Items And Loot Archive

Thread: toow quest rewards = no trade :(

NXKS
Fri Oct 14, 2005 5:50 pm
#92

Probably been mentioned, but what if you drop it in someones house you have admin to and then they pick it up?
Reggi
Fri Oct 14, 2005 5:54 pm
#93

This is due to all the whiney kids crying about the high costs of ADKs and other items.. WAAAAH! 20million for an ADK! They need to be bio-linked or nerfed.. well here you go.. thanks, you friggen cry babies.



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Blackmoore
Fri Oct 14, 2005 6:31 pm
#94

Yeah. I was kind of bummed now that I read you can do the quest once. Well, I guess we can look forward to them making multiple characters per server. I mean if they are going all the way with the WoW style gaming. What is it for that game 12 or 16 per server?


And I have a crafter too.





Ifai wrote:

quite frankly I'm suprised that this isn't creating a greater uproar on the items and loot forums.



Imagine these cases:


You do the quest on your rifleman. The reward for the one quest is a sword. Now you have a weapon you can't use. You can't give it to your friend/alt because its untradable, so its either something you delete or place in your house. Next you do another quest that gives you a rifle. Great you can use it, but you can never get another one! You can only do a quest one time and can't get the rifle from a friend. So basically there is no point in doing most of the quest with your jedi if you have one, since they don't use looted weapons.


There might be some quests that give one ofmany different types of rewards. If you can only do the quest once, and can't trade to get the quest item, there is no way you can ever display both of those items in your house! Further limiting the amount of loot you can collect.


I know sometimes I sell my loot to others in an effort to make some extra money to buy items I need. That is no longer possible either. Since the items can only be used by you, we're told if we want to sell them to offer them to a junk dealer.....LOL....I'm sure I can really buy what I need with the 1500 credits the junk dealer gives me, compared to the million I could get on the trade forums.


Finally its the crafters who really get the shaft here. Most of the quest content involves fighting or a high danger encounter. The cl 1 crafters that we have are going to be dead instantly. If they're dead they can't do the quests, if they can't do the quests they can't get the reward schematics, and since they can't trade to get them, they are effectively removed from that content.



Please force the devs to reconsider the illogical move to make the rewards non-tradable. I know I won't be happy with that change, and neither should anyone that looks in the items and loot forums!



ifai











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AzareeNoise
Fri Oct 14, 2005 6:51 pm
#95






Wolfmann31 wrote:


Just for the record, to show my fight isnt just so we can get loot, wich is only 1 part of the huge, glaring issue this brings up. Considering that this loot content isnt for crafters and entertainers and non combatants even they bought the expansion to battle the "no trade", since they need to go combatant to earn em...


Here is what I posted that other place:







No drop..pah!


Should have let quests that reward weapons, be certs for the weapon instead, while recieving a basic version of the weapon.


Crafters on the other hand, could have done a quest to recieve the permanent scematic for the weapon.


Thus, those done the quest can use or build the weapons, while those not, cant.



For other content, No drop is also a pah!

What am I to do with a necklace that has no stats I can use? Sell it to a junk vendor? Thats how much the quest rewards are worth? how..epic is that?

Meanwhile, I bet there are people that could have had a use for the things I don't.


Seems to me Blixtv, that you guys forgot theres a player economy going here, and forgot that there's more than just combat in this game.

For the record:


Entertainers. A once large community of socializers, that came to SWG from every MMORPG and Star Wars fanclub out there, to finally have a place in the Star Wars universe, as a social profession. That community is now dead. The inability of SOE to combat afk play, the removal of any use of the profession outside of what buff bots could provide, and the inability of SOE to expand on the non combatant concept..well, could almost say that socializing was killed soon after birth in this game.


Crafters: A once large and interesting community of people who wanted to do other things than fight. They wanted to build an economy and setup shops in SWG. they wanted to be the traders you see in the movies and books. Now? they are jedi alts, because at every step this game has taken since day 1, the crafters have been neglected and SWG devs have taken every step to make their craftsmanship "not matter".



And this expansion dear Blixtv, just continue to walk the path that you and the devs have stayed on, the path of destruction for anyone but combatants that want jedi. You can say whatever you like, but it's obviously that you don't understand what has happened ingame with the non combat communities.






Thats how I want it, free trade, have to do the combatant quest to learn to use + a minor version of the weapon/item, while crafters/ents do a non combatant quest that opens up for them to craft the item, limitless scematic. Win win situation.







You speak 100% the truth in your quoted part of your post!! I could not agree more!


I thought this game was for the players. Not the DEVS. I guess I am wrong. This game has been turned into a combat based game. I played it because it wasnt. They keep pushing me closer and closer to cancel.



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Liamo
Fri Oct 14, 2005 7:37 pm
#96

Well, a majority of people are buying this, so like the Cu, any problems will fall on deaf ears due to the good sales



I support removing combat classes if keeping them in results in a "dumbed down" game
- I support Devs that know how to design a game
Motaswg
Fri Oct 14, 2005 10:42 pm
#97


I know out of the dozen or so people that i group with play with and talk to in game daily 10 of them have definetly cancelled preorders and not preordered on their other accounts. These are mature adults with real lives who arent prone to making snap decisions or emotional choices .. it just makes no sense to buy the expansion for a bunker house and a flea...


Not just because of this no trade nonsense, not just for the lack of crafter non combatant content, no not even for the single most disturbing trend of continuous nerfs .. Its ALL of these combined that have forced their hand to cancel


And the kicker is , this reaction from the community should have been foreseen and ideas like loot based expansions where all the loot is no trade should have been laughed away by those at the table ..


The problem is the powers that be seem to forget the "fun factor" at every step and cant for the life of the game see things fromthe players perspective.


As per usual 1 part honey three parts vinegar ... sometimes this floats with thecore game, but not when you are trying to sell an expansion.. wish theydget a clue




Turning Star Wars Galaxies into a first person shooter is as bad an idea as turning it into a real time strategy game.. thanks for the toilet in the middle of the living room !
Dariane_Kamutsovy
Fri Oct 14, 2005 11:20 pm
#98






Cmdr_Magic wrote:
I read on another post about this that someone from beta said these items would only be nontradable during beta and that restriction would be removed in Live. Can anyone else from beta confirm or deny this?






I think only a DEV/redname can shed light on this issue... Because MY experience from some beta-cu and TC testing is that bugs FOUND will be for 95% coming to live.


I'm not going to pre-order if this pile of BS is thrown in as it is.


Lotridus
Sat Oct 15, 2005 12:05 am
#99

You say "how much will you give me for this (insert Uber loot) that took me 3 hours to get?

Loot dealer says"I'll give you 100 credits... sound good?"

Then you say,"I guess, SINCE YOUR THE ONLY ONE WHO CAN BUY IT!" /flail






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Cmdr_Magic
Sat Oct 15, 2005 12:26 am
#100

I read on another post about this that someone from beta said these items would only be nontradable during beta and that restriction would be removed in Live. Can anyone else from beta confirm or deny this?
EmperoressPalpatine
Sat Oct 15, 2005 12:40 am
#101

Follow the money...


Non-tradable items/loot... Crafters are big Loot horders... They will need to buy the expansion to get the loot, and the combat people will buy theexpansion for the added content.


They other side of this is, that it will force crafters out into combat. I wonder if SOE has some hidden plan to force crafters out into combat, as a way of making them 'try' combat, in the hopes they will like it, that they will drop the crafting profession, and then they could get rid of the crafting side of this game.






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Kyodor
Sat Oct 15, 2005 12:56 am
#102

Ridiculous.

What are players supposed to do with most of the loot they can't use ? What use is a MBH-only Rifle to me ? Nothing.

For the love of God, put some schematics in there. Crafters haven't had content for.. god knows how long. New clothes, weapons, armour, anything.



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Caine_Chapel
Sat Oct 15, 2005 1:08 am
#103



This is a simple dont buy the expansion then problem Afee. This goes beyond that, if all the new looted weapons and what not are no trade now... what good does that do for groups? Like the guys earlier said what if you get a weapon you're not certed in? You cant give it to your buddy who can use it or sell it since its no trade. Guys who make money selling rare loot like this to people who cant or dont have the ability to do the quests are up the river too.


Selling looted items is one of the most valuable markets in the game if you want the right item, refusing the people who like to spend their credits on such items seems stupid to me.


no drop/no trade/non sliceable/non PUPable weapons? What the hell is the point then?

Message Edited by Caine_Chapel on 10-15-2005 01:39 AM



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Liamo
Sat Oct 15, 2005 1:42 am
#104






Dariane_Kamutsovy wrote:





Cmdr_Magic wrote:
I read on another post about this that someone from beta said these items would only be nontradable during beta and that restriction would be removed in Live. Can anyone else from beta confirm or deny this?






I think only a DEV/redname can shed light on this issue... Because MY experience from some beta-cu and TC testing is that bugs FOUND will be for 95% coming to live.


I'm not going to pre-order if this pile of BS is thrown in as it is.






Blivtex, in Beta DID say this is the way things are going to be. How much clearer can we be?




I support removing combat classes if keeping them in results in a "dumbed down" game
- I support Devs that know how to design a game
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