Items And Loot Archive
Thread: To Thunderheart: recyclers improvment!!!
Message Edited by R0Man on 02-07-2005 06:23 PM
R0Man wrote:
Recyclers fun, but not realy usable. So what about add one new function for this item ?
REFINE. (Example)
You put 100k resourses - press REFINE button in radial menu - got 10k same type resourses with prefix Refined and +10% to All Stats.
Simple and very usable.
I strongly disagree that recyclers are not usable. Being a master DE and master shipwright, I have found many uses for these tools.
For example, ship paint kits take 250 steel and 300 inert petrochemical. I have recycled some steel and inert petrochemical, created a manufacturing schematic (for 1000 ship paint kits) using those recycled resources, insert the schematic and recycled resources into a factory and let it rip. Whenever I have some steel and/or inert petrochemical appropriate for recycling, I run it through the recyclers, shove it in the factory, and start it up again. What qualifies as "appropriate for recycling"? Simple, any low quality steel and/or inert petrochemical, or very small (and otherwise useless) stacks of steel and inert petrochemical.
Mind you, this is merely a convenience, as I can just keep the factory running off a single schematic to produce a high-demand product. In time, I can even reduce the cost, passing the savings onto my customers.
In addition, I would like to point out that the usefulness of recyclers goes beyond convenience. I have always had a character that crafts, and I cannot tell you how many very small stacks of resources I have destroyed at the end of crafting sessions. It seems like we always have those little stacks laying around that aren't big enough to even make one of anything (and even if we could, we probably don't want to bother being that frugal). We can't exactly keep all these little stacks of resources around, because we need to make room in our inventories for new stacks of resources to keep the business running nice and smooth.
I have heard similar uses by just about every crafting profession.
While recyclers could be more, let's remember that they are recyclers. Even in real life, a recycled product never has the same quality as the original product, let alone something better.
Finally, I have to say that I have enjoyed running around the galaxy looking around for all the parts needed to make the recyclers I have so far--kudos to the devs.
R0Man wrote:
Recyclers fun, but not realy usable. So what about add one new function for this item ?
REFINE. (Example)
You put 100k resourses - press REFINE button in radial menu - got 10k same type resourses with prefix Refined and +10% to All Stats.
Simple and very usable.
Jagged-F3l wrote:
Aside the fact that I think that recyclers are indeed useful. I want to point a major flaw in your proposal. What would stop everyone from having these "refiners" and cranking up the quality of their respective resources? Why not just add 10% to all resources stats as they are harvested?
Message Edited by R0Man on 02-07-2005 06:22 PM
Jagged' Fel, Chilstra, Master TKA / Master Doctor / Rebel Colonel
A friend on my server used to have this same name, ok, without the ' in it, but otherwise the same, and someone complained so he had to change it... seemsunfair thatthat happened to him and you get to keep yours...
/shrug
Cheers,
radiant.Arba
PS. The recyclers work great. Think the only thing I've seen wrong so far is there doesn't seem to be one to recycle gemstone...
Message Edited by Hampster2 on 02-07-2005 09:06 AM
ErazorHarpia wrote:
I think the recyclers are only good for certain professions right now (a dev undersight) so with a little effort they can be usefull to ALL, like the original post states.
IMO, I think recyclers are find the way they are now. I really don't think they were inteded to help all professions. The only real oversight I have noticed yet is that they don't stack eggs. just my $0.02
ErazorHarpia wrote:
I think the recyclers are only good for certain professions right now (a dev undersight) so with a little effort they can be usefull to ALL, like the original post states.
Exactly what crafting professions do you think would not benefit?
I know the following professions all have schematics that do not depend on the quality of resources: architect, artisan, chef, droid engineer, shipwright, and tailor.
I don't know about armorsmith and weaponsmith, primarily because I have never taken up any skills in those professions.
I don't know about BE, because the profession was revamped after I had relinquished all those skills.
Real benefit takes only Architector .... Shipwright ? Most NO! Artisan ? For most useful items NO! Tailor ... hmm Yes but he dont need so large quantity of recycled res. CHEF ? Most NO!
Exactly what crafting professions do you think would not benefit?
I know the following professions all have schematics that do not depend on the quality of resources: architect, artisan, chef, droid engineer, shipwright, and tailor.
I don't know about armorsmith and weaponsmith, primarily because I have never taken up any skills in those professions.
I don't know about BE, because the profession was revamped after I had relinquished all those skills.
Message Edited by Skuzz on 02-07-2005 04:54 PM
R0Man wrote:
Real benefit takes only Architector .... Shipwright ? Most NO! Artisan ? For most useful items NO! Tailor ... hmm Yes but he dont need so large quantity of recycled res. CHEF ? Most NO!
Exactly what crafting professions do you think would not benefit?
I know the following professions all have schematics that do not depend on the quality of resources: architect, artisan, chef, droid engineer, shipwright, and tailor.
I don't know about armorsmith and weaponsmith, primarily because I have never taken up any skills in those professions.
I don't know about BE, because the profession was revamped after I had relinquished all those skills.