Items And Loot Archive
Thread: Voice your opinion on Weaponsmiths wanting ADK nerfed.
Vastar wrote:
Opie76 wrote:
Need I remind you that it was the WS profession that got the proposed 10% resource buff nerfed down to 2%.
(Assuming you don't craft) Why would a non-crafter give a rat's ass about that?
Opie76 wrote:
My toons always contained some sort of crafter since the launch of this game. Now i have an alt that is BE/CHEF Merchant. I was looking forward to the 10% buff until WS started whining that "all guns will be the same" and "I spent 2 years collecting resources, no fair that people can compete with me."
That's not exactly accurate and if you read the posts you would see that.
As a WS, I don't mind the ADKs. The main problem the WSs have is lack of variety on weapon-making. The introduction of the caps (and the same caps for a lot of weapons too) equalized most of the weapons. So,all crafted weapons are already pretty much the same. That's before the buff came into play.
If you are indeed a crafter, and you are doing it because you love it and not to support your combat toon, thenI am willing to betthat the main reason you play is to establish yourself with a viable business and distinguish yourself in the economy of the game. That requires finding a niche, perfecting it, and then expanding. With the introduction of the caps, it became much harder to distinguish yourself from other WSs. The only way you could actually do it was by taking the time and trying to find (whether through mining or trading) the best resources so you could squeeze that extra dmg point or SAC point out of your design. That extra step and time became your distinction. The 10% quality boost would remove even that. So that a player with a 90% resource could make the same weapon with the smith that had server best. Then why should you spend the time and money to get server best? Drop a harv, get the lowest Kammris Iron you can find, get a buff, and voila, uber weapon! No thank you!
All good smiths love competition ... it forces them to better their designs. Butthe competition we want is fromplayers who have acquired theskill because they have spent time in the profession. Not because they found a musician and got a 3-hour buff!
molybdendum wrote:
a few things weaponsmiths need to realize first of all.....
1.jedi dont buy weapons they make their own.seen any jedi lately?
2.quest rewards are better and more interesting than a (standard) crafted weapon....my adk is on my spec ops bola carb which i got from kashyyyk and i use proton carbs to bh marks(also a loot)
3.there are thousands of weaponsmiths and 5 good ones. just because you took the time to grind out ws doesnt mean people are gonna come running to your shop especially if your wares are garbage
4.when i buy a weapon, i use the galaxie wide search and pick out the best one for the money and go buy it. if your weapon has less than cap or is 1 dps lower than the next guys im not gonna buy yours. period.
5.the smuggler fiasco.. people arent buying crates of t21's and slicing them 'til they get that 33% damage slice anymore but thats not the fault of adk's. slicing is not easy now since all the components are looted and the results are capped...which brings us to number 6.......
6.caps. the stats are capped and cannot be made any better.therefore a bad or new weaponsmith can make roughly the same weapon as the best weaponsmith.
a solution? there needs to be some way of achieving better stats on crafted weapons that is not game breaking. nerfing adk's is not the answer as there are way more items adk's ingame than just crafted weapons and this is just a case of greed. one of the best ws's on gorath (davinci) knew that the limit for the amount of credits you can have on one toon is 1 billion. i propose new weapons that are over and above the caps for temporary use.ie make them un-adk able and only able to be crafted by a ws that completes a quest of some sort.for instance..........eky goes on a magical quest to say kashyyk or musstafar and gains a temporary schematic for a un capped weapon of some sort. eky makes the weapon with all his bestresources and looted items making the damage and speed on each weaponappropriate to the resources he used(ie no cap) the item has a bit of code in it which makes it un adk able and therefore would eventually destroy itself. this would solve more than one problem and it would again make it interesting to fight a mcarb/mbh who wants to kill me as well as give weaponsmiths a reason to live.
Message Edited by molybdendum on 10-17-2005 12:35 AM
some of your points are right but u never seen a good WS(as you say looted stuff is better, as only looted melee weapons are better) it seems...
Opie76 wrote:
Vastar wrote:
Opie76 wrote:
Need I remind you that it was the WS profession that got the proposed 10% resource buff nerfed down to 2%.
(Assuming you don't craft) Why would a non-crafter give a rat's ass about that?
My toons always contained some sort of crafter since the launch of this game. Now i have an alt that is BE/CHEF Merchant. I was looking forward to the 10% buff until WS started whining that "all guns will be the same" and "I spent 2 years collecting resources, no fair that people can compete with me."
What were you looking forward to, specifically?
Cassteel wrote:
My opinion of ADKs is that there aren't enough of them to make a dent in the WS or AS proffessions.
Every account only gets 1. Not 1 per character, not per server, but per account. That means that there are a limited amount of ADKs that will ever be in play.
Now after your account gets 1 say you want a couple more to put into armor or a couple other weapons. So you buy them for an insane amount of money. Those several you buy take away from someone who won't be able to use it on a weapon or armor.
Yes a few people have ADK's in all their stuff, but because of that there are more people without one that still burn through weapons and armor.
I think that the WS profession is hurting more due to the quest based weapons that are generally better than ones I have seen made. To me that would cut into a weaponsmiths business more than an ADK.
Message Edited by SWG_Perkins on 10-20-2005 08:52 PM
Koleski wrote:I'm a MWS and a MAS, i LOVE adk's. with the rate of decay these days(especially on armor where you can lose 6k fighting one krayt or gdk) if the adk's wherent around not only would i never sell RIS or health enhanced armor but the demand for all the normal stuff would be so great that i couldnt keep up even if i have a field of 40 factories all pumping out components. True i would make tons of money but what would be the point, i'm a crafter because i like to make stuff, i get a little rush and a sense of pride in making vey nice stuff. If adk's where removed i would end up spending every second i have to play making the mundane armor and weapons, this would simply drive me(and a large percentage of crafters in general) to quit crafting.
Now before someone starts flaming me about how this wasnt a problem before adk's came to be, i have been an AS since right after launch, the difference is in how fast equipment decays in this post-cu wasteland we now exist in. whats the point in buying anything thats REALLY good if it's only going to last you a week, or in some cases hours.
I agree. One of my friends left the game because the demand was too high. Best AS on gorath.
My opinion of ADKs is that there aren't enough of them to make a dent in the WS or AS proffessions.
Every account only gets 1. Not 1 per character, not per server, but per account. That means that there are a limited amount of ADKs that will ever be in play.
Now after your account gets 1 say you want a couple more to put into armor or a couple other weapons. So you buy them for an insane amount of money. Those several you buy take away from someone who won't be able to use it on a weapon or armor.
Yes a few people have ADK's in all their stuff, but because of that there are more people without one that still burn through weapons and armor.
I think that the WS profession is hurting more due to the quest based weapons that are generally better than ones I have seen made. To me that would cut into a weaponsmiths business more than an ADK.
Giant2005 wrote:
Weaponsmiths wanting ADKs nerfed only suggests they aren't willing to put the effort into improving their quality which is kinda sad.... after all, if you have an ADKd weapon and find a better weapon for sale, you are going to destroy your current weapon for the ADK to get the new one. The weaponsmith's are trying to lose the drive to make high quality weapons, and instead gain a free ride.
actually since the devs put hardcaps on weapons its impossible to improve over a certain point, for rifles for instance 1183 max, 82 sac, 2.17 speed is the hardcap, its not possible to make a rifle with higher stats.