Items And Loot Archive
Thread: Spawn Camper and there Guilds Find Themselves in Very Actionable Positions
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Ridenar
Sun Feb 20, 2005 9:57 am
#28
I can see the mission now
Target : camper's ID
payout :50,000
details: Lord Nyax, a resident of Coronet has requested your assistance in evicting squaters that have out stayed their welcome at his Bunker. Use whatever force necessary..
Message Edited by Ridenar on 02-20-2005 09:00 AM
RustemGT
Sun Feb 20, 2005 9:06 pm
#29
Here is a question. With the new loot revamp system who thinks that the problem of AFK looting might suddenly vanish along the lines of a "Gee we didn't expect ithe code to do that.... " The simplest solution is that you have to be there to loot. If you still spend 24 hours at your computer camping something then... well I think you have bigger problems then SOE can solve. Get a life .. move out of your parent's basement ...and join those of us in the real world .... oh and for the love of bob go have a shower.. you can spare one nyax spawn to do that right? 
GraySeven
Mon Feb 21, 2005 12:01 am
#30
majorslappy wrote:
Well, one way to add in player bounties is to have people with -5000 faction for a given group be hunted down.loot campers would fall into that category easily.
Ack! My pure crafter (3 Masters and the rest in merchant) has -5000 faction in a number of things, and he hasn't picked up a gun in over 18 months! May as well just send me to the cloner when the bounty is taken, pay the BH and let me get back to crafting...it's save us all a lot of time.
Volgun
Mon Feb 21, 2005 12:35 am
#31
I have always been a advocate of more player bounties. It adds fear, fear is needed to keep the wrongdoers ingame in check.
Ackew
Mon Feb 21, 2005 1:01 am
#32
majorslappy wrote:
Well, one way to add in player bounties is to have people with -5000 faction for a given group be hunted down.loot campers would fall into that category easily.
Bad idea I'm sure most people have -5000 faction with AT LEAST ONE faction if not MANY more.I'm not a loot camper in the slightest. But i have -5000 in 20 factions. So i would have 20 BH's after for just playing the game.
Ridenar
Mon Feb 21, 2005 1:07 am
#33
yeah i'd much prefer the vacate bunker in30 minutesor you name appears as a 50k bounty for 24 hours
I'd give my left arm to hunt Nyax campers AND get paid for it... 
Ridenar
Mon Feb 21, 2005 3:11 am
#34
the second a player steps outta linedon't worry CSR's about it, have the game make them a bounty.
can you imagine Camper 'A' after a long days camping and griefing is in the Cantina (getting his BF healed) publicly telling his mate all about how he ninja looted some guy and kill stole from another....
in walks the Master BH/pistoleer
delivers a message about griefing and ninja looting,then prompty assassinates his a$$
oh the joy...
Message Edited by Ridenar on 02-21-2005 10:15 AM
Puertoriqueno
Mon Feb 21, 2005 4:10 am
#35
Ackew wrote:
Alristico wrote:
heres a story. Guy walks in to nyax hideout, kills nyax, gets +16 weaponsmith experimentation tape worth billions. Is he gunna stroll outta there knowing nyax will spawn in another 15-20min? or is he gunna wanna make another easy billion? Its not like the janta cave or something like that.
Crinton wrote:
Some people would like to just go through the whole place once, kill everything, then move on to do something else. You know, have some fun. These are the people who are actually PLAYING the game, not the campers. Many of these types of players don't even care about the loot. *GASP*
Millons yes maybe eventen's ofmillons but NOTHING in the game is worth billions. This kind of camping is SOO easy to fix when you enter a poi it sets off a timer if you still there when it expires your kicked out and can't enter again for 24 hours at least. Problem solved. Sure he can come back the next day and do it again but at least it gives other people a chance. If all the guy wants to do is camp one spot,and no see or do anything else then thats his loss.
Funny, but when I suggested this very same thing I recieved a one-star from you. Guess it made sense to you after all, eh?
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