Items And Loot Archive

Thread: SAVE GAME CONTENT HERE!

Polku
Mon Mar 07, 2005 10:44 pm
#53

/sign

People need to log out safe, when i got disconnected in space im back on the ground, should be the same with Dungeons and Dangerous Places. Just send em to the nearest Cloning Center.
Ayami-Ayami
Mon Mar 07, 2005 10:45 pm
#54

/sign

i totaly agree, camping is a serius problem



~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Ayami - MCH since september '03 and until NGE.
The removal of CH and the NGE in general is the dumbest thing a company has ever done. period.
CH deserves to stay, and SOE deserves to be *#&$^#*@ until they are #*&$& and then *#&$ some more!
LONG LIVE THE CREATURE HANDLERS!!!

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Onimmanni
Mon Mar 07, 2005 10:48 pm
#55

/sign

/sign

/sign



buff said.....



Nugs Danklighter/Splifff Danklighter

Freedom Federation



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A LOST HOPE

(gNNNNNNNNNNN@9Xggggggggggggggggggggg)

Tiran_Orikla
Mon Mar 07, 2005 10:50 pm
#56

/sign



TIRAN ORIKLA
SPACE TRUCKERS
Hauling Asteroids and taking Spice
We still think neon hats are cool as hell.
bobafett1122
Mon Mar 07, 2005 11:10 pm
#57

/sign
Amen brotha



VASHERON

F E D S



steev-sama
Mon Mar 07, 2005 11:13 pm
#58



exps01 wrote:
/sign with reservations
But I do think there should be a timer for when the char is removed from the area, say about 10-15 minutes. I know I logged out and back in after 5 minutes at the warren so I could talk to the widow (had to get the agro removed). Plus the question about connection problems could lead issues. 10-15 minutes sounds good as a timer for removal.



what he said.. if i crash i dont want to get booted from the cave..

/sign with reservations



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SeCKSEgai
Tue Mar 08, 2005 12:07 am
#59

Granted lately, hasn't been much for loot in my usual hunting grounds, but I would much rather prefer instanced zones. Of course, the question is if SoE is willing to dedicate the resources to make that a possibility - then again, the mechanics of SwG are quite a bit different from say, EQ2, so it may never happen.


But it would definitely bring the loot value down, make it more aquireable by the masses, and avoid the drama of dealing with issues of certain players hogging the key loot areas.


Since there really is nothing in the game to really be considered content, I found my enjoyment through creating a combat oriented character that could basically kill almost everything and, through fighting the high tier mobs, be rewarded for it through the valuable loot. But I've had to avoid some of the key areas because I don't want to have to try and compete against players who can afford to spend even more than I can simply because they've been around longer.



SeCKSEgai of Corbantis
Professional Lady Killer and Dragon Slayer
Crystals and More
3672 -6243 less than 300m Behind the Rebel Outpost on Rori
Virtuell
Tue Mar 08, 2005 12:17 am
#60





Stuskie1984 wrote:

I was in the geos today and waited about 1hr50m for the acklay.... and I wait and wait and wait. And then people start to log in the acklay and then all of a sudden, I know I'm not gonna get loot rights with these people logging in there. I think this should be changed. I honestly think that it destroys the content that there is already a serious lack of in the game.Its not fair to the people who want to enjoy the game, and not only play 20 minutes a day to kill the acklay or DWB or anything like that. I think that once someone completely logs out(char leaves the world) it should be ejected from the cave/dungeon/bunker. Just a thought.

Message Edited by Stuskie1984 on 03-04-2005 04:22 PM





You should have brought your friends with you, instead of soloing it - that would give you a greater chance of getting the loot rights.


However, I agree with you that poeple that logout in the cave should be booted (30 minutes after logging out, to prevent being booted by a "Lost Connection" or a client crash), so they can't just login and kill the Acklay, but need to go down all the way again (less chance of them getting down there unbuffed).





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01011111100111001000...| Drako Orkand

00100100101011011111...| Raal/Integral

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01101001110101101100...

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01100110010110100011

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10101000001010000010
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01011101000111010110.................................U I support Pre-NGE U.

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10001111110110110101
Bawa
Tue Mar 08, 2005 12:38 am
#61

/sign.


Heres a thought.

Why not make those parts of dungeons Instanced?


If you are in a group, and dies while the group are in the instanced part, then you can get back in with the group.

if you are ungrouped, then you enter your own instance.


At logout, you exit the enstanced part, and at login you popup next the the entrance to the instanced part.


One thing thou, would be that more people have access to the loot, meaning that more higher level stuff gets introduced into the world, which then lowers the price and makes it possible for more people to get access to these things..


Im all for Instanced dungeons, because I also want to kill a boss one day.... and perhaps even before some Loot Junkie logging in 1 minute before the boss spawns.





all accounts cancled. im leaving this game

/whishes everyone farewell and good fortune.

Landrio
Tue Mar 08, 2005 2:32 am
#62

/sign



IGN Mori Swordy/Pikey
Rebel Colonel. Selling fp: 110 cr per fp
deliver my wininngs here: Corelia 705 -5130 900m from Coro
Iuda
Tue Mar 08, 2005 2:33 am
#63

/sign great idea



IGN Iuda Ga-nozri
Aceagain
Tue Mar 08, 2005 2:41 am
#64

/signs



(gggggggggggggggxnnntnnnnnnntnnnxgggggggggggggggn

Catman-Does
Tue Mar 08, 2005 3:29 am
#65

/sign

Make POIs/Caves instanced - if you want to go with some friends then you should be grouped to all enter the same instance.

AND

If you log out or go AFK there you get ejected.

Some POIs are so badly overrun these days it's sad. I went exploring the other day and went down some cave (can't remember what or where it was) got to the bottom of the cave to find 8 (yes EIGHT) people just standing AFK around some crate at the back.





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