Items And Loot Archive

Thread: these weapons gonna be real? or they fake

Ewene
Mon Feb 07, 2005 6:40 am
#40






Liander wrote:

well at one point...the knuckler scematic dropped in the DWB...and some players had them on TC...then the devs went through and destroyed them all. So they HAVE been in game before.







Its the "Razor Knuckler" it even was on live for about a day, but also was removed very fast as it was obviosly "slightly" overpowered


Rumours said they could have min damage of around 200 and max about 400 so would be an easy one hit Jedi incap tool, but thats just rumours.


*edit* Oh and yes the Razor Knukle requires NS motors....

Message Edited by Ewene on 02-07-2005 02:44 PM



Cheers,
Tzimovo & Osmikec / Chimaera
Ewene / Bugfin
SlaserX
Mon Feb 07, 2005 7:17 pm
#41

Those look nice and fake. Why would they add kaminoan weapons? Since when were the Kaminoans known for any kind of fighting capacity?Kashyyyk is spelled wrong... the pictures are pretty crappy quality too. Chances of TKAs getting blast knuckles? 0.



Hokage:
The ORIGINAL Wookiee Jedi... ok, so I was the 7th, sue me.
Grimmtalker
Mon Feb 07, 2005 8:21 pm
#42

Hope they don't forget about us commando's, makes me think these will be loot dropped or npc only if there are no commando weapons. Currently no NPC's that I have come across drop Commando Weapons. Creates a pattern that they might not want to change.

Arais:Naritian Wookie FS Master Commando



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Siaria-PistoleerMaster
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Chaosxv279
Tue Feb 08, 2005 5:47 pm
#43

These pictures make me want to go Fencer/Pistoleer...



Curse Hawkwind
Elder Jedi
Smuggler for life.
micfiygd
Tue Feb 08, 2005 7:10 pm
#44

if they add new weapons i hope there sum weapons from jedi outcast/academy the weapons from jedi out cast/academy are amazing like the disrupter rifle and the imperial heavy reaper ::drools::





Manano Lakino
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soal-farous
Tue Feb 08, 2005 7:53 pm
#45






SlaserX wrote:

Those look nice and fake. Why would they add kaminoan weapons? Since when were the Kaminoans known for any kind of fighting capacity?Kashyyyk is spelled wrong... the pictures are pretty crappy quality too. Chances of TKAs getting blast knuckles? 0.






they are in the .Tre files...and thats how they look exactly. they arn't in game right now but they have the capacity to be since we all have the art for them dormant in the SWG files on our computers...



-Soal-Farous Maccama, Gorath-
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StealthTiger234
Tue Feb 08, 2005 10:46 pm
#46



micfiygd wrote:
if they add new weapons i hope there sum weapons from jedi outcast/academy the weapons from jedi out cast/academy are amazing like the disrupter rifle and the imperial heavy reaper ::drools::





The Disrupter Rifle from Outcast/Academy is actually the DXR-6b, so chances of them remaking the model is low. The Imperial Repeater would probably be a factional weapon since it is Imperial. The laser Rifle is from real life and is modeled after a SPAS 12 Shotgun. The Gauss looks more like a G3A3 Assault Rifle to me with some Styr parts. That Black Sun Knuckler IMO will never be made. That thing looks like a one hit kill. I mean it has side blades and a large knife.



____________________________________________________________________
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majorslappy
Wed Feb 09, 2005 12:46 pm
#47

I pretty much don't care where the inspiration (or thievery) started, PLEASE devs add these to the game!



--------------------------------------------------------------------------------------------
I don't like pointless grinds.
Thank you for reintroducing decay!!!
I like a complex, immersive world simulation, full of possibilities, challenges and roleplay.
I want a player driven, crafting-based economy.
aaaaaaarrrgh
Wed Feb 09, 2005 5:57 pm
#48



Glad to see peeps know their RL weapons though

Chirikiti O_o






Most of the weapons in the first three films, and in SWG, are ordinary, existing firearms modified to look nifty. In some cases, very heavily modified...

As far as these weapons files, I believe they were loaded into the client as part of Publish 10. Whether that means there were actual plans for them that have since been delayed or abandoned, or they just wanted them in there ahead of time in case they decide to use 'em, who knows...

majorslappy
Thu Feb 10, 2005 8:35 am
#49


Real or not, stolen or not. They should all be included in the game!


I want that underslung carbine!

Message Edited by majorslappy on 02-10-2005 10:03 AM



--------------------------------------------------------------------------------------------
I don't like pointless grinds.
Thank you for reintroducing decay!!!
I like a complex, immersive world simulation, full of possibilities, challenges and roleplay.
I want a player driven, crafting-based economy.
majorslappy
Fri Feb 11, 2005 5:25 am
#50






StealthTiger234 wrote:





majorslappy wrote:


Real or not, stolen or not. They should all be included in the game!


I want that underslung carbine!

Message Edited by majorslappy on 02-10-2005 10:03 AM






I want one too. I wonder if they fire like real miniguns.





With something like a 5 to 10 round burst. Wrrrrrr. Wrrrrrr. Wrrrrr. LOL



--------------------------------------------------------------------------------------------
I don't like pointless grinds.
Thank you for reintroducing decay!!!
I like a complex, immersive world simulation, full of possibilities, challenges and roleplay.
I want a player driven, crafting-based economy.
maRRsTu
Fri Feb 11, 2005 5:48 am
#51

Thos blasterknuckle things better not do blast dmg. TKA has a lot of things that make them realy good give them more weapons having 1 weapon sucks but not diffrent dmg types TKA needs a down side like every other prof.



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Carthax
Fri Feb 11, 2005 6:14 am
#52

UnderSlung Carbine....
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