Items And Loot Archive

Thread: AT-ST

Oggat
Sun Apr 17, 2005 2:26 am
#27






ice33b wrote:
Get an ID to migrate your stats to max mind (800/1100/1100) as doc buffs will cover your health and action so they can be a min value (400 for all).

Drop Scout, you are killing your Swordsman by wasting valuable points in a profession that doesnt help you fight anything.

Try a stacker template (Swords/Fencer/TKM) or a healer template (Swords/Doc). Either one is best suited for killing anything in the game solo. The stacker makes you not need to heal as you will be able to absorb a rediculous amount of damage while dishing out pain with the PH or Scythe. The healer lets you compensate for your lack of defense with the ability to heal yourself for 3k health/action every time, and kill bleeds/poisons/disease as well.

Find yourself a decent hammer (650+ max dmg) and decent armor (80% base comp) and get full buffs from doc and ent, take 2 brandy and run around killing anything you want.

Krayts are easy and take no more then 2-3min to kill if they are Juvis, 7-10 for Canyons, 15+ for anything bigger but you should be grouped if you want to take on Giants, Ancients, and Grands.

NS go down just as fast, if not faster then Krayts. Anything less then a Protector/Elder will die in 1min or less, Protectors take 2-3min, Elders can take 5-10.

AT-ST...15-30 seconds and its dead. Period. Not a challenge for any swordsman or any elite combat prof for that matter.





I dunno, I am bugged out then. They pound me hard and I have 80% 90% base. They still cripple me. The stim C from pharm 4 put a dent in thier ability to kill me but they still make me work for the kill. Your right, Jeuvs are 3-5 mins with a hammer, they have the blast vulnerability. Anything larger I am looking at minimum 20 minutes. Alot because I am dizzy on the ground half that time.


But back to the point in this thread. AT-ST drop nothing. A few creds, an appropriate loot? Somehow it got blown into 'I want +50 ca's from meatlump goons'. Whatever you do, don't offer opinions. Your a whiner and a nerf hearder.


DanoCollins
Mon Apr 18, 2005 8:00 am
#28






Oggat wrote:





ice33b wrote:
Get an ID to migrate your stats to max mind (800/1100/1100) as doc buffs will cover your health and action so they can be a min value (400 for all).

Drop Scout, you are killing your Swordsman by wasting valuable points in a profession that doesnt help you fight anything.

Try a stacker template (Swords/Fencer/TKM) or a healer template (Swords/Doc). Either one is best suited for killing anything in the game solo. The stacker makes you not need to heal as you will be able to absorb a rediculous amount of damage while dishing out pain with the PH or Scythe. The healer lets you compensate for your lack of defense with the ability to heal yourself for 3k health/action every time, and kill bleeds/poisons/disease as well.

Find yourself a decent hammer (650+ max dmg) and decent armor (80% base comp) and get full buffs from doc and ent, take 2 brandy and run around killing anything you want.

Krayts are easy and take no more then 2-3min to kill if they are Juvis, 7-10 for Canyons, 15+ for anything bigger but you should be grouped if you want to take on Giants, Ancients, and Grands.

NS go down just as fast, if not faster then Krayts. Anything less then a Protector/Elder will die in 1min or less, Protectors take 2-3min, Elders can take 5-10.

AT-ST...15-30 seconds and its dead. Period. Not a challenge for any swordsman or any elite combat prof for that matter.





I dunno, I am bugged out then. They pound me hard and I have 80% 90% base. They still cripple me. The stim C from pharm 4 put a dent in thier ability to kill me but they still make me work for the kill. Your right, Jeuvs are 3-5 mins with a hammer, they have the blast vulnerability. Anything larger I am looking at minimum 20 minutes. Alot because I am dizzy on the ground half that time.


But back to the point in this thread. AT-ST drop nothing. A few creds, an appropriate loot? Somehow it got blown into 'I want +50 ca's from meatlump goons'. Whatever you do, don't offer opinions. Your a whiner and a nerf hearder.






Sounds like the problem is between the chair and the keyboard, and not a bugged character.




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DanoCollins
Mon Apr 18, 2005 9:40 am
#29






Oggat wrote:

Yea, that's it I am just a really bad swordy. Oh well.







Nah, I'm just messing with you man. Your points are valid. Something that takes awhile to kill..especially something with a reputation like an AT-ST, should drop something more worthwhile than credits.


The loot dynamic in this game has been broken and fixed so many times, that I am really hoping they input a miracle fix with the CU...but I will remain on the doubting side of that one.


After the CU, huge groups are going to be needed to kill things that we solo now. I am interested to see how the loot system will handle that, and how players will handle that.


I guess we'll see.




---------------------------------------------------------------
www.sunrunnerfaces.com IS UP!

Weapons and Loot Vendor 2687, - 4299 NW of Mos Eisley

Forum Search Broken? Click Me!

Garva wrote:
".... the new way to one star people can only be done by moderators... and its called a suspension. Don't make me one star you please, thanks".
DarthGreer
Mon Apr 18, 2005 9:58 am
#30

/cheer



Zyyb Dendar
The Number 1 Reason for the success of the Internet
Oggat
Mon Apr 18, 2005 10:55 pm
#31


AndIwas going to goout and got glowy and everything....



Not that it matters. I assume Jedi have the killjoy weakness as well. If all else fails, you'll feel dizzy, you lay there and die.



On solo in CU, aside from special spamming I don't know if much will change. Most combat is aimed at your health anyway, unless it is Pvp and then Mind is the only bar that matters. 3000 for master with a 20% buff amounts to a 3600 'health'. Noobs aren't going to be able to do theme parks buffedbecause thier health will reflect noob, hence they won't be able to pregrind for Jedi. It will put a stop to all artisans from solo theme parking and FS'ing thier proffs. I haven't seen AI side of this CU though and that may be where the clutch is.





DanoCollins wrote:





Oggat wrote:

Yea, that's it I am just a really bad swordy. Oh well.







Nah, I'm just messing with you man. Your points are valid. Something that takes awhile to kill..especially something with a reputation like an AT-ST, should drop something more worthwhile than credits.


The loot dynamic in this game has been broken and fixed so many times, that I am really hoping they input a miracle fix with the CU...but I will remain on the doubting side of that one.


After the CU, huge groups are going to be needed to kill things that we solo now. I am interested to see how the loot system will handle that, and how players will handle that.


I guess we'll see.







Message Edited by Oggat on 04-18-2005 11:04 PM

FronioWalker
Tue Apr 19, 2005 3:12 am
#32






Oggat wrote:







nything larger I am looking at minimum 20 minutes. Alot because I am dizzy on the ground half that time.







Use food against dizzy, ad more def vs dizzy skills (fencer perhaps).


use cob


/centerofbeing;


/pause 31 (higher if you are master brawler);


/macro cob;


might help you also spam warcry and intimidate and keep evrything intimidated





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