I think recyclers are find the way they are now. I really don't think they were inteded to help all professions. The only real oversight I have noticed yet is that they don't stack eggs. just my $0.02



___________________________________
CRYOS MEROVINGIAN
Elder Ranger

Jagged-F3l
Mon Feb 07, 2005 12:32 pm
#8






ErazorHarpia wrote:

I think the recyclers are only good for certain professions right now (a dev undersight) so with a little effort they can be usefull to ALL, like the original post states.







Exactly what crafting professions do you think would not benefit?


I know the following professions all have schematics that do not depend on the quality of resources: architect, artisan, chef, droid engineer, shipwright, and tailor.


I don't know about armorsmith and weaponsmith, primarily because I have never taken up any skills in those professions.


I don't know about BE, because the profession was revamped after I had relinquished all those skills.




010101010101010101010101010101010101010101010101010101010101Jagged' Fel
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R0Man
Mon Feb 07, 2005 5:37 pm
#9








Exactly what crafting professions do you think would not benefit?


I know the following professions all have schematics that do not depend on the quality of resources: architect, artisan, chef, droid engineer, shipwright, and tailor.


I don't know about armorsmith and weaponsmith, primarily because I have never taken up any skills in those professions.


I don't know about BE, because the profession was revamped after I had relinquished all those skills.





Real benefit takes only Architector .... Shipwright ? Most NO! Artisan ? For most useful items NO! Tailor ... hmm Yes but he dont need so large quantity of recycled res. CHEF ? Most NO!




-------------------------------------------------------------
-AK- Armor tech corp. Farstar. Coronet 388,21, -5332
Kalashnikov{CCCP} Master AS Master SW .etc.
R.I.S. cert, Jetpack and Mandalorian creator.

Ashes to Ashes and Dust will be Dust!
Skuzz
Mon Feb 07, 2005 5:52 pm
#10


Although the recyclers 'could' use improvements, they are extremely useful for many crafter profs. I know because i have 3 and i use them extensively. I have the ore, metal, and organic recycler. They are "extremely" useful for architects and shipwrights, on a HUGE level. They are also very useful to Tailors , Chefs, and Droid Engineers for sub-components. Beyond that im not sure because idonthave direct knowledge of some of the other profs, but i strongly suspect that even weaponsmith and armorsmith have some sub-components that quality is irrelevant on for resources. So thats 2 profs that can use these non-stop, 3 that can make very good use of them, and the others undoubtable have minor uses as well for them. This seems to give them a very valid use in SWG in my opinion.


A useful improvement...

If the metal recycler could make specific types of metal (ie; refurbished steel, refurbished iron, etc). Same thing for the others. This would make the recyclers infinity more useful. This is because even tho somethings dont require good quality they 'do' require a certain type of resource like steel, iron, etc. This would also make the recyclers extremely valuable for those grinding a crafting prof where quality is irrelevant.


but this is just my 2 cents.

Message Edited by Skuzz on 02-07-2005 04:54 PM





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Lynaran
Mon Feb 07, 2005 6:07 pm
#11

I was THRILLED at the advent of the recyclers, I finally got the smelter made works dandy makes nice little piles or big piles of grinding copper, steel, iron, alluminum etc. Today finally got my chem recycler together thinking okay its going to work the same way, I'll have fiberplast, inert petro, etc, instead with the chem recycler we get GENERIC CHEMICAL boy was I disappointed, I was so looking forward to being able to put together all those small stacks of fiberplast and inert petro into big stacks to make synth cloth and trim... oh well hopefully they will fix that very few things call for chemical that don't need stats, atleast in my professions, maybe in architect they do..



Lynaran
KappaStang
Mon Feb 07, 2005 8:53 pm
#12






R0Man wrote:







Exactly what crafting professions do you think would not benefit?


I know the following professions all have schematics that do not depend on the quality of resources: architect, artisan, chef, droid engineer, shipwright, and tailor.


I don't know about armorsmith and weaponsmith, primarily because I have never taken up any skills in those professions.


I don't know about BE, because the profession was revamped after I had relinquished all those skills.





Real benefit takes only Architector .... Shipwright ? Most NO! Artisan ? For most useful items NO! Tailor ... hmm Yes but he dont need so large quantity of recycled res. CHEF ? Most NO!







You're not a chef obviously. Try making a full run of pikatta pie w/o a creature resource recycler. Also how about the grind wate we chefs use for our BE additives. I got plenty of 1-5k stacks waiting for a chemcial recycler. Almost all chef food requires a component which uses grind quality resources which means we can definatley use a floral recycler. Last, we use grind quality crystalline gemstone and I believe a mineral recycler allows us to make that so that's another way chefs can use recyclers.




~ NENI ~
flying chef / mando wine certified
ILLUMINATE-TAVERN FOODS

psikobunny
Mon Feb 07, 2005 9:22 pm
#13

Not only can architects make extensive use of the Ore and Metal, the Creature, Flora, and Chemical are great for paintings. It was difficult to collect enough matching Hide for full runs, when guildies hunted at different times on different worlds. Now, any stack of hide becomes Processed Hide, and we have 226k waiting for use.


My BE alt is eagerly awaiting an Egg Fix, but the inventory I saved by combining all my crap meat into one stack for pet making is good, and I'm looking forward to collecting small amounts of milk over the coming weeks to combine and use.


As a DE/Artisan I am pleased to begin creating all my statless subcomponents with Recycled resource. The joy I feel at being able to make a schematic for 1000, yet only run 10-20 parts as needed not worrying about setting aside the resource, remembering what went with what, and simply storing the schematic in my droid's datapad.... yeah I'm a happy camper.


There are a few minor classification changes needed (eggs, seafood) but the cyclers are great. I may actually start a Butcher Shop for people who want to do the BE grind. pay novice scouts for any crap meat of any amount, and then stack it and package it.



Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



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