Items And Loot Archive

Thread: Black Sun Armor

Asterz
Thu Jun 16, 2005 9:04 am
#27

The spawns are random so although you have marked the WP they will probably spawn around about those areas your WPs arent 100% guarenteed spawns



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B-Funk
Thu Jun 16, 2005 11:57 am
#28

i have over 10 waypoints saved and they are all withing 2k of each other. I went there again last night and I could find them within 45 seconds of each other no prob.



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JediSpam
Thu Jun 16, 2005 6:25 pm
#29

There's no "crafted" in the item name now.

Also, the only stats they haveis Condition and is non-wearable now.


If you want to actually wear the armor, you'll need the pre-CU stuff.



Hormel Spam

Whether you're rich or poor, it's nice to have money.

lambs
Thu Jun 16, 2005 8:33 pm
#30

wow!!!...amazing the market is so low for the old stuff then.


considering the armor stats are pretty terrible...I still think it is fun to show up in the MOP with a full suit


or krayt hunting with a full suit...amusement mostly
Tefo
Mon Jun 20, 2005 3:57 am
#31

what about low level Black Sun initiate and Black Sun Smugglers?
Craile
Mon Jun 20, 2005 10:33 am
#32



what about low level Black Sun initiate and Black Sun Smugglers?





Well, all I have ever gotten off of them is credits.




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BuhamutLotde
Mon Jun 20, 2005 11:20 am
#33

I got a heating element from an initiate.



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Tefo
Mon Jun 20, 2005 1:44 pm
#34

I just figured I'd ask because low level Aakuan's drop tapes and whatnots. I personally have yet to loot anything useful off of low level Black Sun's other than creds (they nearly always drop heatin elements and viewscreen terms.. hardly useful to me). If someone has gotten anything better, let me know.
JediSpam
Mon Jun 20, 2005 5:58 pm
#35

Are those the ones on Talus or something?


If so, I think they're part of a quest and have a different loot table = meaning no BH armor.





Hormel Spam

Whether you're rich or poor, it's nice to have money.

master_finesse
Wed Jun 22, 2005 10:26 pm
#36

I've been hunting them for the past few weeks. I looted a helmet as a noob and sold it for 20K credits . Anyways, I have typically see lvl 89. They are hard to kill as a pistoleer/smuggler. They don't root easy but many times they are melee fighters and hit for about 600. Ranged they hit me for about 100. If you have a robot that can help you have a fair chance to solo. They usually leave the robot alone. They do despawn fast. I haven't picked up any good loot in about 100 kills. I look at these as a waste of time and armor at this point. If I see them I will still kill them but I won't go looking for them.
Ersatz_Audio
Thu Jun 23, 2005 1:49 am
#37






Asterz wrote:

Although not entirely wrong I have to take some issues with the posts above (not Jaxy's).


Black Sun mobs on Yavin IV and Dathomir range from level 84 - 88. They have a chance of dropping Bounty Hunter Armour. The Bounty Hunter Armour they drop can be used to craft Mandolorian Armour from the DWB.


Bounty Hunter Armour looted pre CU now shows as being "crafted Bounty Hunter Armour". This can be "converted" into non wearable Bounty Hunter Armour by calling up the radial menu on the item and selecting the conversion option. Once you do this the Bounty Hunter Armour can be used to make Mandolorian Armour.


However the way Mandolorian is made now has changed. You still use all the bits and pieces as before except now you received a Schematic for making Mandolorian and then have to use a piece of BH in the crafting process. I believe there is currently a "bug" (no supprise really) and you can use any BH pieces OR schematics (never seen head nor tail of these schems nor know anyone that has). More information can be found on the Armour Smith forum although as the DWB is super hard now the info is still sparse.


To go back to hunting Black Suns now I suggest you take a couple of mates along with you. A party of 1 tank and 1 dmg dealer should be enough but 3 is a good number for looting purposes and general chat etc. The most difficult part of hunting them post CU is that they despawn very fast. You can have one down to a couple of hundred hit points and it can still go "poof" on you and vanish. If I had a choice I would take 2 Riflemen and TKM whenever I was fighting them. Although I gues thats redundant tactics these days since everyone their grandmother and their grandmothers dog has a Jedi character. In which case take one Defender and a Rifleman.



Message Edited by Asterz on 06-13-2005 12:47 PM




Just curious as to why yer so hell bent on spellin it armour... it's just a variant of the word "armor".


Message Edited by Ersatz_Audio on 06-23-2005 04:50 AM



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